Improve logging of frame connection state (see issue #3260)

Run with "--vmodule=frame_*=1 --enable-logging=stderr --no-sandbox" on the
command-line to see these log messages from both the browser and renderer
processes.
This commit is contained in:
Marshall Greenblatt
2022-08-16 13:10:43 -04:00
parent a7e50dfe7f
commit 2bf3d536ea
5 changed files with 151 additions and 49 deletions

View File

@@ -32,6 +32,7 @@
#include "libcef/renderer/thread_util.h"
#include "libcef/renderer/v8_impl.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "content/renderer/render_frame_impl.h"
#include "third_party/blink/public/mojom/frame/frame.mojom-blink.h"
@@ -331,13 +332,13 @@ CefFrameImpl::CreateResourceLoadInfoNotifierWrapper() {
void CefFrameImpl::OnAttached() {
// Called indirectly from RenderFrameCreated.
ConnectBrowserFrame();
ConnectBrowserFrame(ConnectReason::RENDER_FRAME_CREATED);
}
void CefFrameImpl::OnWasShown() {
if (browser_connection_state_ == ConnectionState::DISCONNECTED) {
// Reconnect a frame that has exited the bfcache.
ConnectBrowserFrame();
ConnectBrowserFrame(ConnectReason::WAS_SHOWN);
}
}
@@ -449,7 +450,7 @@ void CefFrameImpl::OnDetached() {
browser_->FrameDetached(frame_id_);
OnBrowserFrameDisconnect();
OnDisconnect(DisconnectReason::DETACHED);
browser_ = nullptr;
url_loader_factory_.reset();
@@ -457,8 +458,7 @@ void CefFrameImpl::OnDetached() {
// In case we never attached.
while (!queued_browser_actions_.empty()) {
auto& action = queued_browser_actions_.front();
LOG(WARNING) << action.first << " sent to detached frame "
<< frame_util::GetFrameDebugString(frame_id_)
LOG(WARNING) << action.first << " sent to detached " << GetDebugString()
<< " will be ignored";
queued_browser_actions_.pop();
}
@@ -466,8 +466,7 @@ void CefFrameImpl::OnDetached() {
// In case we're destroyed without the context being created.
while (!queued_context_actions_.empty()) {
auto& action = queued_context_actions_.front();
LOG(WARNING) << action.first << " sent to detached frame "
<< frame_util::GetFrameDebugString(frame_id_)
LOG(WARNING) << action.first << " sent to detached " << GetDebugString()
<< " will be ignored";
queued_context_actions_.pop();
}
@@ -487,33 +486,44 @@ void CefFrameImpl::ExecuteOnLocalFrame(const std::string& function_name,
if (frame_) {
std::move(action).Run(frame_);
} else {
LOG(WARNING) << function_name << " sent to detached frame "
<< frame_util::GetFrameDebugString(frame_id_)
LOG(WARNING) << function_name << " sent to detached " << GetDebugString()
<< " will be ignored";
}
}
void CefFrameImpl::ConnectBrowserFrame() {
void CefFrameImpl::ConnectBrowserFrame(ConnectReason reason) {
DCHECK(browser_connection_state_ == ConnectionState::DISCONNECTED ||
browser_connection_state_ == ConnectionState::RECONNECT_PENDING);
if (VLOG_IS_ON(1)) {
std::string reason_str;
switch (reason) {
case ConnectReason::RENDER_FRAME_CREATED:
reason_str = "RENDER_FRAME_CREATED";
break;
case ConnectReason::WAS_SHOWN:
reason_str = "WAS_SHOWN";
break;
case ConnectReason::RETRY:
reason_str = base::StringPrintf(
"RETRY %zu/%zu", browser_connect_retry_ct_, kConnectionRetryMaxCt);
break;
}
VLOG(1) << GetDebugString() << " connection request (reason=" << reason_str
<< ")";
}
// Don't attempt to connect an invalid or bfcache'd frame. If a bfcache'd
// frame returns to active status a reconnect will be triggered via
// OnWasShown().
if (!frame_ || blink_glue::IsInBackForwardCache(frame_)) {
browser_connection_state_ = ConnectionState::DISCONNECTED;
browser_connect_timer_.Stop();
LOG(INFO) << "Connection retry canceled for frame "
<< frame_util::GetFrameDebugString(frame_id_);
VLOG(1) << GetDebugString() << " connection retry canceled (reason="
<< (frame_ ? "BFCACHED" : "INVALID") << ")";
return;
}
if (browser_connect_retry_ct_ > 0) {
LOG(INFO) << "Connection retry " << browser_connect_retry_ct_ << "/"
<< kConnectionRetryMaxCt << " for frame "
<< frame_util::GetFrameDebugString(frame_id_);
}
browser_connection_state_ = ConnectionState::CONNECTION_PENDING;
browser_connect_timer_.Start(FROM_HERE, kConnectionTimeout, this,
&CefFrameImpl::OnBrowserFrameTimeout);
@@ -522,12 +532,13 @@ void CefFrameImpl::ConnectBrowserFrame() {
CHECK(browser_frame);
// If the channel is working we should get a call to FrameAttachedAck().
// Otherwise, OnBrowserFrameDisconnect() should be called to retry the
// Otherwise, OnDisconnect() should be called to retry the
// connection.
browser_frame->FrameAttached(receiver_.BindNewPipeAndPassRemote(),
browser_connect_retry_ct_ > 0);
receiver_.set_disconnect_handler(
base::BindOnce(&CefFrameImpl::OnBrowserFrameDisconnect, this));
base::BindOnce(&CefFrameImpl::OnDisconnect, this,
DisconnectReason::RENDER_FRAME_DISCONNECT));
}
const mojo::Remote<cef::mojom::BrowserFrame>& CefFrameImpl::GetBrowserFrame(
@@ -542,19 +553,19 @@ const mojo::Remote<cef::mojom::BrowserFrame>& CefFrameImpl::GetBrowserFrame(
render_frame->GetBrowserInterfaceBroker()->GetInterface(
browser_frame_.BindNewPipeAndPassReceiver());
browser_frame_.set_disconnect_handler(
base::BindOnce(&CefFrameImpl::OnBrowserFrameDisconnect, this));
base::BindOnce(&CefFrameImpl::OnDisconnect, this,
DisconnectReason::BROWSER_FRAME_DISCONNECT));
}
}
return browser_frame_;
}
void CefFrameImpl::OnBrowserFrameTimeout() {
LOG(ERROR) << "Connection timeout for frame "
<< frame_util::GetFrameDebugString(frame_id_);
OnBrowserFrameDisconnect();
LOG(ERROR) << GetDebugString() << " connection timeout";
OnDisconnect(DisconnectReason::CONNECT_TIMEOUT);
}
void CefFrameImpl::OnBrowserFrameDisconnect() {
void CefFrameImpl::OnDisconnect(DisconnectReason reason) {
// Ignore multiple calls in close proximity (which may occur if both
// |browser_frame_| and |receiver_| disconnect). |frame_| will be nullptr
// when called from/after OnDetached().
@@ -563,6 +574,46 @@ void CefFrameImpl::OnBrowserFrameDisconnect() {
return;
}
if (VLOG_IS_ON(1)) {
std::string reason_str;
switch (reason) {
case DisconnectReason::DETACHED:
reason_str = "DETACHED";
break;
case DisconnectReason::CONNECT_TIMEOUT:
reason_str = "CONNECT_TIMEOUT";
break;
case DisconnectReason::RENDER_FRAME_DISCONNECT:
reason_str = "RENDER_FRAME_DISCONNECT";
break;
case DisconnectReason::BROWSER_FRAME_DISCONNECT:
reason_str = "BROWSER_FRAME_DISCONNECT";
break;
};
std::string state_str;
switch (browser_connection_state_) {
case ConnectionState::DISCONNECTED:
state_str = "DISCONNECTED";
break;
case ConnectionState::CONNECTION_PENDING:
state_str = "CONNECTION_PENDING";
break;
case ConnectionState::CONNECTION_ACKED:
state_str = "CONNECTION_ACKED";
break;
case ConnectionState::RECONNECT_PENDING:
state_str = "RECONNECT_PENDING";
break;
}
if (!frame_)
state_str += ", FRAME_INVALID";
VLOG(1) << GetDebugString() << " disconnected (reason=" << reason_str
<< ", current_state=" << state_str << ")";
}
browser_frame_.reset();
receiver_.reset();
browser_connection_state_ = ConnectionState::DISCONNECTED;
@@ -571,6 +622,8 @@ void CefFrameImpl::OnBrowserFrameDisconnect() {
// Only retry if the frame is still valid.
if (frame_) {
if (browser_connect_retry_ct_++ < kConnectionRetryMaxCt) {
VLOG(1) << GetDebugString() << " connection retry scheduled";
// Retry after a delay in case the frame is currently navigating, being
// destroyed, or entering the bfcache. In the navigation case the retry
// will likely succeed. In the destruction case the retry will be
@@ -578,12 +631,13 @@ void CefFrameImpl::OnBrowserFrameDisconnect() {
// may not be updated immediately, so we allow the reconnect timer to
// trigger and check the status in ConnectBrowserFrame() instead.
browser_connection_state_ = ConnectionState::RECONNECT_PENDING;
browser_connect_timer_.Start(FROM_HERE, kConnectionRetryDelay, this,
&CefFrameImpl::ConnectBrowserFrame);
browser_connect_timer_.Start(
FROM_HERE, kConnectionRetryDelay,
base::BindOnce(&CefFrameImpl::ConnectBrowserFrame, this,
ConnectReason::RETRY));
} else {
// Trigger a crash in official builds.
LOG(FATAL) << "Connection retry failure for frame "
<< frame_util::GetFrameDebugString(frame_id_);
LOG(FATAL) << GetDebugString() << " connection retry failed";
}
}
}
@@ -592,8 +646,7 @@ void CefFrameImpl::SendToBrowserFrame(const std::string& function_name,
BrowserFrameAction action) {
if (!frame_) {
// We've been detached.
LOG(WARNING) << function_name << " sent to detached frame "
<< frame_util::GetFrameDebugString(frame_id_)
LOG(WARNING) << function_name << " sent to detached " << GetDebugString()
<< " will be ignored";
return;
}
@@ -763,6 +816,10 @@ void CefFrameImpl::ContextLifecycleStateChanged(
}
}
std::string CefFrameImpl::GetDebugString() const {
return "frame " + frame_util::GetFrameDebugString(frame_id_);
}
// Enable deprecation warnings on Windows. See http://crbug.com/585142.
#if BUILDFLAG(IS_WIN)
#if defined(__clang__)