Update source files for bracket style

This commit is contained in:
Marshall Greenblatt
2023-01-02 17:59:03 -05:00
parent d84b07a5cb
commit 3af3eab3e4
366 changed files with 7275 additions and 3834 deletions

View File

@@ -35,32 +35,40 @@ PopupLayer::PopupLayer(const std::shared_ptr<d3d11::Device>& device)
void PopupLayer::set_bounds(const CefRect& bounds) {
const auto comp = composition();
if (!comp)
if (!comp) {
return;
}
const auto outer_width = comp->width();
const auto outer_height = comp->height();
if (outer_width == 0 || outer_height == 0)
if (outer_width == 0 || outer_height == 0) {
return;
}
original_bounds_ = bounds;
bounds_ = bounds;
// If x or y are negative, move them to 0.
if (bounds_.x < 0)
if (bounds_.x < 0) {
bounds_.x = 0;
if (bounds_.y < 0)
}
if (bounds_.y < 0) {
bounds_.y = 0;
}
// If popup goes outside the view, try to reposition origin
if (bounds_.x + bounds_.width > outer_width)
if (bounds_.x + bounds_.width > outer_width) {
bounds_.x = outer_width - bounds_.width;
if (bounds_.y + bounds_.height > outer_height)
}
if (bounds_.y + bounds_.height > outer_height) {
bounds_.y = outer_height - bounds_.height;
}
// If x or y became negative, move them to 0 again.
if (bounds_.x < 0)
if (bounds_.x < 0) {
bounds_.x = 0;
if (bounds_.y < 0)
}
if (bounds_.y < 0) {
bounds_.y = 0;
}
const auto x = bounds_.x / float(outer_width);
const auto y = bounds_.y / float(outer_height);
@@ -82,14 +90,16 @@ bool OsrRenderHandlerWinD3D11::Initialize(CefRefPtr<CefBrowser> browser,
// Create a D3D11 device instance.
device_ = d3d11::Device::create();
DCHECK(device_);
if (!device_)
if (!device_) {
return false;
}
// Create a D3D11 swapchain for the window.
swap_chain_ = device_->create_swapchain(hwnd());
DCHECK(swap_chain_);
if (!swap_chain_)
if (!swap_chain_) {
return false;
}
// Create the browser layer.
browser_layer_ = std::make_shared<BrowserLayer>(device_);
@@ -124,15 +134,17 @@ bool OsrRenderHandlerWinD3D11::IsOverPopupWidget(int x, int y) const {
int OsrRenderHandlerWinD3D11::GetPopupXOffset() const {
CEF_REQUIRE_UI_THREAD();
if (popup_layer_)
if (popup_layer_) {
return popup_layer_->xoffset();
}
return 0;
}
int OsrRenderHandlerWinD3D11::GetPopupYOffset() const {
CEF_REQUIRE_UI_THREAD();
if (popup_layer_)
if (popup_layer_) {
return popup_layer_->yoffset();
}
return 0;
}