Mac: Fix locale error with GL shader (issue #1270).
git-svn-id: https://chromiumembedded.googlecode.com/svn/branches/1750@1704 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
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@ -25,18 +25,19 @@ index e948863..0031eaa 100644
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diff --git compositing_iosurface_shader_programs_mac.cc compositing_iosurface_shader_programs_mac.cc
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diff --git compositing_iosurface_shader_programs_mac.cc compositing_iosurface_shader_programs_mac.cc
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index 87f0f34..342bdfc 100644
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index 87f0f34..0fdc564 100644
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--- compositing_iosurface_shader_programs_mac.cc
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--- compositing_iosurface_shader_programs_mac.cc
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+++ compositing_iosurface_shader_programs_mac.cc
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+++ compositing_iosurface_shader_programs_mac.cc
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@@ -11,6 +11,7 @@
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@@ -11,6 +11,8 @@
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#include "base/debug/trace_event.h"
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#include "base/debug/trace_event.h"
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#include "base/logging.h"
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#include "base/logging.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/memory/scoped_ptr.h"
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+#include "base/strings/stringprintf.h"
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+#include "base/strings/stringprintf.h"
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+#include "base/strings/string_number_conversions.h"
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#include "base/values.h"
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#include "base/values.h"
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#include "content/browser/gpu/gpu_data_manager_impl.h"
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#include "content/browser/gpu/gpu_data_manager_impl.h"
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#include "gpu/config/gpu_driver_bug_workaround_type.h"
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#include "gpu/config/gpu_driver_bug_workaround_type.h"
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@@ -51,6 +52,7 @@ const char kfsBlit[] = GLSL_PROGRAM_AS_STRING(
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@@ -51,6 +53,7 @@ const char kfsBlit[] = GLSL_PROGRAM_AS_STRING(
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}
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}
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);
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);
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@ -44,7 +45,7 @@ index 87f0f34..342bdfc 100644
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// Only calculates position.
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// Only calculates position.
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const char kvsSolidWhite[] = GLSL_PROGRAM_AS_STRING(
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const char kvsSolidWhite[] = GLSL_PROGRAM_AS_STRING(
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@@ -238,6 +240,16 @@ GLuint CompileShaderGLSL(ShaderProgram shader_program, GLenum shader_type,
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@@ -238,6 +241,18 @@ GLuint CompileShaderGLSL(ShaderProgram shader_program, GLenum shader_type,
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const GLuint shader = glCreateShader(shader_type);
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const GLuint shader = glCreateShader(shader_type);
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DCHECK_NE(shader, 0u);
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DCHECK_NE(shader, 0u);
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@ -53,15 +54,17 @@ index 87f0f34..342bdfc 100644
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+ if (shader_program == SHADER_PROGRAM_SOLID_WHITE &&
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+ if (shader_program == SHADER_PROGRAM_SOLID_WHITE &&
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+ shader_type == GL_FRAGMENT_SHADER) {
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+ shader_type == GL_FRAGMENT_SHADER) {
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+ bg_shader = base::StringPrintf(
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+ bg_shader = base::StringPrintf(
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+ "void main() { gl_FragColor = vec4(%f, %f, %f, 1.0); }",
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+ "void main() { gl_FragColor = vec4(%s, %s, %s, 1.0); }",
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+ bgcolor[0], bgcolor[1], bgcolor[2]);
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+ base::DoubleToString(bgcolor[0]).c_str(),
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+ base::DoubleToString(bgcolor[1]).c_str(),
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+ base::DoubleToString(bgcolor[2]).c_str());
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+ kFragmentShaderSourceCodeMap[shader_program] = bg_shader.c_str();
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+ kFragmentShaderSourceCodeMap[shader_program] = bg_shader.c_str();
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+ }
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+ }
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+
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+
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// Select and compile the shader program source code.
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// Select and compile the shader program source code.
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if (shader_type == GL_VERTEX_SHADER) {
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if (shader_type == GL_VERTEX_SHADER) {
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const GLchar* source_snippets[] = {
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const GLchar* source_snippets[] = {
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@@ -414,6 +426,14 @@ void CompositingIOSurfaceShaderPrograms::SetOutputFormatForTesting(
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@@ -414,6 +429,14 @@ void CompositingIOSurfaceShaderPrograms::SetOutputFormatForTesting(
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Reset();
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Reset();
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}
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}
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