macOS: Fix undesirable switch to discrete GPU during startup (issue #2398)

This commit is contained in:
Marshall Greenblatt 2018-03-16 14:08:08 -04:00
parent a42963aa05
commit aabe4c4cfc
2 changed files with 23 additions and 0 deletions

View File

@ -353,4 +353,9 @@ patches = [
# https://bugs.chromium.org/p/chromium/issues/detail?id=781966
'name': 'webkit_pointer_event_781966',
},
{
# macOS: Fix undesirable switch to discrete GPU during startup.
# https://bitbucket.org/chromiumembedded/cef/issues/2398
'name': 'mac_gpu_2398',
},
]

View File

@ -0,0 +1,18 @@
diff --git ui/gl/init/gl_initializer_mac.cc ui/gl/init/gl_initializer_mac.cc
index 828ce9bb0138..1301e6cc1d14 100644
--- ui/gl/init/gl_initializer_mac.cc
+++ ui/gl/init/gl_initializer_mac.cc
@@ -40,11 +40,8 @@ bool InitializeOneOffForSandbox() {
// GPU-related stuff is very slow without this, probably because
// the sandbox prevents loading graphics drivers or some such.
std::vector<CGLPixelFormatAttribute> attribs;
- if (GLContext::SwitchableGPUsSupported()) {
- // Avoid switching to the discrete GPU just for this pixel
- // format selection.
- attribs.push_back(kCGLPFAAllowOfflineRenderers);
- }
+ // Avoid switching to the discrete GPU just for this pixel format selection.
+ attribs.push_back(kCGLPFAAllowOfflineRenderers);
if (GetGLImplementation() == kGLImplementationAppleGL) {
attribs.push_back(kCGLPFARendererID);
attribs.push_back(