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Format include/base comments for Doxygen (see issue #3384)
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@ -28,69 +28,73 @@
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Weak pointers are pointers to an object that do not affect its lifetime,
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// and which may be invalidated (i.e. reset to nullptr) by the object, or its
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// owner, at any time, most commonly when the object is about to be deleted.
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// Weak pointers are useful when an object needs to be accessed safely by one
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// or more objects other than its owner, and those callers can cope with the
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// object vanishing and e.g. tasks posted to it being silently dropped.
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// Reference-counting such an object would complicate the ownership graph and
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// make it harder to reason about the object's lifetime.
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// EXAMPLE:
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//
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// class Controller {
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// public:
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// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
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// void WorkComplete(const Result& result) { ... }
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// private:
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// // Member variables should appear before the WeakPtrFactory, to ensure
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// // that any WeakPtrs to Controller are invalidated before its members
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// // variable's destructors are executed, rendering them invalid.
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// WeakPtrFactory<Controller> weak_factory_{this};
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// };
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//
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// class Worker {
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// public:
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// static void StartNew(WeakPtr<Controller> controller) {
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// Worker* worker = new Worker(std::move(controller));
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// // Kick off asynchronous processing...
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// }
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// private:
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// Worker(WeakPtr<Controller> controller)
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// : controller_(std::move(controller)) {}
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// void DidCompleteAsynchronousProcessing(const Result& result) {
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// if (controller_)
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// controller_->WorkComplete(result);
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// }
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// WeakPtr<Controller> controller_;
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// };
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//
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// With this implementation a caller may use SpawnWorker() to dispatch multiple
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// Workers and subsequently delete the Controller, without waiting for all
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// Workers to have completed.
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// ------------------------- IMPORTANT: Thread-safety -------------------------
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// Weak pointers may be passed safely between threads, but must always be
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// dereferenced and invalidated on the same ThreaddTaskRunner otherwise
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// checking the pointer would be racey.
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//
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// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
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// is dereferenced, the factory and its WeakPtrs become bound to the calling
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// thread or current ThreaddWorkerPool token, and cannot be dereferenced or
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// invalidated on any other task runner. Bound WeakPtrs can still be handed
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// off to other task runners, e.g. to use to post tasks back to object on the
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// bound thread.
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//
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// If all WeakPtr objects are destroyed or invalidated then the factory is
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// unbound from the ThreaddTaskRunner/Thread. The WeakPtrFactory may then be
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// destroyed, or new WeakPtr objects may be used, from a different thread.
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//
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// Thus, at least one WeakPtr object must exist and have been dereferenced on
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// the correct thread to enforce that other WeakPtr objects will enforce they
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// are used on the desired thread.
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///
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/// \file
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/// Weak pointers are pointers to an object that do not affect its lifetime.
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/// They may be invalidated (i.e. reset to nullptr) by the object, or its
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/// owner, at any time, most commonly when the object is about to be deleted.
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///
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/// Weak pointers are useful when an object needs to be accessed safely by one
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/// or more objects other than its owner, and those callers can cope with the
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/// object vanishing and e.g. tasks posted to it being silently dropped.
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/// Reference-counting such an object would complicate the ownership graph and
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/// make it harder to reason about the object's lifetime.
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///
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/// EXAMPLE:
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///
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/// <pre>
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/// class Controller {
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/// public:
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/// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
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/// void WorkComplete(const Result& result) { ... }
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/// private:
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/// // Member variables should appear before the WeakPtrFactory, to ensure
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/// // that any WeakPtrs to Controller are invalidated before its members
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/// // variable's destructors are executed, rendering them invalid.
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/// WeakPtrFactory<Controller> weak_factory_{this};
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/// };
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///
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/// class Worker {
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/// public:
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/// static void StartNew(WeakPtr<Controller> controller) {
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/// Worker* worker = new Worker(std::move(controller));
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/// // Kick off asynchronous processing...
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/// }
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/// private:
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/// Worker(WeakPtr<Controller> controller)
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/// : controller_(std::move(controller)) {}
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/// void DidCompleteAsynchronousProcessing(const Result& result) {
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/// if (controller_)
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/// controller_->WorkComplete(result);
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/// }
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/// WeakPtr<Controller> controller_;
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/// };
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/// </pre>
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///
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/// With this implementation a caller may use SpawnWorker() to dispatch multiple
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/// Workers and subsequently delete the Controller, without waiting for all
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/// Workers to have completed.
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///
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/// <b>IMPORTANT: Thread-safety</b>
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///
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/// Weak pointers may be passed safely between threads, but must always be
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/// dereferenced and invalidated on the same ThreaddTaskRunner otherwise
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/// checking the pointer would be racey.
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///
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/// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
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/// is dereferenced, the factory and its WeakPtrs become bound to the calling
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/// thread or current ThreaddWorkerPool token, and cannot be dereferenced or
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/// invalidated on any other task runner. Bound WeakPtrs can still be handed
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/// off to other task runners, e.g. to use to post tasks back to object on the
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/// bound thread.
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///
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/// If all WeakPtr objects are destroyed or invalidated then the factory is
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/// unbound from the ThreadedTaskRunner/Thread. The WeakPtrFactory may then be
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/// destroyed, or new WeakPtr objects may be used, from a different thread.
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///
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/// Thus, at least one WeakPtr object must exist and have been dereferenced on
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/// the correct thread to enforce that other WeakPtr objects will enforce they
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/// are used on the desired thread.
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#ifndef CEF_INCLUDE_BASE_CEF_WEAK_PTR_H_
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#define CEF_INCLUDE_BASE_CEF_WEAK_PTR_H_
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@ -243,27 +247,32 @@ class SupportsWeakPtrBase {
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template <typename T>
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class WeakPtrFactory;
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// The WeakPtr class holds a weak reference to |T*|.
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//
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// This class is designed to be used like a normal pointer. You should always
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// null-test an object of this class before using it or invoking a method that
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// may result in the underlying object being destroyed.
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//
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// EXAMPLE:
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//
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// class Foo { ... };
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// WeakPtr<Foo> foo;
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// if (foo)
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// foo->method();
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//
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///
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/// The WeakPtr class holds a weak reference to |T*|.
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///
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/// This class is designed to be used like a normal pointer. You should always
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/// null-test an object of this class before using it or invoking a method that
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/// may result in the underlying object being destroyed.
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///
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/// EXAMPLE:
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///
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/// <pre>
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/// class Foo { ... };
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/// WeakPtr<Foo> foo;
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/// if (foo)
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/// foo->method();
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/// </pre>
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///
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template <typename T>
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class WeakPtr : public internal::WeakPtrBase {
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public:
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WeakPtr() = default;
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WeakPtr(std::nullptr_t) {}
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// Allow conversion from U to T provided U "is a" T. Note that this
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// is separate from the (implicit) copy and move constructors.
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///
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/// Allow conversion from U to T provided U "is a" T. Note that this
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/// is separate from the (implicit) copy and move constructors.
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///
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template <typename U>
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WeakPtr(const WeakPtr<U>& other) : WeakPtrBase(other) {
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// Need to cast from U* to T* to do pointer adjustment in case of multiple
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@ -292,21 +301,27 @@ class WeakPtr : public internal::WeakPtrBase {
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return get();
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}
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// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
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///
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/// Allow conditionals to test validity, e.g. `if (weak_ptr) {...}`;
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///
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explicit operator bool() const { return get() != nullptr; }
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// Returns false if the WeakPtr is confirmed to be invalid. This call is safe
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// to make from any thread, e.g. to optimize away unnecessary work, but
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// operator bool() must always be called, on the correct thread, before
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// actually using the pointer.
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//
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// Warning: as with any object, this call is only thread-safe if the WeakPtr
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// instance isn't being re-assigned or reset() racily with this call.
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///
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/// Returns false if the WeakPtr is confirmed to be invalid. This call is safe
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/// to make from any thread, e.g. to optimize away unnecessary work, but
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/// operator bool() must always be called, on the correct thread, before
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/// actually using the pointer.
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///
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/// Warning: as with any object, this call is only thread-safe if the WeakPtr
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/// instance isn't being re-assigned or reset() racily with this call.
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///
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bool MaybeValid() const { return ref_.MaybeValid(); }
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// Returns whether the object |this| points to has been invalidated. This can
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// be used to distinguish a WeakPtr to a destroyed object from one that has
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// been explicitly set to null.
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///
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/// Returns whether the object |this| points to has been invalidated. This can
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/// be used to distinguish a WeakPtr to a destroyed object from one that has
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/// been explicitly set to null.
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///
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bool WasInvalidated() const { return ptr_ && !ref_.IsValid(); }
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private:
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@ -320,7 +335,9 @@ class WeakPtr : public internal::WeakPtrBase {
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: WeakPtrBase(ref, reinterpret_cast<uintptr_t>(ptr)) {}
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};
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// Allow callers to compare WeakPtrs against nullptr to test validity.
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///
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/// Allow callers to compare WeakPtrs against nullptr to test validity.
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///
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template <class T>
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bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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return !(weak_ptr == nullptr);
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@ -348,11 +365,14 @@ class WeakPtrFactoryBase {
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};
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} // namespace internal
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// A class may be composed of a WeakPtrFactory and thereby
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// control how it exposes weak pointers to itself. This is helpful if you only
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// need weak pointers within the implementation of a class. This class is also
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// useful when working with primitive types. For example, you could have a
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// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
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///
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/// A class may be composed of a WeakPtrFactory and thereby control how it
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/// exposes weak pointers to itself. This is helpful if you only need weak
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/// pointers within the implementation of a class. This class is also useful
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/// when working with primitive types. For example, you could have a
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/// WeakPtrFactory<bool> that is used to pass around a weak reference to a
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/// bool.
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///
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template <class T>
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class WeakPtrFactory : public internal::WeakPtrFactoryBase {
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public:
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@ -371,24 +391,30 @@ class WeakPtrFactory : public internal::WeakPtrFactoryBase {
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reinterpret_cast<T*>(ptr_));
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}
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// Call this method to invalidate all existing weak pointers.
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///
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/// Call this method to invalidate all existing weak pointers.
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///
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void InvalidateWeakPtrs() {
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DCHECK(ptr_);
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weak_reference_owner_.Invalidate();
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}
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// Call this method to determine if any weak pointers exist.
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///
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/// Call this method to determine if any weak pointers exist.
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///
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bool HasWeakPtrs() const {
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DCHECK(ptr_);
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return weak_reference_owner_.HasRefs();
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}
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};
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// A class may extend from SupportsWeakPtr to let others take weak pointers to
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// it. This avoids the class itself implementing boilerplate to dispense weak
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// pointers. However, since SupportsWeakPtr's destructor won't invalidate
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// weak pointers to the class until after the derived class' members have been
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// destroyed, its use can lead to subtle use-after-destroy issues.
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///
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/// A class may extend from SupportsWeakPtr to let others take weak pointers to
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/// it. This avoids the class itself implementing boilerplate to dispense weak
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/// pointers. However, since SupportsWeakPtr's destructor won't invalidate
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/// weak pointers to the class until after the derived class' members have been
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/// destroyed, its use can lead to subtle use-after-destroy issues.
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///
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template <class T>
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class SupportsWeakPtr : public internal::SupportsWeakPtrBase {
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public:
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@ -408,24 +434,29 @@ class SupportsWeakPtr : public internal::SupportsWeakPtrBase {
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internal::WeakReferenceOwner weak_reference_owner_;
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};
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// Helper function that uses type deduction to safely return a WeakPtr<Derived>
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// when Derived doesn't directly extend SupportsWeakPtr<Derived>, instead it
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// extends a Base that extends SupportsWeakPtr<Base>.
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//
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// EXAMPLE:
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// class Base : public base::SupportsWeakPtr<Producer> {};
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// class Derived : public Base {};
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//
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// Derived derived;
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// base::WeakPtr<Derived> ptr = base::AsWeakPtr(&derived);
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//
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// Note that the following doesn't work (invalid type conversion) since
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// Derived::AsWeakPtr() is WeakPtr<Base> SupportsWeakPtr<Base>::AsWeakPtr(),
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// and there's no way to safely cast WeakPtr<Base> to WeakPtr<Derived> at
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// the caller.
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//
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// base::WeakPtr<Derived> ptr = derived.AsWeakPtr(); // Fails.
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///
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/// Helper function that uses type deduction to safely return a WeakPtr<Derived>
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/// when Derived doesn't directly extend SupportsWeakPtr<Derived>, instead it
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/// extends a Base that extends SupportsWeakPtr<Base>.
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///
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/// EXAMPLE:
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/// <pre>
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/// class Base : public base::SupportsWeakPtr<Producer> {};
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/// class Derived : public Base {};
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///
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/// Derived derived;
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/// base::WeakPtr<Derived> ptr = base::AsWeakPtr(&derived);
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/// </pre>
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///
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/// Note that the following doesn't work (invalid type conversion) since
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/// Derived::AsWeakPtr() is WeakPtr<Base> SupportsWeakPtr<Base>::AsWeakPtr(),
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/// and there's no way to safely cast WeakPtr<Base> to WeakPtr<Derived> at
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/// the caller.
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///
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/// <pre>
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/// base::WeakPtr<Derived> ptr = derived.AsWeakPtr(); // Fails.
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/// </pre>
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///
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template <typename Derived>
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WeakPtr<Derived> AsWeakPtr(Derived* t) {
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return internal::SupportsWeakPtrBase::StaticAsWeakPtr<Derived>(t);
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