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macOS: Fix undesirable switch to discrete GPU during startup (issue #2398)
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18
patch/patches/mac_gpu_2398.patch
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18
patch/patches/mac_gpu_2398.patch
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@@ -0,0 +1,18 @@
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diff --git ui/gl/init/gl_initializer_mac.cc ui/gl/init/gl_initializer_mac.cc
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index 828ce9bb0138..1301e6cc1d14 100644
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--- ui/gl/init/gl_initializer_mac.cc
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+++ ui/gl/init/gl_initializer_mac.cc
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@@ -40,11 +40,8 @@ bool InitializeOneOffForSandbox() {
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// GPU-related stuff is very slow without this, probably because
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// the sandbox prevents loading graphics drivers or some such.
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std::vector<CGLPixelFormatAttribute> attribs;
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- if (GLContext::SwitchableGPUsSupported()) {
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- // Avoid switching to the discrete GPU just for this pixel
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- // format selection.
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- attribs.push_back(kCGLPFAAllowOfflineRenderers);
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- }
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+ // Avoid switching to the discrete GPU just for this pixel format selection.
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+ attribs.push_back(kCGLPFAAllowOfflineRenderers);
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if (GetGLImplementation() == kGLImplementationAppleGL) {
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attribs.push_back(kCGLPFARendererID);
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attribs.push_back(
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