Remove old approach for debugging leaked wrapper object references (issue #2593)

This commit is contained in:
Marshall Greenblatt
2019-01-23 17:10:23 +01:00
parent 3fe062a5b6
commit 6bfb5ab33b
292 changed files with 291 additions and 3095 deletions

View File

@@ -67,23 +67,9 @@ class CefCToCppScoped : public BaseName {
// ~CefCToCppScoped will be called first followed by this method.
static void operator delete(void* ptr);
#if DCHECK_IS_ON()
// Simple tracking of allocated objects.
static base::AtomicRefCount DebugObjCt;
#endif
protected:
CefCToCppScoped() {
#if DCHECK_IS_ON()
base::AtomicRefCountInc(&DebugObjCt);
#endif
}
virtual ~CefCToCppScoped() {
#if DCHECK_IS_ON()
base::AtomicRefCountDec(&DebugObjCt);
#endif
}
CefCToCppScoped() {}
virtual ~CefCToCppScoped() {}
// If returning the structure across the DLL boundary use Unwrap() instead.
StructName* GetStruct() const {