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https://bitbucket.org/chromiumembedded/cef
synced 2025-06-05 21:39:12 +02:00
Update source files for bracket style
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@@ -52,10 +52,11 @@ namespace {
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void QuitMessageLoop() {
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CEF_REQUIRE_UI_THREAD();
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client::MainMessageLoop* message_loop = client::MainMessageLoop::Get();
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if (message_loop)
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if (message_loop) {
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message_loop->Quit();
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else
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} else {
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CefQuitMessageLoop();
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}
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}
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void sleep(int64 ms) {
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@@ -74,8 +75,9 @@ void RunTestsOnTestThread() {
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CefTestSuite::GetInstance()->Run();
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// Wait for all browsers to exit.
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while (TestHandler::HasBrowser())
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while (TestHandler::HasBrowser()) {
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sleep(100);
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}
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// Wait for the test server to stop, and then quit the CEF message loop.
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test_server::Stop(base::BindOnce(QuitMessageLoop));
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@@ -131,8 +133,9 @@ int main(int argc, char* argv[]) {
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// Load the CEF framework library at runtime instead of linking directly
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// as required by the macOS sandbox implementation.
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CefScopedLibraryLoader library_loader;
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if (!library_loader.LoadInMain())
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if (!library_loader.LoadInMain()) {
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return 1;
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}
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#endif
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// Create the singleton test suite object.
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@@ -173,8 +176,9 @@ int main(int argc, char* argv[]) {
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// Execute the secondary process, if any.
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exit_code = CefExecuteProcess(main_args, app, windows_sandbox_info);
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if (exit_code >= 0)
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if (exit_code >= 0) {
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return exit_code;
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}
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#else
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} else {
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// On OS X this executable is only used for the main process.
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@@ -208,10 +212,11 @@ int main(int argc, char* argv[]) {
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// Create the MessageLoop.
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std::unique_ptr<client::MainMessageLoop> message_loop;
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if (!settings.multi_threaded_message_loop) {
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if (settings.external_message_pump)
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if (settings.external_message_pump) {
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message_loop = client::MainMessageLoopExternalPump::Create();
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else
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} else {
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message_loop.reset(new client::MainMessageLoopStd);
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}
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}
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// Initialize CEF.
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@@ -234,8 +239,9 @@ int main(int argc, char* argv[]) {
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} else {
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// Create and start the test thread.
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CefRefPtr<CefThread> thread = CefThread::CreateThread("test_thread");
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if (!thread)
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if (!thread) {
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return 1;
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}
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// Start the tests from the UI thread so that any pending UI tasks get a
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// chance to execute first.
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