2018-09-20 15:00:14 +02:00
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diff --git ui/base/resource/resource_bundle.cc ui/base/resource/resource_bundle.cc
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2022-03-26 02:12:30 +01:00
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index 2888b12d19d4b..c11ee9978a69e 100644
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2018-09-20 15:00:14 +02:00
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--- ui/base/resource/resource_bundle.cc
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+++ ui/base/resource/resource_bundle.cc
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2022-03-26 02:12:30 +01:00
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@@ -906,6 +906,12 @@ ResourceBundle::ResourceBundle(Delegate* delegate)
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2018-09-20 15:00:14 +02:00
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: delegate_(delegate),
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locale_resources_data_lock_(new base::Lock),
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2021-09-20 11:06:23 +02:00
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max_scale_factor_(k100Percent) {
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2018-09-20 15:00:14 +02:00
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+ // With CEF's multi-threaded mode the ResourceBundle may be created on the
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+ // main thread and then accessed on the UI thread. Allow the SequenceChecker
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+ // to re-bind on the UI thread when CalledOnValidSequence() is called for the
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+ // first time.
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+ DETACH_FROM_SEQUENCE(sequence_checker_);
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+
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mangle_localized_strings_ = base::CommandLine::ForCurrentProcess()->HasSwitch(
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switches::kMangleLocalizedStrings);
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}
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2022-03-26 02:12:30 +01:00
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@@ -915,6 +921,11 @@ ResourceBundle::~ResourceBundle() {
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2018-09-20 15:00:14 +02:00
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UnloadLocaleResources();
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}
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+void ResourceBundle::CleanupOnUIThread() {
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+ FreeImages();
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+ font_cache_.clear();
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+}
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+
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// static
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void ResourceBundle::InitSharedInstance(Delegate* delegate) {
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2020-03-04 01:29:39 +01:00
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DCHECK(g_shared_instance_ == nullptr) << "ResourceBundle initialized twice";
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2018-09-20 15:00:14 +02:00
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diff --git ui/base/resource/resource_bundle.h ui/base/resource/resource_bundle.h
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2022-03-26 02:12:30 +01:00
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index 7cfaa60b7be42..db3e452189a4c 100644
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2018-09-20 15:00:14 +02:00
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--- ui/base/resource/resource_bundle.h
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+++ ui/base/resource/resource_bundle.h
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2022-02-21 23:23:40 +01:00
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@@ -216,6 +216,11 @@ class COMPONENT_EXPORT(UI_BASE) ResourceBundle {
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2021-10-19 00:17:16 +02:00
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ResourceBundle(const ResourceBundle&) = delete;
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ResourceBundle& operator=(const ResourceBundle&) = delete;
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2018-09-20 15:00:14 +02:00
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+ // With CEF's multi-threaded mode the ResourceBundle may be created/destroyed
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+ // on the main thread but accessed on the UI thread. Call this method on the
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+ // UI thread to clean up resources before destruction.
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+ void CleanupOnUIThread();
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+
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// Loads a secondary locale data pack using the given file region.
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void LoadSecondaryLocaleDataWithPakFileRegion(
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base::File pak_file,
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