Apply clang-format to all C, C++ and ObjC files (issue #2171)

This commit is contained in:
Marshall Greenblatt
2017-05-17 11:29:28 +02:00
parent a566549e04
commit 31d9407ee2
1331 changed files with 33014 additions and 32258 deletions

View File

@@ -33,6 +33,8 @@
// by hand. See the translator.README.txt file in the tools directory for
// more information.
//
// $hash=ef258af57aea577693ce52d61b630ca29bdd5ea0$
//
#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
@@ -48,7 +50,6 @@
extern "C" {
#endif
///
// A Window is a top-level Window/widget in the Views hierarchy. By default it
// will have a non-client area with title bar, icon and buttons that supports
@@ -65,121 +66,120 @@ typedef struct _cef_window_t {
///
// Show the Window.
///
void (CEF_CALLBACK *show)(struct _cef_window_t* self);
void(CEF_CALLBACK* show)(struct _cef_window_t* self);
///
// Hide the Window.
///
void (CEF_CALLBACK *hide)(struct _cef_window_t* self);
void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
///
// Sizes the Window to |size| and centers it in the current display.
///
void (CEF_CALLBACK *center_window)(struct _cef_window_t* self,
const cef_size_t* size);
void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
const cef_size_t* size);
///
// Close the Window.
///
void (CEF_CALLBACK *close)(struct _cef_window_t* self);
void(CEF_CALLBACK* close)(struct _cef_window_t* self);
///
// Returns true (1) if the Window has been closed.
///
int (CEF_CALLBACK *is_closed)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
///
// Activate the Window, assuming it already exists and is visible.
///
void (CEF_CALLBACK *activate)(struct _cef_window_t* self);
void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
///
// Deactivate the Window, making the next Window in the Z order the active
// Window.
///
void (CEF_CALLBACK *deactivate)(struct _cef_window_t* self);
void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
///
// Returns whether the Window is the currently active Window.
///
int (CEF_CALLBACK *is_active)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
///
// Bring this Window to the top of other Windows in the Windowing system.
///
void (CEF_CALLBACK *bring_to_top)(struct _cef_window_t* self);
void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
///
// Set the Window to be on top of other Windows in the Windowing system.
///
void (CEF_CALLBACK *set_always_on_top)(struct _cef_window_t* self,
int on_top);
void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
///
// Returns whether the Window has been set to be on top of other Windows in
// the Windowing system.
///
int (CEF_CALLBACK *is_always_on_top)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
///
// Maximize the Window.
///
void (CEF_CALLBACK *maximize)(struct _cef_window_t* self);
void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
///
// Minimize the Window.
///
void (CEF_CALLBACK *minimize)(struct _cef_window_t* self);
void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
///
// Restore the Window.
///
void (CEF_CALLBACK *restore)(struct _cef_window_t* self);
void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
///
// Set fullscreen Window state.
///
void (CEF_CALLBACK *set_fullscreen)(struct _cef_window_t* self,
int fullscreen);
void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
int fullscreen);
///
// Returns true (1) if the Window is maximized.
///
int (CEF_CALLBACK *is_maximized)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
///
// Returns true (1) if the Window is minimized.
///
int (CEF_CALLBACK *is_minimized)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
///
// Returns true (1) if the Window is fullscreen.
///
int (CEF_CALLBACK *is_fullscreen)(struct _cef_window_t* self);
int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
///
// Set the Window title.
///
void (CEF_CALLBACK *set_title)(struct _cef_window_t* self,
const cef_string_t* title);
void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
const cef_string_t* title);
///
// Get the Window title.
///
// The resulting string must be freed by calling cef_string_userfree_free().
cef_string_userfree_t (CEF_CALLBACK *get_title)(struct _cef_window_t* self);
cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
///
// Set the Window icon. This should be a 16x16 icon suitable for use in the
// Windows's title bar.
///
void (CEF_CALLBACK *set_window_icon)(struct _cef_window_t* self,
struct _cef_image_t* image);
void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
struct _cef_image_t* image);
///
// Get the Window icon.
///
struct _cef_image_t* (CEF_CALLBACK *get_window_icon)(
struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
struct _cef_window_t* self);
///
@@ -188,13 +188,13 @@ typedef struct _cef_window_t {
// Tab list and Windows taskbar. The Window icon will be used by default if no
// Window App icon is specified.
///
void (CEF_CALLBACK *set_window_app_icon)(struct _cef_window_t* self,
struct _cef_image_t* image);
void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
struct _cef_image_t* image);
///
// Get the Window App icon.
///
struct _cef_image_t* (CEF_CALLBACK *get_window_app_icon)(
struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
struct _cef_window_t* self);
///
@@ -202,27 +202,27 @@ typedef struct _cef_window_t {
// position in screen coordinates. |anchor_position| specifies how the menu
// will be anchored relative to |screen_point|.
///
void (CEF_CALLBACK *show_menu)(struct _cef_window_t* self,
struct _cef_menu_model_t* menu_model, const cef_point_t* screen_point,
cef_menu_anchor_position_t anchor_position);
void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
struct _cef_menu_model_t* menu_model,
const cef_point_t* screen_point,
cef_menu_anchor_position_t anchor_position);
///
// Cancel the menu that is currently showing, if any.
///
void (CEF_CALLBACK *cancel_menu)(struct _cef_window_t* self);
void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
///
// Returns the Display that most closely intersects the bounds of this Window.
// May return NULL if this Window is not currently displayed.
///
struct _cef_display_t* (CEF_CALLBACK *get_display)(
struct _cef_window_t* self);
struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
///
// Returns the bounds (size and position) of this Window's client area.
// Position is in screen coordinates.
///
cef_rect_t (CEF_CALLBACK *get_client_area_bounds_in_screen)(
cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
struct _cef_window_t* self);
///
@@ -231,13 +231,15 @@ typedef struct _cef_window_t {
// the draggable regions. The draggable region bounds should be in window
// coordinates.
///
void (CEF_CALLBACK *set_draggable_regions)(struct _cef_window_t* self,
size_t regionsCount, cef_draggable_region_t const* regions);
void(CEF_CALLBACK* set_draggable_regions)(
struct _cef_window_t* self,
size_t regionsCount,
cef_draggable_region_t const* regions);
///
// Retrieve the platform window handle for this Window.
///
cef_window_handle_t (CEF_CALLBACK *get_window_handle)(
cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
struct _cef_window_t* self);
///
@@ -247,16 +249,18 @@ typedef struct _cef_window_t {
// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
// primarily for testing purposes.
///
void (CEF_CALLBACK *send_key_press)(struct _cef_window_t* self, int key_code,
uint32 event_flags);
void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
int key_code,
uint32 event_flags);
///
// Simulate a mouse move. The mouse cursor will be moved to the specified
// (screen_x, screen_y) position. This function is exposed primarily for
// testing purposes.
///
void (CEF_CALLBACK *send_mouse_move)(struct _cef_window_t* self, int screen_x,
int screen_y);
void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
int screen_x,
int screen_y);
///
// Simulate mouse down and/or mouse up events. |button| is the mouse button
@@ -267,8 +271,10 @@ typedef struct _cef_window_t {
// cursor position so make sure to call send_mouse_move() first to position
// the mouse. This function is exposed primarily for testing purposes.
///
void (CEF_CALLBACK *send_mouse_events)(struct _cef_window_t* self,
cef_mouse_button_type_t button, int mouse_down, int mouse_up);
void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
cef_mouse_button_type_t button,
int mouse_down,
int mouse_up);
///
// Set the keyboard accelerator for the specified |command_id|. |key_code| can
@@ -276,30 +282,31 @@ typedef struct _cef_window_t {
// will be called if the keyboard combination is triggered while this window
// has focus.
///
void (CEF_CALLBACK *set_accelerator)(struct _cef_window_t* self,
int command_id, int key_code, int shift_pressed, int ctrl_pressed,
int alt_pressed);
void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
int command_id,
int key_code,
int shift_pressed,
int ctrl_pressed,
int alt_pressed);
///
// Remove the keyboard accelerator for the specified |command_id|.
///
void (CEF_CALLBACK *remove_accelerator)(struct _cef_window_t* self,
int command_id);
void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
int command_id);
///
// Remove all keyboard accelerators.
///
void (CEF_CALLBACK *remove_all_accelerators)(struct _cef_window_t* self);
void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
} cef_window_t;
///
// Create a new Window.
///
CEF_EXPORT cef_window_t* cef_window_create_top_level(
struct _cef_window_delegate_t* delegate);
#ifdef __cplusplus
}
#endif