- Add a new CefApp interface that provides global handlers and gets passed to CefInitialize() (issue #399).

- Add a new CefProxyHandler interface to allow applications to resolve proxy information (issue #389).

git-svn-id: https://chromiumembedded.googlecode.com/svn/trunk@394 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
This commit is contained in:
Marshall Greenblatt
2011-11-23 22:47:09 +00:00
parent 8c5b56cbf5
commit 7361732f92
27 changed files with 693 additions and 76 deletions

View File

@@ -25,6 +25,7 @@
#include "net/http/http_server_properties_impl.h"
#include "net/proxy/proxy_config_service.h"
#include "net/proxy/proxy_config_service_fixed.h"
#include "net/proxy/proxy_resolver.h"
#include "net/proxy/proxy_service.h"
#include "net/url_request/url_request_job_factory.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebKit.h"
@@ -46,14 +47,75 @@ namespace {
class ProxyConfigServiceNull : public net::ProxyConfigService {
public:
ProxyConfigServiceNull() {}
virtual void AddObserver(Observer* observer) {}
virtual void RemoveObserver(Observer* observer) {}
virtual void AddObserver(Observer* observer) OVERRIDE {}
virtual void RemoveObserver(Observer* observer) OVERRIDE {}
virtual ProxyConfigService::ConfigAvailability
GetLatestProxyConfig(net::ProxyConfig* config)
GetLatestProxyConfig(net::ProxyConfig* config) OVERRIDE
{ return ProxyConfigService::CONFIG_VALID; }
virtual void OnLazyPoll() {}
virtual void OnLazyPoll() OVERRIDE {}
};
// ProxyResolver implementation that forewards resolution to a CefProxyHandler.
class CefProxyResolver : public net::ProxyResolver {
public:
CefProxyResolver(CefRefPtr<CefProxyHandler> handler)
: ProxyResolver(false),
handler_(handler) {}
virtual ~CefProxyResolver() {}
virtual int GetProxyForURL(const GURL& url,
net::ProxyInfo* results,
net::OldCompletionCallback* callback,
ProxyResolver::RequestHandle* request,
const net::BoundNetLog& net_log) OVERRIDE
{
CefProxyInfo proxy_info;
handler_->GetProxyForUrl(url.spec(), proxy_info);
if (proxy_info.IsDirect())
results->UseDirect();
else if (proxy_info.IsNamedProxy())
results->UseNamedProxy(proxy_info.ProxyList());
else if (proxy_info.IsPacString())
results->UsePacString(proxy_info.ProxyList());
return net::OK;
}
virtual int SetPacScript(
const scoped_refptr<net::ProxyResolverScriptData>& script_data,
net::OldCompletionCallback* callback) OVERRIDE
{
return net::OK;
}
virtual void CancelRequest(RequestHandle request) OVERRIDE {}
virtual net::LoadState GetLoadState(RequestHandle request) const OVERRIDE
{ return net::LOAD_STATE_IDLE; }
virtual net::LoadState GetLoadStateThreadSafe(RequestHandle request) const
OVERRIDE { return net::LOAD_STATE_IDLE; }
virtual void CancelSetPacScript() OVERRIDE {}
protected:
CefRefPtr<CefProxyHandler> handler_;
};
net::ProxyConfigService* CreateProxyConfigService() {
#if defined(OS_POSIX) && !defined(OS_MACOSX)
// Use no proxy to avoid ProxyConfigServiceLinux.
// Enabling use of the ProxyConfigServiceLinux requires:
// -Calling from a thread with a TYPE_UI MessageLoop,
// -If at all possible, passing in a pointer to the IO thread's MessageLoop,
// -Keep in mind that proxy auto configuration is also non-functional on linux
// in this context because of v8 threading issues.
// TODO(port): rename "linux" to some nonspecific unix.
return new net::ProxyConfigServiceFixed(net::ProxyConfig());
#else
// Use the system proxy settings.
return net::ProxyService::CreateSystemProxyConfigService(
MessageLoop::current(), NULL);
#endif
}
} // namespace
#endif // defined(OS_WIN)
@@ -95,54 +157,51 @@ void BrowserRequestContext::Init(
set_accept_language("en-us,en");
set_accept_charset("iso-8859-1,*,utf-8");
#if defined(OS_WIN)
const CefSettings& settings = _Context->settings();
if (!settings.auto_detect_proxy_settings_enabled) {
// Using the system proxy resolver on Windows when "Automatically detect
// settings" (auto-detection) is checked under LAN Settings can hurt
// resource loading performance because the call to WinHttpGetProxyForUrl in
// proxy_resolver_winhttp.cc will block the IO thread. This is especially
// true for Windows 7 where auto-detection is checked by default. To avoid
// slow resource loading on Windows we only use the system proxy resolver if
// auto-detection is unchecked.
WINHTTP_CURRENT_USER_IE_PROXY_CONFIG ie_config = {0};
if (WinHttpGetIEProxyConfigForCurrentUser(&ie_config)) {
if (ie_config.fAutoDetect == TRUE) {
storage_.set_proxy_service(net::ProxyService::CreateWithoutProxyResolver(
new ProxyConfigServiceNull(), NULL));
}
CefRefPtr<CefApp> app = _Context->application();
if (app.get()) {
CefRefPtr<CefProxyHandler> handler = app->GetProxyHandler();
if (handler) {
// The client will provide proxy resolution.
storage_.set_proxy_service(
new net::ProxyService(CreateProxyConfigService(),
new CefProxyResolver(handler), NULL));
}
}
if (ie_config.lpszAutoConfigUrl)
GlobalFree(ie_config.lpszAutoConfigUrl);
if (ie_config.lpszProxy)
GlobalFree(ie_config.lpszProxy);
if (ie_config.lpszProxyBypass)
GlobalFree(ie_config.lpszProxyBypass);
#if defined(OS_WIN)
if (!proxy_service()) {
const CefSettings& settings = _Context->settings();
if (!settings.auto_detect_proxy_settings_enabled) {
// Using the system proxy resolver on Windows when "Automatically detect
// settings" (auto-detection) is checked under LAN Settings can hurt
// resource loading performance because the call to WinHttpGetProxyForUrl
// in proxy_resolver_winhttp.cc will block the IO thread. This is
// especially true for Windows 7 where auto-detection is checked by
// default. To avoid slow resource loading on Windows we only use the
// system proxy resolver if auto-detection is unchecked.
WINHTTP_CURRENT_USER_IE_PROXY_CONFIG ie_config = {0};
if (WinHttpGetIEProxyConfigForCurrentUser(&ie_config)) {
if (ie_config.fAutoDetect == TRUE) {
storage_.set_proxy_service(
net::ProxyService::CreateWithoutProxyResolver(
new ProxyConfigServiceNull(), NULL));
}
if (ie_config.lpszAutoConfigUrl)
GlobalFree(ie_config.lpszAutoConfigUrl);
if (ie_config.lpszProxy)
GlobalFree(ie_config.lpszProxy);
if (ie_config.lpszProxyBypass)
GlobalFree(ie_config.lpszProxyBypass);
}
}
}
#endif // defined(OS_WIN)
if (!proxy_service()) {
#if defined(OS_POSIX) && !defined(OS_MACOSX)
// Use no proxy to avoid ProxyConfigServiceLinux.
// Enabling use of the ProxyConfigServiceLinux requires:
// -Calling from a thread with a TYPE_UI MessageLoop,
// -If at all possible, passing in a pointer to the IO thread's MessageLoop,
// -Keep in mind that proxy auto configuration is also
// non-functional on linux in this context because of v8 threading
// issues.
// TODO(port): rename "linux" to some nonspecific unix.
scoped_ptr<net::ProxyConfigService> proxy_config_service(
new net::ProxyConfigServiceFixed(net::ProxyConfig()));
#else
// Use the system proxy settings.
scoped_ptr<net::ProxyConfigService> proxy_config_service(
net::ProxyService::CreateSystemProxyConfigService(
MessageLoop::current(), NULL));
#endif
storage_.set_proxy_service(net::ProxyService::CreateUsingSystemProxyResolver(
proxy_config_service.release(), 0, NULL));
storage_.set_proxy_service(
net::ProxyService::CreateUsingSystemProxyResolver(
CreateProxyConfigService(), 0, NULL));
}
storage_.set_host_resolver(