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https://bitbucket.org/chromiumembedded/cef
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389 lines
12 KiB
C
389 lines
12 KiB
C
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// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the name Chromium Embedded
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// Framework nor the names of its contributors may be used to endorse
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// or promote products derived from this software without specific prior
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// written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// ---------------------------------------------------------------------------
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//
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// The contents of this file must follow a specific format in order to
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// support the CEF translator tool. See the translator.README.txt file in the
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// tools directory for more information.
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//
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#ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_
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#define CEF_INCLUDE_VIEWS_CEF_VIEW_H_
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#pragma once
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#include "include/views/cef_view_delegate.h"
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class CefBrowserView;
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class CefButton;
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class CefPanel;
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class CefScrollView;
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class CefTextfield;
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class CefWindow;
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///
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// A View is a rectangle within the views View hierarchy. It is the base class
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// for all Views. All size and position values are in density independent pixels
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// (DIP) unless otherwise indicated. Methods must be called on the browser
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// process UI thread unless otherwise indicated.
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///
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/*--cef(source=library)--*/
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class CefView : public CefBase {
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public:
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///
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// Returns this View as a BrowserView or NULL if this is not a BrowserView.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefBrowserView> AsBrowserView() =0;
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///
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// Returns this View as a Button or NULL if this is not a Button.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefButton> AsButton() =0;
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///
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// Returns this View as a Panel or NULL if this is not a Panel.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefPanel> AsPanel() =0;
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///
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// Returns this View as a ScrollView or NULL if this is not a ScrollView.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefScrollView> AsScrollView() =0;
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///
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// Returns this View as a Textfield or NULL if this is not a Textfield.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefTextfield> AsTextfield() =0;
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///
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// Returns the type of this View as a string. Used primarily for testing
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// purposes.
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///
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/*--cef()--*/
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virtual CefString GetTypeString() =0;
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///
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// Returns a string representation of this View which includes the type and
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// various type-specific identifying attributes. If |include_children| is true
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// any child Views will also be included. Used primarily for testing purposes.
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///
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/*--cef()--*/
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virtual CefString ToString(bool include_children) =0;
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///
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// Returns true if this View is valid.
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///
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/*--cef()--*/
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virtual bool IsValid() =0;
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///
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// Returns true if this View is currently attached to another View. A View can
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// only be attached to one View at a time.
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///
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/*--cef()--*/
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virtual bool IsAttached() =0;
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///
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// Returns true if this View is the same as |that| View.
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///
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/*--cef()--*/
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virtual bool IsSame(CefRefPtr<CefView> that) =0;
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///
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// Returns the delegate associated with this View, if any.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefViewDelegate> GetDelegate() =0;
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///
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// Returns the top-level Window hosting this View, if any.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefWindow> GetWindow() =0;
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///
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// Returns the ID for this View.
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///
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/*--cef()--*/
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virtual int GetID() =0;
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///
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// Sets the ID for this View. ID should be unique within the subtree that you
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// intend to search for it. 0 is the default ID for views.
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///
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/*--cef()--*/
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virtual void SetID(int id) =0;
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///
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// Returns the View that contains this View, if any.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefView> GetParentView() =0;
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///
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// Recursively descends the view tree starting at this View, and returns the
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// first child that it encounters with the given ID. Returns NULL if no
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// matching child view is found.
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///
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/*--cef()--*/
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virtual CefRefPtr<CefView> GetViewForID(int id) =0;
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///
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// Sets the bounds (size and position) of this View. Position is in parent
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// coordinates.
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///
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/*--cef()--*/
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virtual void SetBounds(const CefRect& bounds) =0;
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///
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// Returns the bounds (size and position) of this View. Position is in parent
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// coordinates.
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///
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/*--cef()--*/
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virtual CefRect GetBounds() =0;
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///
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// Returns the bounds (size and position) of this View. Position is in screen
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// coordinates.
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///
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/*--cef()--*/
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virtual CefRect GetBoundsInScreen() =0;
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///
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// Sets the size of this View without changing the position.
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///
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/*--cef()--*/
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virtual void SetSize(const CefSize& size) =0;
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///
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// Returns the size of this View.
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///
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/*--cef()--*/
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virtual CefSize GetSize() =0;
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///
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// Sets the position of this View without changing the size. |position| is in
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// parent coordinates.
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///
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/*--cef()--*/
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virtual void SetPosition(const CefPoint& position) =0;
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///
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// Returns the position of this View. Position is in parent coordinates.
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///
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/*--cef()--*/
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virtual CefPoint GetPosition() =0;
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///
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// Returns the size this View would like to be if enough space is available.
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///
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/*--cef()--*/
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virtual CefSize GetPreferredSize() =0;
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///
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// Size this View to its preferred size.
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///
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/*--cef()--*/
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virtual void SizeToPreferredSize() =0;
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///
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// Returns the minimum size for this View.
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///
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/*--cef()--*/
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virtual CefSize GetMinimumSize() =0;
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///
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// Returns the maximum size for this View.
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///
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/*--cef()--*/
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virtual CefSize GetMaximumSize() =0;
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///
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// Returns the height necessary to display this View with the provided width.
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///
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/*--cef()--*/
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virtual int GetHeightForWidth(int width) =0;
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///
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// Indicate that this View and all parent Views require a re-layout. This
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// ensures the next call to Layout() will propagate to this View even if the
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// bounds of parent Views do not change.
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///
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/*--cef()--*/
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virtual void InvalidateLayout() =0;
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///
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// Sets whether this View is visible. Windows are hidden by default and other
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// views are visible by default. This View and any parent views must be set as
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// visible for this View to be drawn in a Window. If this View is set as
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// hidden then it and any child views will not be drawn and, if any of those
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// views currently have focus, then focus will also be cleared. Painting is
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// scheduled as needed. If this View is a Window then calling this method is
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// equivalent to calling the Window Show() and Hide() methods.
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///
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/*--cef()--*/
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virtual void SetVisible(bool visible) =0;
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///
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// Returns whether this View is visible. A view may be visible but still not
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// drawn in a Window if any parent views are hidden. If this View is a Window
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// then a return value of true indicates that this Window is currently visible
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// to the user on-screen. If this View is not a Window then call IsDrawn() to
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// determine whether this View and all parent views are visible and will be
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// drawn.
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///
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/*--cef()--*/
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virtual bool IsVisible() =0;
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///
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// Returns whether this View is visible and drawn in a Window. A view is drawn
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// if it and all parent views are visible. If this View is a Window then
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// calling this method is equivalent to calling IsVisible(). Otherwise, to
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// determine if the containing Window is visible to the user on-screen call
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// IsVisible() on the Window.
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///
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/*--cef()--*/
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virtual bool IsDrawn() =0;
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///
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// Set whether this View is enabled. A disabled View does not receive keyboard
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// or mouse inputs. If |enabled| differs from the current value the View will
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// be repainted. Also, clears focus if the focused View is disabled.
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///
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/*--cef()--*/
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virtual void SetEnabled(bool enabled) =0;
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///
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// Returns whether this View is enabled.
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///
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/*--cef()--*/
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virtual bool IsEnabled() =0;
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///
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// Sets whether this View is capable of taking focus. It will clear focus if
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// the focused View is set to be non-focusable. This is false by default so
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// that a View used as a container does not get the focus.
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///
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/*--cef()--*/
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virtual void SetFocusable(bool focusable) =0;
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///
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// Returns true if this View is focusable, enabled and drawn.
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///
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/*--cef()--*/
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virtual bool IsFocusable() =0;
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///
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// Return whether this View is focusable when the user requires full keyboard
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// access, even though it may not be normally focusable.
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///
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/*--cef()--*/
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virtual bool IsAccessibilityFocusable() =0;
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///
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// Request keyboard focus. If this View is focusable it will become the
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// focused View.
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///
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/*--cef()--*/
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virtual void RequestFocus() =0;
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///
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// Sets the background color for this View.
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///
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/*--cef()--*/
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virtual void SetBackgroundColor(cef_color_t color) =0;
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///
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// Returns the background color for this View.
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///
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/*--cef()--*/
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virtual cef_color_t GetBackgroundColor() =0;
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///
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// Convert |point| from this View's coordinate system to that of the screen.
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// This View must belong to a Window when calling this method. Returns true
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// if the conversion is successful or false otherwise. Use
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// CefDisplay::ConvertPointToPixels() after calling this method if further
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// conversion to display-specific pixel coordinates is desired.
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///
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/*--cef()--*/
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virtual bool ConvertPointToScreen(CefPoint& point) =0;
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///
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// Convert |point| to this View's coordinate system from that of the screen.
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// This View must belong to a Window when calling this method. Returns true if
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// the conversion is successful or false otherwise. Use
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// CefDisplay::ConvertPointFromPixels() before calling this method if
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// conversion from display-specific pixel coordinates is necessary.
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///
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/*--cef()--*/
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virtual bool ConvertPointFromScreen(CefPoint& point) =0;
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///
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// Convert |point| from this View's coordinate system to that of the Window.
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// This View must belong to a Window when calling this method. Returns true if
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// the conversion is successful or false otherwise.
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///
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/*--cef()--*/
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virtual bool ConvertPointToWindow(CefPoint& point) =0;
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///
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// Convert |point| to this View's coordinate system from that of the Window.
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// This View must belong to a Window when calling this method. Returns true if
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// the conversion is successful or false otherwise.
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///
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/*--cef()--*/
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virtual bool ConvertPointFromWindow(CefPoint& point) =0;
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///
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// Convert |point| from this View's coordinate system to that of |view|.
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// |view| needs to be in the same Window but not necessarily the same view
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// hierarchy. Returns true if the conversion is successful or false otherwise.
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///
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/*--cef()--*/
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virtual bool ConvertPointToView(CefRefPtr<CefView> view,
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CefPoint& point) =0;
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///
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// Convert |point| to this View's coordinate system from that |view|. |view|
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// needs to be in the same Window but not necessarily the same view hierarchy.
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// Returns true if the conversion is successful or false otherwise.
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///
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/*--cef()--*/
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virtual bool ConvertPointFromView(CefRefPtr<CefView> view,
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CefPoint& point) =0;
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};
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#endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_
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