Mac: additional repaint fixes related to issue #360.
git-svn-id: https://chromiumembedded.googlecode.com/svn/trunk@342 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
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@ -176,9 +176,7 @@ class WebWidgetHost {
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void ResetScrollRect();
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void set_painting(bool value) {
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#ifndef NDEBUG
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painting_ = value;
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#endif
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}
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void EnsureTooltip();
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@ -249,9 +247,8 @@ class WebWidgetHost {
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WebKit::WebKeyboardEvent last_key_event_;
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#ifndef NDEBUG
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bool painting_;
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#endif
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bool layouting_;
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private:
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base::WeakPtrFactory<WebWidgetHost> weak_factory_;
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@ -3,20 +3,18 @@
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// found in the LICENSE file.
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#import <Cocoa/Cocoa.h>
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#include "webwidget_host.h"
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#include "base/logging.h"
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#include "skia/ext/platform_canvas.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/mac/WebInputEventFactory.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/mac/WebScreenInfoFactory.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h"
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#include "third_party/WebKit/Source/WebKit/chromium/public/WebSize.h"
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#include "ui/gfx/rect.h"
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#include "ui/gfx/size.h"
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#include "webkit/glue/webkit_glue.h"
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#import "webwidget_host.h"
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#import "base/logging.h"
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#import "skia/ext/platform_canvas.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebInputEventFactory.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebScreenInfoFactory.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h"
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#import "third_party/WebKit/Source/WebKit/chromium/public/WebSize.h"
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#import "ui/gfx/rect.h"
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#import "ui/gfx/size.h"
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#import "webkit/glue/webkit_glue.h"
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using WebKit::WebInputEvent;
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using WebKit::WebInputEventFactory;
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@ -35,27 +33,22 @@ WebWidgetHost* WebWidgetHost::Create(NSView* parent_view,
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PaintDelegate* paint_delegate) {
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WebWidgetHost* host = new WebWidgetHost();
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NSRect client_rect = [parent_view bounds];
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host->view_ = [[NSView alloc] initWithFrame:client_rect];
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const NSRect bounds = [parent_view bounds];
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host->view_ = [[NSView alloc] initWithFrame:bounds];
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[parent_view addSubview:host->view_];
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host->painting_ = false;
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host->layouting_ = false;
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host->webwidget_ = WebPopupMenu::create(client);
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host->webwidget_->resize(WebSize(NSWidth(client_rect),
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NSHeight(client_rect)));
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host->webwidget_->resize(WebSize(NSWidth(bounds), NSHeight(bounds)));
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return host;
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}
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void WebWidgetHost::DidInvalidateRect(const gfx::Rect& damaged_rect) {
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#ifndef NDEBUG
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DLOG_IF(WARNING, painting_) << "unexpected invalidation while painting";
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#endif
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const gfx::Rect client_rect(NSRectToCGRect([view_ bounds]));
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paint_rect_ = paint_rect_.Union(damaged_rect);
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paint_rect_ = paint_rect_.Intersect(client_rect);
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paint_rect_ = paint_rect_.Union(client_rect.Intersect(damaged_rect));
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if (!paint_rect_.IsEmpty()) {
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// Convert scroll rectangle to the view's coordinate system.
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NSRect r = NSRectFromCGRect(damaged_rect.ToCGRect());
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r.origin.y = NSHeight([view_ frame]) - NSMaxY(r);
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[view_ setNeedsDisplayInRect:r];
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@ -67,31 +60,49 @@ void WebWidgetHost::DidScrollRect(int dx, int dy, const gfx::Rect& clip_rect) {
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const gfx::Rect client_rect(NSRectToCGRect([view_ bounds]));
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gfx::Rect rect = clip_rect.Intersect(client_rect);
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const int x = rect.x();
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const int y = rect.y();
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const int r = rect.right();
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const int b = rect.bottom();
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const int w = rect.width();
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const int h = rect.height();
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// If we're in a state right now in which we cannot draw into the view, just
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// mark the scrolling rect as dirty, and it will be completely redrawn instead.
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// The Paint() method can end up calling this method indirectly, if the view
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// needs to be laid out. Calling scrollRect:by: in this situation leads to
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// unwanted behavior. Finally, scrolling the rectangle by more than the size
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// of the view means we can just invalidate the entire scroll rect.
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if (![view_ canDraw] || painting_ || layouting_ || ABS(dx) >= w ||
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ABS(dy) >= h) {
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DidInvalidateRect(clip_rect);
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return;
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}
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// The scrolling rect must not scroll outside the clip rect, because that will
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// clobber the scrollbars; so the rectangle is shortened a bit from the
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// leading side of the scroll (could be either horizontally or vertically).
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if (dx > 0)
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rect = gfx::Rect(rect.x(), rect.y(), rect.width() - dx, rect.height());
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rect = gfx::Rect(x, y, w - dx, h);
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else if (dx < 0)
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rect = gfx::Rect(rect.x() - dx, rect.y(), rect.width() + dx, rect.height());
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rect = gfx::Rect(x - dx, y, w + dx, h);
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else if (dy > 0)
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rect = gfx::Rect(rect.x(), rect.y(), rect.width(), rect.height() - dy);
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else if (dy < 0)
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rect = gfx::Rect(rect.x(), rect.y() - dy, rect.width(), rect.height() + dy);
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rect = gfx::Rect(x, y, w, h - dy);
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else if (dy < 0)
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rect = gfx::Rect(x, y - dy, w, h + dy);
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// Convert scroll rectangle to the view's coordinate system, and perform the
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// scroll directly, without invalidating the view. In theory this could cause
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// some kind of performance issue, since we're not coalescing redraw events,
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// but in practice we get much smoother scrolling of big views, since just
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// copying the pixels within the window is much faster than redrawing them.
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NSRect r = NSRectFromCGRect(rect.ToCGRect());
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r.origin.y = NSHeight([view_ bounds]) - NSMaxY(r);
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[view_ scrollRect:r by:NSMakeSize(dx, -dy)];
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NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect());
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cocoa_rect.origin.y = NSHeight([view_ bounds]) - NSMaxY(cocoa_rect);
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[view_ scrollRect:cocoa_rect by:NSMakeSize(dx, -dy)];
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const bool can_paint = [view_ lockFocusIfCanDraw];
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const gfx::Rect saved_paint_rect = paint_rect_;
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gfx::Rect dirty_rect_if_cannot_paint = paint_rect_;
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if (![view_ lockFocusIfCanDraw])
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return;
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// Repaint the rectangle that was revealed when scrolling the given rectangle.
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// We don't want to invalidate the rectangle, because that would cause the
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@ -100,17 +111,16 @@ void WebWidgetHost::DidScrollRect(int dx, int dy, const gfx::Rect& clip_rect) {
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// rectangles is pretty much the entire view area, and we would not save any
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// work by doing the scrollRect: call above.
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if (dx > 0)
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paint_rect_ = gfx::Rect(rect.x(), rect.y(), dx, rect.height());
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paint_rect_ = gfx::Rect(x, y, dx, h);
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else if (dx < 0)
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paint_rect_ = gfx::Rect(rect.right() + dx, rect.y(), -dx, rect.height());
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paint_rect_ = gfx::Rect(r + dx, y, -dx, h);
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else if (dy > 0)
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paint_rect_ = gfx::Rect(rect.x(), rect.y(), rect.width(), dy);
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paint_rect_ = gfx::Rect(x, y, w, dy);
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else if (dy < 0)
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paint_rect_ = gfx::Rect(rect.x(), rect.bottom() + dy, rect.width(), -dy);
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paint_rect_ = gfx::Rect(x, b + dy, w, -dy);
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paint_rect_ = paint_rect_.Intersect(client_rect);
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dirty_rect_if_cannot_paint = dirty_rect_if_cannot_paint.Union(paint_rect_);
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if (can_paint && !paint_rect_.IsEmpty())
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if (!paint_rect_.IsEmpty())
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Paint();
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// If any part of the scrolled rect was marked as dirty, make sure to redraw
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@ -121,25 +131,18 @@ void WebWidgetHost::DidScrollRect(int dx, int dy, const gfx::Rect& clip_rect) {
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moved_paint_rect.Offset(dx, dy);
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paint_rect_ = moved_paint_rect;
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paint_rect_ = paint_rect_.Intersect(client_rect);
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dirty_rect_if_cannot_paint = dirty_rect_if_cannot_paint.Union(paint_rect_);
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if (can_paint && !paint_rect_.IsEmpty())
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Paint();
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if (!paint_rect_.IsEmpty()) Paint();
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}
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[view_ unlockFocus];
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paint_rect_ = saved_paint_rect;
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if (can_paint)
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[view_ unlockFocus];
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else
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DidInvalidateRect(dirty_rect_if_cannot_paint);
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}
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void WebWidgetHost::ScheduleComposite() {
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if (!webwidget_)
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return;
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WebSize size = webwidget_->size();
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NSRect r = NSMakeRect(0, 0, size.width, size.height);
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[view_ setNeedsDisplayInRect:r];
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const WebSize size = webwidget_->size();
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[view_ setNeedsDisplayInRect:NSMakeRect(0, 0, size.width, size.height)];
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}
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WebWidgetHost::WebWidgetHost()
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@ -161,9 +164,11 @@ void WebWidgetHost::Paint() {
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gfx::Rect client_rect(NSRectToCGRect([view_ bounds]));
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gfx::Rect update_rect;
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// When we are not using accelerated compositing, the canvas area is allowed
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// to differ in size from the client with a certain number of pixels (128 in
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// this case). When accelerated compositing is in effect, the size must match
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// exactly.
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if (!webwidget_->isAcceleratedCompositingActive()) {
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// Number of pixels that the canvas is allowed to differ from the client
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// area.
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const int kCanvasGrowSize = 128;
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if (!canvas_.get() ||
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@ -171,40 +176,38 @@ void WebWidgetHost::Paint() {
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canvas_h_ < client_rect.height() ||
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canvas_w_ > client_rect.width() + kCanvasGrowSize * 2 ||
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canvas_h_ > client_rect.height() + kCanvasGrowSize * 2) {
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paint_rect_ = client_rect;
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// Resize the canvas to be within a reasonable size of the client area.
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canvas_w_ = client_rect.width() + kCanvasGrowSize;
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canvas_h_ = client_rect.height() + kCanvasGrowSize;
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canvas_.reset(new skia::PlatformCanvas(canvas_w_, canvas_h_, true));
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paint_rect_ = client_rect;
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}
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} else if(!canvas_.get() || canvas_w_ != client_rect.width() ||
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canvas_h_ != client_rect.height()) {
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paint_rect_ = client_rect;
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// The canvas must be the exact size of the client area.
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canvas_w_ = client_rect.width();
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canvas_h_ = client_rect.height();
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canvas_.reset(new skia::PlatformCanvas(canvas_w_, canvas_h_, true));
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paint_rect_ = client_rect;
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}
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// Animate the view and layout any views that have not been laid out yet. The
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// latter may result in more invalidation. Keep track of the fact that we are
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// laying out views, because this will sometimes cause ScrollRect to be called
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// and we don't want to try to scrollRect:by: then.
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layouting_ = true;
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webwidget_->animate(0.0);
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webwidget_->layout();
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layouting_ = false;
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// Draw into the graphics context of the canvas instead of the view's context.
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// The view's context is pushed onto the context stack, to be restored below.
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CGContextRef bitmap_context =
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skia::GetBitmapContext(skia::GetTopDevice(*canvas_));
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CGContextRef bitmap = skia::GetBitmapContext(skia::GetTopDevice(*canvas_));
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NSGraphicsContext* paint_context =
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[NSGraphicsContext graphicsContextWithGraphicsPort:bitmap_context
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flipped:YES];
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[NSGraphicsContext graphicsContextWithGraphicsPort:bitmap flipped:YES];
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext:paint_context];
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webwidget_->animate(0.0);
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// This may result in more invalidation
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webwidget_->layout();
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// Paint the canvas if necessary. Allow painting to generate extra rects the
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// first time we call it. This is necessary because some WebCore rendering
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// Paint the canvas if necessary. Allow painting to generate extra rects the
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// first time we call it. This is necessary because some WebCore rendering
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// objects update their layout only when painted.
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for (int i = 0; i < 2; ++i) {
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paint_rect_ = client_rect.Intersect(paint_rect_);
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@ -212,17 +215,13 @@ void WebWidgetHost::Paint() {
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gfx::Rect rect(paint_rect_);
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update_rect = (i == 0? rect: update_rect.Union(rect));
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paint_rect_ = gfx::Rect();
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// DLOG_IF(WARNING, i == 1) << "painting caused additional invalidations";
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PaintRect(rect);
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}
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}
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DCHECK(paint_rect_.IsEmpty());
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// set the context back to our window
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// Set the context back to our view and copy the bitmap that we just painted
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// into to the view. Only the region that was update is copied.
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[NSGraphicsContext restoreGraphicsState];
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// Paint to the screen
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NSGraphicsContext* view_context = [NSGraphicsContext currentContext];
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CGContextRef context = static_cast<CGContextRef>([view_context graphicsPort]);
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CGRect bitmap_rect = { { update_rect.x(), update_rect.y() },
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