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views: Add can_activate parameter to AddOverlayView
This commit is contained in:
committed by
Marshall Greenblatt
parent
9a45102db0
commit
5a9b8e2bc4
@@ -33,7 +33,7 @@
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// by hand. See the translator.README.txt file in the tools directory for
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// more information.
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//
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// $hash=6078993477d8e0570528593193ec06efbfd0843c$
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// $hash=dbe89dfdd14eb114e3f2d16fbfc55624bb91e7ce$
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//
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#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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@@ -220,8 +220,9 @@ typedef struct _cef_window_t {
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///
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/// Add a View that will be overlayed on the Window contents with absolute
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/// positioning and high z-order. Positioning is controlled by |docking_mode|
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/// as described below. The returned cef_overlay_controller_t object is used
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/// to control the overlay. Overlays are hidden by default.
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/// as described below. Setting |can_activate| to true (1) will allow the
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/// overlay view to receive input focus. The returned cef_overlay_controller_t
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/// object is used to control the overlay. Overlays are hidden by default.
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///
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/// With CEF_DOCKING_MODE_CUSTOM:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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@@ -249,7 +250,8 @@ typedef struct _cef_window_t {
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struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
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struct _cef_window_t* self,
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struct _cef_view_t* view,
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cef_docking_mode_t docking_mode);
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cef_docking_mode_t docking_mode,
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int can_activate);
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///
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/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
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