Split UI thread shutdown into before and after stages (see #3609)

Existing UI thread shutdown tasks need to be executed before the UI
thread RunLoop is terminated. Those tasks have now been moved to
CefMainRunner::StartShutdownOnUIThread and FinishShutdownOnUIThread is
now called after the RunLoop is terminated.

This fixes a shutdown crash in ChromeProcessSingleton::DeleteInstance.
DeleteInstance needs to be called on the UI thread near the end of the
shutdown process (after ChromeProcessSingleton::Cleanup is called via
PostMainMessageLoopRun).
This commit is contained in:
Marshall Greenblatt
2023-12-11 15:36:56 -05:00
parent 80c65f25a3
commit 262a93b2f7
7 changed files with 77 additions and 60 deletions

View File

@ -162,6 +162,10 @@ class CefUIThread : public base::PlatformThread::Delegate {
CHECK_EQ(exit_code, -1);
}
void set_shutdown_callback(base::OnceClosure shutdown_callback) {
shutdown_callback_ = std::move(shutdown_callback);
}
protected:
void ThreadMain() override {
base::PlatformThread::SetName("CefUIThread");
@ -182,6 +186,8 @@ class CefUIThread : public base::PlatformThread::Delegate {
content::BrowserTaskExecutor::Shutdown();
std::move(shutdown_callback_).Run();
// Run exit callbacks on the UI thread to avoid sequence check failures.
base::AtExitManager::ProcessCallbacksNow();
@ -194,6 +200,7 @@ class CefUIThread : public base::PlatformThread::Delegate {
CefMainRunner* const runner_;
base::OnceClosure setup_callback_;
base::OnceClosure shutdown_callback_;
std::unique_ptr<content::BrowserMainRunner> browser_runner_;
@ -252,29 +259,45 @@ bool CefMainRunner::Initialize(CefSettings* settings,
void CefMainRunner::Shutdown(base::OnceClosure shutdown_on_ui_thread,
base::OnceClosure finalize_shutdown) {
if (multi_threaded_message_loop_) {
// Events that will be used to signal when shutdown is complete. Start in
// non-signaled mode so that the event will block.
base::WaitableEvent uithread_shutdown_event(
base::WaitableEvent::ResetPolicy::AUTOMATIC,
base::WaitableEvent::InitialState::NOT_SIGNALED);
// Start shutdown on the UI thread. This is guaranteed to run before the
// thread RunLoop has stopped.
CEF_POST_TASK(CEF_UIT,
base::BindOnce(&CefMainRunner::StartShutdownOnUIThread,
base::Unretained(this),
std::move(shutdown_on_ui_thread)));
// Finish shutdown on the UI thread.
CEF_POST_TASK(
CEF_UIT,
base::BindOnce(&CefMainRunner::FinishShutdownOnUIThread,
base::Unretained(this), std::move(shutdown_on_ui_thread),
&uithread_shutdown_event));
// Finish shutdown on the UI thread after the thread RunLoop has stopped and
// before running exit callbacks.
ui_thread_->set_shutdown_callback(base::BindOnce(
&CefMainRunner::FinishShutdownOnUIThread, base::Unretained(this)));
/// Block until UI thread shutdown is complete.
uithread_shutdown_event.Wait();
FinalizeShutdown(std::move(finalize_shutdown));
} else {
// Finish shutdown on the current thread, which should be the UI thread.
FinishShutdownOnUIThread(std::move(shutdown_on_ui_thread), nullptr);
FinalizeShutdown(std::move(finalize_shutdown));
// Blocks until the thread has stopped.
ui_thread_->Stop();
ui_thread_.reset();
}
main_delegate_->BeforeMainThreadShutdown();
if (!multi_threaded_message_loop_) {
// Main thread and UI thread are the same.
StartShutdownOnUIThread(std::move(shutdown_on_ui_thread));
browser_runner_->Shutdown();
browser_runner_.reset();
FinishShutdownOnUIThread();
}
// Shut down the content runner.
content::ContentMainShutdown(main_runner_.get());
main_runner_.reset();
std::move(finalize_shutdown).Run();
main_delegate_->AfterMainThreadShutdown();
main_delegate_.reset();
g_runtime_type = RuntimeType::UNINITIALIZED;
}
void CefMainRunner::RunMessageLoop() {
@ -493,9 +516,8 @@ void CefMainRunner::OnContextInitialized(
std::move(context_initialized).Run();
}
void CefMainRunner::FinishShutdownOnUIThread(
base::OnceClosure shutdown_on_ui_thread,
base::WaitableEvent* uithread_shutdown_event) {
void CefMainRunner::StartShutdownOnUIThread(
base::OnceClosure shutdown_on_ui_thread) {
CEF_REQUIRE_UIT();
// Execute all pending tasks now before proceeding with shutdown. Otherwise,
@ -512,37 +534,11 @@ void CefMainRunner::FinishShutdownOnUIThread(
->ShutdownOnUIThread();
std::move(shutdown_on_ui_thread).Run();
main_delegate_->AfterUIThreadShutdown();
if (uithread_shutdown_event) {
uithread_shutdown_event->Signal();
}
main_delegate_->BeforeUIThreadShutdown();
}
void CefMainRunner::FinalizeShutdown(base::OnceClosure finalize_shutdown) {
main_delegate_->BeforeMainThreadShutdown();
if (browser_runner_.get()) {
browser_runner_->Shutdown();
browser_runner_.reset();
}
if (ui_thread_.get()) {
// Blocks until the thread has stopped.
ui_thread_->Stop();
ui_thread_.reset();
}
// Shut down the content runner.
content::ContentMainShutdown(main_runner_.get());
main_runner_.reset();
std::move(finalize_shutdown).Run();
main_delegate_->AfterMainThreadShutdown();
main_delegate_.reset();
g_runtime_type = RuntimeType::UNINITIALIZED;
void CefMainRunner::FinishShutdownOnUIThread() {
main_delegate_->AfterUIThreadShutdown();
}
// From libcef/features/runtime.h: