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https://bitbucket.org/chromiumembedded/cef
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Apply clang-format to all C, C++ and ObjC files (issue #2171)
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@@ -33,6 +33,8 @@
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// by hand. See the translator.README.txt file in the tools directory for
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// more information.
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//
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// $hash=ef258af57aea577693ce52d61b630ca29bdd5ea0$
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//
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#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
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@@ -48,7 +50,6 @@
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extern "C" {
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#endif
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///
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// A Window is a top-level Window/widget in the Views hierarchy. By default it
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// will have a non-client area with title bar, icon and buttons that supports
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@@ -65,121 +66,120 @@ typedef struct _cef_window_t {
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///
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// Show the Window.
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///
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void (CEF_CALLBACK *show)(struct _cef_window_t* self);
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void(CEF_CALLBACK* show)(struct _cef_window_t* self);
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///
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// Hide the Window.
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///
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void (CEF_CALLBACK *hide)(struct _cef_window_t* self);
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void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
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///
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// Sizes the Window to |size| and centers it in the current display.
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///
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void (CEF_CALLBACK *center_window)(struct _cef_window_t* self,
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const cef_size_t* size);
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void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
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const cef_size_t* size);
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///
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// Close the Window.
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///
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void (CEF_CALLBACK *close)(struct _cef_window_t* self);
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void(CEF_CALLBACK* close)(struct _cef_window_t* self);
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///
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// Returns true (1) if the Window has been closed.
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///
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int (CEF_CALLBACK *is_closed)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
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///
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// Activate the Window, assuming it already exists and is visible.
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///
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void (CEF_CALLBACK *activate)(struct _cef_window_t* self);
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void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
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///
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// Deactivate the Window, making the next Window in the Z order the active
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// Window.
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///
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void (CEF_CALLBACK *deactivate)(struct _cef_window_t* self);
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void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
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///
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// Returns whether the Window is the currently active Window.
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///
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int (CEF_CALLBACK *is_active)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
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///
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// Bring this Window to the top of other Windows in the Windowing system.
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///
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void (CEF_CALLBACK *bring_to_top)(struct _cef_window_t* self);
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void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
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///
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// Set the Window to be on top of other Windows in the Windowing system.
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///
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void (CEF_CALLBACK *set_always_on_top)(struct _cef_window_t* self,
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int on_top);
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void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
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///
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// Returns whether the Window has been set to be on top of other Windows in
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// the Windowing system.
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///
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int (CEF_CALLBACK *is_always_on_top)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
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///
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// Maximize the Window.
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///
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void (CEF_CALLBACK *maximize)(struct _cef_window_t* self);
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void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
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///
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// Minimize the Window.
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///
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void (CEF_CALLBACK *minimize)(struct _cef_window_t* self);
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void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
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///
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// Restore the Window.
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///
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void (CEF_CALLBACK *restore)(struct _cef_window_t* self);
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void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
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///
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// Set fullscreen Window state.
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///
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void (CEF_CALLBACK *set_fullscreen)(struct _cef_window_t* self,
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int fullscreen);
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void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
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int fullscreen);
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///
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// Returns true (1) if the Window is maximized.
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///
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int (CEF_CALLBACK *is_maximized)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
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///
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// Returns true (1) if the Window is minimized.
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///
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int (CEF_CALLBACK *is_minimized)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
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///
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// Returns true (1) if the Window is fullscreen.
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///
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int (CEF_CALLBACK *is_fullscreen)(struct _cef_window_t* self);
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int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
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///
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// Set the Window title.
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///
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void (CEF_CALLBACK *set_title)(struct _cef_window_t* self,
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const cef_string_t* title);
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void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
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const cef_string_t* title);
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///
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// Get the Window title.
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///
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// The resulting string must be freed by calling cef_string_userfree_free().
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cef_string_userfree_t (CEF_CALLBACK *get_title)(struct _cef_window_t* self);
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cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
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///
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// Set the Window icon. This should be a 16x16 icon suitable for use in the
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// Windows's title bar.
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///
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void (CEF_CALLBACK *set_window_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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// Get the Window icon.
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///
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struct _cef_image_t* (CEF_CALLBACK *get_window_icon)(
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struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
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struct _cef_window_t* self);
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///
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@@ -188,13 +188,13 @@ typedef struct _cef_window_t {
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// Tab list and Windows taskbar. The Window icon will be used by default if no
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// Window App icon is specified.
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///
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void (CEF_CALLBACK *set_window_app_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
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struct _cef_image_t* image);
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///
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// Get the Window App icon.
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///
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struct _cef_image_t* (CEF_CALLBACK *get_window_app_icon)(
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struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
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struct _cef_window_t* self);
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///
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@@ -202,27 +202,27 @@ typedef struct _cef_window_t {
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// position in screen coordinates. |anchor_position| specifies how the menu
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// will be anchored relative to |screen_point|.
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///
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void (CEF_CALLBACK *show_menu)(struct _cef_window_t* self,
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struct _cef_menu_model_t* menu_model, const cef_point_t* screen_point,
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cef_menu_anchor_position_t anchor_position);
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void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
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struct _cef_menu_model_t* menu_model,
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const cef_point_t* screen_point,
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cef_menu_anchor_position_t anchor_position);
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///
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// Cancel the menu that is currently showing, if any.
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///
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void (CEF_CALLBACK *cancel_menu)(struct _cef_window_t* self);
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void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
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///
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// Returns the Display that most closely intersects the bounds of this Window.
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// May return NULL if this Window is not currently displayed.
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///
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struct _cef_display_t* (CEF_CALLBACK *get_display)(
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struct _cef_window_t* self);
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struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
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///
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// Returns the bounds (size and position) of this Window's client area.
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// Position is in screen coordinates.
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///
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cef_rect_t (CEF_CALLBACK *get_client_area_bounds_in_screen)(
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cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
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struct _cef_window_t* self);
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///
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@@ -231,13 +231,15 @@ typedef struct _cef_window_t {
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// the draggable regions. The draggable region bounds should be in window
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// coordinates.
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///
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void (CEF_CALLBACK *set_draggable_regions)(struct _cef_window_t* self,
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size_t regionsCount, cef_draggable_region_t const* regions);
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void(CEF_CALLBACK* set_draggable_regions)(
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struct _cef_window_t* self,
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size_t regionsCount,
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cef_draggable_region_t const* regions);
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///
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// Retrieve the platform window handle for this Window.
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///
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cef_window_handle_t (CEF_CALLBACK *get_window_handle)(
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cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
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struct _cef_window_t* self);
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///
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@@ -247,16 +249,18 @@ typedef struct _cef_window_t {
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// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
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// primarily for testing purposes.
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///
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void (CEF_CALLBACK *send_key_press)(struct _cef_window_t* self, int key_code,
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uint32 event_flags);
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void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
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int key_code,
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uint32 event_flags);
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///
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// Simulate a mouse move. The mouse cursor will be moved to the specified
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// (screen_x, screen_y) position. This function is exposed primarily for
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// testing purposes.
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///
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void (CEF_CALLBACK *send_mouse_move)(struct _cef_window_t* self, int screen_x,
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int screen_y);
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void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
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int screen_x,
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int screen_y);
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///
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// Simulate mouse down and/or mouse up events. |button| is the mouse button
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@@ -267,8 +271,10 @@ typedef struct _cef_window_t {
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// cursor position so make sure to call send_mouse_move() first to position
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// the mouse. This function is exposed primarily for testing purposes.
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///
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void (CEF_CALLBACK *send_mouse_events)(struct _cef_window_t* self,
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cef_mouse_button_type_t button, int mouse_down, int mouse_up);
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void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
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cef_mouse_button_type_t button,
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int mouse_down,
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int mouse_up);
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///
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// Set the keyboard accelerator for the specified |command_id|. |key_code| can
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@@ -276,30 +282,31 @@ typedef struct _cef_window_t {
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// will be called if the keyboard combination is triggered while this window
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// has focus.
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///
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void (CEF_CALLBACK *set_accelerator)(struct _cef_window_t* self,
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int command_id, int key_code, int shift_pressed, int ctrl_pressed,
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int alt_pressed);
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void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
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int command_id,
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int key_code,
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int shift_pressed,
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int ctrl_pressed,
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int alt_pressed);
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///
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// Remove the keyboard accelerator for the specified |command_id|.
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///
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void (CEF_CALLBACK *remove_accelerator)(struct _cef_window_t* self,
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int command_id);
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void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
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int command_id);
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///
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// Remove all keyboard accelerators.
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///
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void (CEF_CALLBACK *remove_all_accelerators)(struct _cef_window_t* self);
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void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
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} cef_window_t;
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///
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// Create a new Window.
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///
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CEF_EXPORT cef_window_t* cef_window_create_top_level(
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struct _cef_window_delegate_t* delegate);
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#ifdef __cplusplus
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}
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#endif
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