Windows: Add missing swiftshader binaries to distribution (issue #2291)
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@ -101,7 +101,19 @@ macro(COPY_FILES target file_list source_dir target_dir)
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set(source_file ${source_dir}/${FILENAME})
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get_filename_component(target_name ${FILENAME} NAME)
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set(target_file ${target_dir}/${target_name})
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if(IS_DIRECTORY ${source_file})
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string(FIND ${source_file} "$<CONFIGURATION>" pos)
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if(pos GREATER_EQUAL 0)
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# Must test with an actual configuration directory.
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string(REPLACE "$<CONFIGURATION>" "Release" existing_source_file ${source_file})
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if(NOT EXISTS ${existing_source_file})
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string(REPLACE "$<CONFIGURATION>" "Debug" existing_source_file ${source_file})
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endif()
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else()
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set(existing_source_file ${source_file})
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endif()
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if(IS_DIRECTORY ${existing_source_file})
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add_custom_command(
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TARGET ${target}
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POST_BUILD
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@ -415,6 +415,7 @@ if(OS_WINDOWS)
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libGLESv2.dll
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natives_blob.bin
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snapshot_blob.bin
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swiftshader
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)
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# List of CEF resource files.
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@ -67,6 +67,12 @@ run but any related functionality may become broken or disabled.
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Without these files HTML5 accelerated content like 2D canvas, 3D CSS and WebGL
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will not function.
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* SwiftShader support.
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* swiftshader/libEGL.dll
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* swiftshader/libGLESv2.dll
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Without these files WebGL will not function in software-only mode when the GPU
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is not available or disabled.
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* Widevine CDM support.
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* widevinecdmadapter.dll
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Without this file playback of Widevine projected content will not function.
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@ -654,17 +654,19 @@ if mode == 'standard':
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if platform == 'windows':
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binaries = [
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'chrome_elf.dll',
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'd3dcompiler_47.dll',
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'libcef.dll',
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'libEGL.dll',
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'libGLESv2.dll',
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'natives_blob.bin',
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'snapshot_blob.bin',
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'v8_context_snapshot.bin',
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{'path': 'chrome_elf.dll'},
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{'path': 'd3dcompiler_47.dll'},
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{'path': 'libcef.dll'},
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{'path': 'libEGL.dll'},
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{'path': 'libGLESv2.dll'},
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{'path': 'natives_blob.bin'},
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{'path': 'snapshot_blob.bin'},
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{'path': 'v8_context_snapshot.bin'},
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# Should match the output path from media/cdm/ppapi/cdm_paths.gni.
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'WidevineCdm\\_platform_specific\\win_%s\\widevinecdmadapter.dll' % \
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('x64' if options.x64build else 'x86'),
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{'path': 'WidevineCdm\\_platform_specific\\win_%s\\widevinecdmadapter.dll' % \
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('x64' if options.x64build else 'x86'), 'strip_folder': True},
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{'path': 'swiftshader\\libEGL.dll'},
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{'path': 'swiftshader\\libGLESv2.dll'},
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]
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libcef_dll_file = 'libcef.dll.lib'
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@ -707,9 +709,13 @@ if platform == 'windows':
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copy_files(
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os.path.join(script_dir, 'distrib/win/*.dll'), dst_dir, options.quiet)
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for binary in binaries:
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if 'strip_folder' in binary and binary['strip_folder']:
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target_path = os.path.join(dst_dir, os.path.basename(binary['path']))
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else:
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target_path = os.path.join(dst_dir, binary['path'])
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make_dir(os.path.dirname(target_path), options.quiet)
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copy_file(
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os.path.join(build_dir, binary),
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os.path.join(dst_dir, os.path.basename(binary)), options.quiet)
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os.path.join(build_dir, binary['path']), target_path, options.quiet)
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copy_file(os.path.join(build_dir, libcef_dll_file), os.path.join(dst_dir, 'libcef.lib'), \
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options.quiet)
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@ -735,9 +741,13 @@ if platform == 'windows':
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copy_files(
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os.path.join(script_dir, 'distrib/win/*.dll'), dst_dir, options.quiet)
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for binary in binaries:
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if 'strip_folder' in binary and binary['strip_folder']:
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target_path = os.path.join(dst_dir, os.path.basename(binary['path']))
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else:
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target_path = os.path.join(dst_dir, binary['path'])
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make_dir(os.path.dirname(target_path), options.quiet)
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copy_file(
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os.path.join(build_dir, binary),
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os.path.join(dst_dir, os.path.basename(binary)), options.quiet)
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os.path.join(build_dir, binary['path']), target_path, options.quiet)
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if mode != 'client':
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copy_file(os.path.join(build_dir, libcef_dll_file), os.path.join(dst_dir, 'libcef.lib'), \
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