cef/include/cef_server.h

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// Copyright (c) 2017 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_CEF_SERVER_H_
#define CEF_INCLUDE_CEF_SERVER_H_
#pragma once
#include <map>
#include "include/cef_base.h"
#include "include/cef_callback.h"
#include "include/cef_request.h"
#include "include/cef_task.h"
class CefServerHandler;
///
// Class representing a server that supports HTTP and WebSocket requests. Server
// capacity is limited and is intended to handle only a small number of
// simultaneous connections (e.g. for communicating between applications on
// localhost). The methods of this class are safe to call from any thread in the
// brower process unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefServer : public CefBaseRefCounted {
public:
typedef std::multimap<CefString, CefString> HeaderMap;
///
// Create a new server that binds to |address| and |port|. |address| must be a
// valid IPv4 or IPv6 address (e.g. 127.0.0.1 or ::1) and |port| must be a
// port number outside of the reserved range (e.g. between 1025 and 65535 on
// most platforms). |backlog| is the maximum number of pending connections.
// A new thread will be created for each CreateServer call (the "dedicated
// server thread"). It is therefore recommended to use a different
// CefServerHandler instance for each CreateServer call to avoid thread safety
// issues in the CefServerHandler implementation. The
// CefServerHandler::OnServerCreated method will be called on the dedicated
// server thread to report success or failure. See
// CefServerHandler::OnServerCreated documentation for a description of server
// lifespan.
///
/*--cef()--*/
static void CreateServer(const CefString& address,
uint16 port,
int backlog,
CefRefPtr<CefServerHandler> handler);
///
// Returns the task runner for the dedicated server thread.
///
/*--cef()--*/
virtual CefRefPtr<CefTaskRunner> GetTaskRunner() = 0;
///
// Stop the server and shut down the dedicated server thread. See
// CefServerHandler::OnServerCreated documentation for a description of
// server lifespan.
///
/*--cef()--*/
virtual void Shutdown() = 0;
///
// Returns true if the server is currently running and accepting incoming
// connections. See CefServerHandler::OnServerCreated documentation for a
// description of server lifespan. This method must be called on the dedicated
// server thread.
///
/*--cef()--*/
virtual bool IsRunning() = 0;
///
// Returns the server address including the port number.
///
/*--cef()--*/
virtual CefString GetAddress() = 0;
///
// Returns true if the server currently has a connection. This method must be
// called on the dedicated server thread.
///
/*--cef()--*/
virtual bool HasConnection() = 0;
///
// Returns true if |connection_id| represents a valid connection. This method
// must be called on the dedicated server thread.
///
/*--cef()--*/
virtual bool IsValidConnection(int connection_id) = 0;
///
// Send an HTTP 200 "OK" response to the connection identified by
// |connection_id|. |content_type| is the response content type (e.g.
// "text/html"), |data| is the response content, and |data_size| is the size
// of |data| in bytes. The contents of |data| will be copied. The connection
// will be closed automatically after the response is sent.
///
/*--cef()--*/
virtual void SendHttp200Response(int connection_id,
const CefString& content_type,
const void* data,
size_t data_size) = 0;
///
// Send an HTTP 404 "Not Found" response to the connection identified by
// |connection_id|. The connection will be closed automatically after the
// response is sent.
///
/*--cef()--*/
virtual void SendHttp404Response(int connection_id) = 0;
///
// Send an HTTP 500 "Internal Server Error" response to the connection
// identified by |connection_id|. |error_message| is the associated error
// message. The connection will be closed automatically after the response is
// sent.
///
/*--cef()--*/
virtual void SendHttp500Response(int connection_id,
const CefString& error_message) = 0;
///
// Send a custom HTTP response to the connection identified by
// |connection_id|. |response_code| is the HTTP response code sent in the
// status line (e.g. 200), |content_type| is the response content type sent
// as the "Content-Type" header (e.g. "text/html"), |content_length| is the
// expected content length, and |extra_headers| is the map of extra response
// headers. If |content_length| is >= 0 then the "Content-Length" header will
// be sent. If |content_length| is 0 then no content is expected and the
// connection will be closed automatically after the response is sent. If
// |content_length| is < 0 then no "Content-Length" header will be sent and
// the client will continue reading until the connection is closed. Use the
// SendRawData method to send the content, if applicable, and call
// CloseConnection after all content has been sent.
///
/*--cef(optional_param=extra_headers)--*/
virtual void SendHttpResponse(int connection_id,
int response_code,
const CefString& content_type,
int64 content_length,
const HeaderMap& extra_headers) = 0;
///
// Send raw data directly to the connection identified by |connection_id|.
// |data| is the raw data and |data_size| is the size of |data| in bytes.
// The contents of |data| will be copied. No validation of |data| is
// performed internally so the client should be careful to send the amount
// indicated by the "Content-Length" header, if specified. See
// SendHttpResponse documentation for intended usage.
///
/*--cef()--*/
virtual void SendRawData(int connection_id,
const void* data,
size_t data_size) = 0;
///
// Close the connection identified by |connection_id|. See SendHttpResponse
// documentation for intended usage.
///
/*--cef()--*/
virtual void CloseConnection(int connection_id) = 0;
///
// Send a WebSocket message to the connection identified by |connection_id|.
// |data| is the response content and |data_size| is the size of |data| in
// bytes. The contents of |data| will be copied. See
// CefServerHandler::OnWebSocketRequest documentation for intended usage.
///
/*--cef()--*/
virtual void SendWebSocketMessage(int connection_id,
const void* data,
size_t data_size) = 0;
};
///
// Implement this interface to handle HTTP server requests. A new thread will be
// created for each CefServer::CreateServer call (the "dedicated server
// thread"), and the methods of this class will be called on that thread. It is
// therefore recommended to use a different CefServerHandler instance for each
// CefServer::CreateServer call to avoid thread safety issues in the
// CefServerHandler implementation.
///
/*--cef(source=client)--*/
class CefServerHandler : public virtual CefBaseRefCounted {
public:
///
// Called when |server| is created. If the server was started successfully
// then CefServer::IsRunning will return true. The server will continue
// running until CefServer::Shutdown is called, after which time
// OnServerDestroyed will be called. If the server failed to start then
// OnServerDestroyed will be called immediately after this method returns.
///
/*--cef()--*/
virtual void OnServerCreated(CefRefPtr<CefServer> server) = 0;
///
// Called when |server| is destroyed. The server thread will be stopped after
// this method returns. The client should release any references to |server|
// when this method is called. See OnServerCreated documentation for a
// description of server lifespan.
///
/*--cef()--*/
virtual void OnServerDestroyed(CefRefPtr<CefServer> server) = 0;
///
// Called when a client connects to |server|. |connection_id| uniquely
// identifies the connection. Each call to this method will have a matching
// call to OnClientDisconnected.
///
/*--cef()--*/
virtual void OnClientConnected(CefRefPtr<CefServer> server,
int connection_id) = 0;
///
// Called when a client disconnects from |server|. |connection_id| uniquely
// identifies the connection. The client should release any data associated
// with |connection_id| when this method is called and |connection_id| should
// no longer be passed to CefServer methods. Disconnects can originate from
// either the client or the server. For example, the server will disconnect
// automatically after a CefServer::SendHttpXXXResponse method is called.
///
/*--cef()--*/
virtual void OnClientDisconnected(CefRefPtr<CefServer> server,
int connection_id) = 0;
///
// Called when |server| receives an HTTP request. |connection_id| uniquely
// identifies the connection, |client_address| is the requesting IPv4 or IPv6
// client address including port number, and |request| contains the request
// contents (URL, method, headers and optional POST data). Call CefServer
// methods either synchronously or asynchronusly to send a response.
///
/*--cef()--*/
virtual void OnHttpRequest(CefRefPtr<CefServer> server,
int connection_id,
const CefString& client_address,
CefRefPtr<CefRequest> request) = 0;
///
// Called when |server| receives a WebSocket request. |connection_id| uniquely
// identifies the connection, |client_address| is the requesting IPv4 or
// IPv6 client address including port number, and |request| contains the
// request contents (URL, method, headers and optional POST data). Execute
// |callback| either synchronously or asynchronously to accept or decline the
// WebSocket connection. If the request is accepted then OnWebSocketConnected
// will be called after the WebSocket has connected and incoming messages will
// be delivered to the OnWebSocketMessage callback. If the request is declined
// then the client will be disconnected and OnClientDisconnected will be
// called. Call the CefServer::SendWebSocketMessage method after receiving the
// OnWebSocketConnected callback to respond with WebSocket messages.
///
/*--cef()--*/
virtual void OnWebSocketRequest(CefRefPtr<CefServer> server,
int connection_id,
const CefString& client_address,
CefRefPtr<CefRequest> request,
CefRefPtr<CefCallback> callback) = 0;
///
// Called after the client has accepted the WebSocket connection for |server|
// and |connection_id| via the OnWebSocketRequest callback. See
// OnWebSocketRequest documentation for intended usage.
///
/*--cef()--*/
virtual void OnWebSocketConnected(CefRefPtr<CefServer> server,
int connection_id) = 0;
///
// Called when |server| receives an WebSocket message. |connection_id|
// uniquely identifies the connection, |data| is the message content and
// |data_size| is the size of |data| in bytes. Do not keep a reference to
// |data| outside of this method. See OnWebSocketRequest documentation for
// intended usage.
///
/*--cef()--*/
virtual void OnWebSocketMessage(CefRefPtr<CefServer> server,
int connection_id,
const void* data,
size_t data_size) = 0;
};
#endif // CEF_INCLUDE_CEF_SERVER_H_