41 lines
1.8 KiB
Diff
41 lines
1.8 KiB
Diff
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diff --git chrome/browser/chrome_resource_bundle_helper.cc chrome/browser/chrome_resource_bundle_helper.cc
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index 0cfc966050b60..8268a8b1f4fcb 100644
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--- chrome/browser/chrome_resource_bundle_helper.cc
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+++ chrome/browser/chrome_resource_bundle_helper.cc
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@@ -82,16 +82,8 @@ std::string InitResourceBundleAndDetermineLocale(PrefService* local_state,
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.empty());
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#endif
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- std::string preferred_locale;
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-#if BUILDFLAG(IS_MAC)
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- // TODO(markusheintz): Read preference pref::kApplicationLocale in order
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- // to enforce the application locale.
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- // Tests always get en-US.
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- preferred_locale = is_running_tests ? "en-US" : std::string();
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-#else
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- preferred_locale =
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+ std::string preferred_locale =
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local_state->GetString(language::prefs::kApplicationLocale);
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-#endif
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#if BUILDFLAG(IS_CHROMEOS_ASH)
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ui::ResourceBundle::SetLottieParsingFunctions(
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diff --git components/language/core/browser/locale_util.cc components/language/core/browser/locale_util.cc
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index aa43742055b04..e84f21ab963cc 100644
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--- components/language/core/browser/locale_util.cc
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+++ components/language/core/browser/locale_util.cc
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@@ -17,11 +17,11 @@ std::string GetApplicationLocale(PrefService* local_state) {
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// LoadLocaleResources(), which is how the global locale is set.
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// TODO(asvitkine): We should try to refactor things so that the logic is not
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// duplicated in multiple files.
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-#if !BUILDFLAG(IS_APPLE)
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+
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// The pref isn't always registered in unit tests.
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if (local_state->HasPrefPath(prefs::kApplicationLocale))
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preferred_locale = local_state->GetString(prefs::kApplicationLocale);
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-#endif
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+
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// Note: The call below is necessary even if |preferred_locale| is empty, as
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// it will get the locale that should be used potentially from other sources,
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// depending on the platform (e.g. the OS locale on Mac).
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