Split UI thread shutdown into before and after stages (see #3609)
Existing UI thread shutdown tasks need to be executed before the UI thread RunLoop is terminated. Those tasks have now been moved to CefMainRunner::StartShutdownOnUIThread and FinishShutdownOnUIThread is now called after the RunLoop is terminated. This fixes a shutdown crash in ChromeProcessSingleton::DeleteInstance. DeleteInstance needs to be called on the UI thread near the end of the shutdown process (after ChromeProcessSingleton::Cleanup is called via PostMainMessageLoopRun).
This commit is contained in:
parent
80c65f25a3
commit
262a93b2f7
|
@ -162,6 +162,10 @@ class CefUIThread : public base::PlatformThread::Delegate {
|
|||
CHECK_EQ(exit_code, -1);
|
||||
}
|
||||
|
||||
void set_shutdown_callback(base::OnceClosure shutdown_callback) {
|
||||
shutdown_callback_ = std::move(shutdown_callback);
|
||||
}
|
||||
|
||||
protected:
|
||||
void ThreadMain() override {
|
||||
base::PlatformThread::SetName("CefUIThread");
|
||||
|
@ -182,6 +186,8 @@ class CefUIThread : public base::PlatformThread::Delegate {
|
|||
|
||||
content::BrowserTaskExecutor::Shutdown();
|
||||
|
||||
std::move(shutdown_callback_).Run();
|
||||
|
||||
// Run exit callbacks on the UI thread to avoid sequence check failures.
|
||||
base::AtExitManager::ProcessCallbacksNow();
|
||||
|
||||
|
@ -194,6 +200,7 @@ class CefUIThread : public base::PlatformThread::Delegate {
|
|||
|
||||
CefMainRunner* const runner_;
|
||||
base::OnceClosure setup_callback_;
|
||||
base::OnceClosure shutdown_callback_;
|
||||
|
||||
std::unique_ptr<content::BrowserMainRunner> browser_runner_;
|
||||
|
||||
|
@ -252,29 +259,45 @@ bool CefMainRunner::Initialize(CefSettings* settings,
|
|||
void CefMainRunner::Shutdown(base::OnceClosure shutdown_on_ui_thread,
|
||||
base::OnceClosure finalize_shutdown) {
|
||||
if (multi_threaded_message_loop_) {
|
||||
// Events that will be used to signal when shutdown is complete. Start in
|
||||
// non-signaled mode so that the event will block.
|
||||
base::WaitableEvent uithread_shutdown_event(
|
||||
base::WaitableEvent::ResetPolicy::AUTOMATIC,
|
||||
base::WaitableEvent::InitialState::NOT_SIGNALED);
|
||||
// Start shutdown on the UI thread. This is guaranteed to run before the
|
||||
// thread RunLoop has stopped.
|
||||
CEF_POST_TASK(CEF_UIT,
|
||||
base::BindOnce(&CefMainRunner::StartShutdownOnUIThread,
|
||||
base::Unretained(this),
|
||||
std::move(shutdown_on_ui_thread)));
|
||||
|
||||
// Finish shutdown on the UI thread.
|
||||
CEF_POST_TASK(
|
||||
CEF_UIT,
|
||||
base::BindOnce(&CefMainRunner::FinishShutdownOnUIThread,
|
||||
base::Unretained(this), std::move(shutdown_on_ui_thread),
|
||||
&uithread_shutdown_event));
|
||||
// Finish shutdown on the UI thread after the thread RunLoop has stopped and
|
||||
// before running exit callbacks.
|
||||
ui_thread_->set_shutdown_callback(base::BindOnce(
|
||||
&CefMainRunner::FinishShutdownOnUIThread, base::Unretained(this)));
|
||||
|
||||
/// Block until UI thread shutdown is complete.
|
||||
uithread_shutdown_event.Wait();
|
||||
|
||||
FinalizeShutdown(std::move(finalize_shutdown));
|
||||
} else {
|
||||
// Finish shutdown on the current thread, which should be the UI thread.
|
||||
FinishShutdownOnUIThread(std::move(shutdown_on_ui_thread), nullptr);
|
||||
|
||||
FinalizeShutdown(std::move(finalize_shutdown));
|
||||
// Blocks until the thread has stopped.
|
||||
ui_thread_->Stop();
|
||||
ui_thread_.reset();
|
||||
}
|
||||
|
||||
main_delegate_->BeforeMainThreadShutdown();
|
||||
|
||||
if (!multi_threaded_message_loop_) {
|
||||
// Main thread and UI thread are the same.
|
||||
StartShutdownOnUIThread(std::move(shutdown_on_ui_thread));
|
||||
|
||||
browser_runner_->Shutdown();
|
||||
browser_runner_.reset();
|
||||
|
||||
FinishShutdownOnUIThread();
|
||||
}
|
||||
|
||||
// Shut down the content runner.
|
||||
content::ContentMainShutdown(main_runner_.get());
|
||||
|
||||
main_runner_.reset();
|
||||
|
||||
std::move(finalize_shutdown).Run();
|
||||
main_delegate_->AfterMainThreadShutdown();
|
||||
|
||||
main_delegate_.reset();
|
||||
g_runtime_type = RuntimeType::UNINITIALIZED;
|
||||
}
|
||||
|
||||
void CefMainRunner::RunMessageLoop() {
|
||||
|
@ -493,9 +516,8 @@ void CefMainRunner::OnContextInitialized(
|
|||
std::move(context_initialized).Run();
|
||||
}
|
||||
|
||||
void CefMainRunner::FinishShutdownOnUIThread(
|
||||
base::OnceClosure shutdown_on_ui_thread,
|
||||
base::WaitableEvent* uithread_shutdown_event) {
|
||||
void CefMainRunner::StartShutdownOnUIThread(
|
||||
base::OnceClosure shutdown_on_ui_thread) {
|
||||
CEF_REQUIRE_UIT();
|
||||
|
||||
// Execute all pending tasks now before proceeding with shutdown. Otherwise,
|
||||
|
@ -512,37 +534,11 @@ void CefMainRunner::FinishShutdownOnUIThread(
|
|||
->ShutdownOnUIThread();
|
||||
|
||||
std::move(shutdown_on_ui_thread).Run();
|
||||
main_delegate_->AfterUIThreadShutdown();
|
||||
|
||||
if (uithread_shutdown_event) {
|
||||
uithread_shutdown_event->Signal();
|
||||
}
|
||||
main_delegate_->BeforeUIThreadShutdown();
|
||||
}
|
||||
|
||||
void CefMainRunner::FinalizeShutdown(base::OnceClosure finalize_shutdown) {
|
||||
main_delegate_->BeforeMainThreadShutdown();
|
||||
|
||||
if (browser_runner_.get()) {
|
||||
browser_runner_->Shutdown();
|
||||
browser_runner_.reset();
|
||||
}
|
||||
|
||||
if (ui_thread_.get()) {
|
||||
// Blocks until the thread has stopped.
|
||||
ui_thread_->Stop();
|
||||
ui_thread_.reset();
|
||||
}
|
||||
|
||||
// Shut down the content runner.
|
||||
content::ContentMainShutdown(main_runner_.get());
|
||||
|
||||
main_runner_.reset();
|
||||
|
||||
std::move(finalize_shutdown).Run();
|
||||
main_delegate_->AfterMainThreadShutdown();
|
||||
|
||||
main_delegate_.reset();
|
||||
g_runtime_type = RuntimeType::UNINITIALIZED;
|
||||
void CefMainRunner::FinishShutdownOnUIThread() {
|
||||
main_delegate_->AfterUIThreadShutdown();
|
||||
}
|
||||
|
||||
// From libcef/features/runtime.h:
|
||||
|
|
|
@ -71,13 +71,13 @@ class CefMainRunner : public CefMainRunnerHandler {
|
|||
// Called on the UI thread after the context is initialized.
|
||||
void OnContextInitialized(base::OnceClosure context_initialized);
|
||||
|
||||
// Performs shutdown actions that need to occur on the UI thread before any
|
||||
// threads are destroyed.
|
||||
void FinishShutdownOnUIThread(base::OnceClosure shutdown_on_ui_thread,
|
||||
base::WaitableEvent* uithread_shutdown_event);
|
||||
// Performs shutdown actions that need to occur on the UI thread before the
|
||||
// thread RunLoop has stopped.
|
||||
void StartShutdownOnUIThread(base::OnceClosure shutdown_on_ui_thread);
|
||||
|
||||
// Destroys the runtime and related objects.
|
||||
void FinalizeShutdown(base::OnceClosure finalize_shutdown);
|
||||
// Performs shutdown actions that need to occur on the UI thread after the
|
||||
// thread RunLoop has stopped and before running exit callbacks.
|
||||
void FinishShutdownOnUIThread();
|
||||
|
||||
const bool multi_threaded_message_loop_;
|
||||
const bool external_message_pump_;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "libcef/common/alloy/alloy_main_delegate.h"
|
||||
#include "libcef/renderer/alloy/alloy_content_renderer_client.h"
|
||||
|
||||
#include "chrome/browser/chrome_process_singleton.h"
|
||||
#include "content/public/browser/render_process_host.h"
|
||||
#include "ui/base/resource/resource_bundle.h"
|
||||
|
||||
|
@ -42,13 +43,17 @@ void AlloyMainRunnerDelegate::AfterUIThreadInitialize() {
|
|||
->OnContextInitialized();
|
||||
}
|
||||
|
||||
void AlloyMainRunnerDelegate::AfterUIThreadShutdown() {
|
||||
void AlloyMainRunnerDelegate::BeforeUIThreadShutdown() {
|
||||
static_cast<ChromeBrowserProcessAlloy*>(g_browser_process)
|
||||
->CleanupOnUIThread();
|
||||
|
||||
ui::ResourceBundle::GetSharedInstance().CleanupOnUIThread();
|
||||
}
|
||||
|
||||
void AlloyMainRunnerDelegate::AfterUIThreadShutdown() {
|
||||
ChromeProcessSingleton::DeleteInstance();
|
||||
}
|
||||
|
||||
void AlloyMainRunnerDelegate::BeforeMainThreadShutdown() {
|
||||
if (content::RenderProcessHost::run_renderer_in_process()) {
|
||||
// Blocks until RenderProcess cleanup is complete.
|
||||
|
|
|
@ -33,6 +33,7 @@ class AlloyMainRunnerDelegate : public CefMainRunnerDelegate {
|
|||
void BeforeMainThreadInitialize(const CefMainArgs& args) override;
|
||||
void BeforeMainThreadRun(bool multi_threaded_message_loop) override;
|
||||
void AfterUIThreadInitialize() override;
|
||||
void BeforeUIThreadShutdown() override;
|
||||
void AfterUIThreadShutdown() override;
|
||||
void BeforeMainThreadShutdown() override;
|
||||
void AfterMainThreadShutdown() override;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "base/run_loop.h"
|
||||
#include "chrome/browser/browser_process_impl.h"
|
||||
#include "chrome/browser/chrome_content_browser_client.h"
|
||||
#include "chrome/browser/chrome_process_singleton.h"
|
||||
#include "chrome/common/profiler/main_thread_stack_sampling_profiler.h"
|
||||
#include "components/keep_alive_registry/keep_alive_types.h"
|
||||
#include "components/keep_alive_registry/scoped_keep_alive.h"
|
||||
|
@ -46,6 +47,8 @@ void ChromeMainRunnerDelegate::BeforeMainThreadInitialize(
|
|||
void ChromeMainRunnerDelegate::BeforeMainThreadRun(
|
||||
bool multi_threaded_message_loop) {
|
||||
if (multi_threaded_message_loop) {
|
||||
multi_threaded_message_loop_ = true;
|
||||
|
||||
// Detach from the main thread so that these objects can be attached and
|
||||
// modified from the UI thread going forward.
|
||||
metrics::GlobalPersistentSystemProfile::GetInstance()
|
||||
|
@ -83,7 +86,7 @@ void ChromeMainRunnerDelegate::BeforeUIThreadInitialize() {
|
|||
sampling_profiler_ = std::make_unique<MainThreadStackSamplingProfiler>();
|
||||
}
|
||||
|
||||
void ChromeMainRunnerDelegate::AfterUIThreadShutdown() {
|
||||
void ChromeMainRunnerDelegate::BeforeUIThreadShutdown() {
|
||||
static_cast<ChromeContentBrowserClient*>(
|
||||
CefAppManager::Get()->GetContentClient()->browser())
|
||||
->CleanupOnUIThread();
|
||||
|
@ -92,6 +95,14 @@ void ChromeMainRunnerDelegate::AfterUIThreadShutdown() {
|
|||
sampling_profiler_.reset();
|
||||
}
|
||||
|
||||
void ChromeMainRunnerDelegate::AfterUIThreadShutdown() {
|
||||
if (multi_threaded_message_loop_) {
|
||||
// Don't wait for this to be called in ChromeMainDelegate::ProcessExiting.
|
||||
// It is safe to call multiple times.
|
||||
ChromeProcessSingleton::DeleteInstance();
|
||||
}
|
||||
}
|
||||
|
||||
void ChromeMainRunnerDelegate::BeforeExecuteProcess(const CefMainArgs& args) {
|
||||
BeforeMainThreadInitialize(args);
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ class ChromeMainRunnerDelegate : public CefMainRunnerDelegate {
|
|||
void BeforeMainMessageLoopRun(base::RunLoop* run_loop) override;
|
||||
bool HandleMainMessageLoopQuit() override;
|
||||
void BeforeUIThreadInitialize() override;
|
||||
void BeforeUIThreadShutdown() override;
|
||||
void AfterUIThreadShutdown() override;
|
||||
void BeforeExecuteProcess(const CefMainArgs& args) override;
|
||||
void AfterExecuteProcess() override;
|
||||
|
@ -50,6 +51,8 @@ class ChromeMainRunnerDelegate : public CefMainRunnerDelegate {
|
|||
CefMainRunnerHandler* const runner_;
|
||||
CefSettings* const settings_;
|
||||
CefRefPtr<CefApp> application_;
|
||||
|
||||
bool multi_threaded_message_loop_ = false;
|
||||
};
|
||||
|
||||
#endif // CEF_LIBCEF_COMMON_CHROME_CHROME_MAIN_RUNNER_DELEGATE_CEF_
|
||||
|
|
|
@ -26,6 +26,7 @@ class CefMainRunnerDelegate {
|
|||
virtual bool HandleMainMessageLoopQuit() { return false; }
|
||||
virtual void BeforeUIThreadInitialize() {}
|
||||
virtual void AfterUIThreadInitialize() {}
|
||||
virtual void BeforeUIThreadShutdown() {}
|
||||
virtual void AfterUIThreadShutdown() {}
|
||||
virtual void BeforeMainThreadShutdown() {}
|
||||
virtual void AfterMainThreadShutdown() {}
|
||||
|
|
Loading…
Reference in New Issue