cef/tests/shared/resources/osr_test.html

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Implement off-screen rendering support using delegated rendering (issue #1257). This implementation supports both GPU compositing and software compositing (used when GPU is not supported or when passing `--disable-gpu --disable-gpu-compositing` command-line flags). GPU-accelerated features (WebGL and 3D CSS) that did not work with the previous off-screen rendering implementation do work with this implementation when GPU support is available. Rendering now operates on a per-frame basis. The frame rate is configurable via CefBrowserSettings.windowless_frame_rate up to a maximum of 60fps (potentially limited by how fast the system can generate new frames). CEF generates a bitmap from the compositor backing and passes it to CefRenderHandler::OnPaint. The previous CefRenderHandler/CefBrowserHost API for off-screen rendering has been restored mostly as-is with some minor changes: - CefBrowserHost::Invalidate no longer accepts a CefRect region argument. Instead of invalidating a specific region it now triggers generation of a new frame. - The |dirtyRects| argument to CefRenderHandler::OnPaint will now always be a single CefRect representing the whole view (frame) size. Previously, invalidated regions were listed separately. - Linux: CefBrowserHost::SendKeyEvent now expects X11 event information instead of GTK event information. See cefclient for an example of converting GTK events to the necessary format. - Sizes passed to the CefRenderHandler OnPaint and OnPopupSize methods are now already DPI scaled. Previously, the client had to perform DPI scaling. - Includes drag&drop implementation from issue #1032. - Includes unit test fixes from issue #1245. git-svn-id: https://chromiumembedded.googlecode.com/svn/trunk@1751 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
2014-07-01 00:30:29 +02:00
<html>
<head><title>OSR Test</title></head>
<style>
.red_hover:hover {color:red;}
#li { width: 530px; }
body {background:rgba(255, 0, 0, 0.5); }
input {-webkit-appearance: none; }
#LI11select {width: 75px;}
.dropdiv {
width:50px;
height:50px;
border:1px solid #aaaaaa;
float: left;
}
#dragdiv {
width: 30px;
height: 30px;
background-color: green;
margin: 10px;
}
#draghere {
position: relative;
z-index: -1;
top: 7px;
left: 7px;
opacity: 0.4;
}
</style>
<script>
function getElement(id) { return document.getElementById(id); }
function makeH1Red() { getElement('LI00').style.color='red'; }
function makeH1Black() { getElement('LI00').style.color='black'; }
function navigate() { location.href='?k='+getElement('editbox').value; }
function load() { var select = document.getElementById('LI11select');
for (var i = 1; i < 21; i++)
select.options.add(new Option('Option ' + i, i));
}
function onEventTest(event) {
var param = 'osr' + event.type;
if (event.type == "click")
param += event.button;
// Results in a call to the OnQuery method in os_rendering_unittest.cc.
if (window.testQuery)
window.testQuery({request: param});
}
function allowDrop(ev) {
ev.preventDefault();
}
function drag(ev) {
ev.dataTransfer.setData("Text",ev.target.id);
}
function drop(ev) {
var data=ev.dataTransfer.getData("Text");
ev.target.innerHTML = '';
var dragged = document.getElementById(data);
dragged.setAttribute('draggable', 'false');
ev.target.appendChild(dragged);
if (window.testQuery)
window.testQuery({request: "osrdrop"});
}
</script>
<body onfocus='onEventTest(event)' onblur='onEventTest(event)' onload='load();'>
<h1 id='LI00' onclick="onEventTest(event)">
OSR Testing h1 - Focus and blur
<select id='LI11select'>
<option value='0'>Default</option>
</select>
this page and will get this red black
</h1>
<ol>
<li id='LI01'>OnPaint should be called each time a page loads</li>
<li id='LI02' style='cursor:pointer;'><span>Move mouse
to require an OnCursorChange call</span></li>
<li id='LI03' onmousemove="onEventTest(event)"><span>Hover will color this with
red. Will trigger OnPaint once on enter and once on leave</span></li>
<li id='LI04'>Right clicking will show contextual menu and will request
GetScreenPoint</li>
<li id='LI05'>IsWindowRenderingDisabled should be true</li>
<li id='LI06'>WasResized should trigger full repaint if size changes.
</li>
<li id='LI07'>Invalidate should trigger OnPaint once</li>
<li id='LI08'>Click and write here with SendKeyEvent to trigger repaints:
<input id='editbox' type='text' value='' size="5"></li>
<li id='LI09'>Click here with SendMouseClickEvent to navigate:
<input id='btnnavigate' type='button' onclick='navigate()'
value='Click here to navigate' id='editbox' /></li>
<li id='LI10' title='EXPECTED_TOOLTIP'>Mouse over this element will
trigger show a tooltip</li>
</ol>
<div class="dropdiv" id="dropdiv" ondrop="drop(event)" ondragover="allowDrop(event)">
<span id="draghere">Drag here</span>
</div>
<div class="dropdiv">
<div id="dragdiv" draggable="true" ondragstart="drag(event)"></div>
</div>
<br />
<br />
<br />
<br />
<br />
<br />
</body>
</html>