cef/include/views/cef_window.h

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Implement Views framework on Windows and Linux (issue #1749). - Add Views header files in a new include/views directory. - Add initial top-level window (CefWindow), control (CefBrowserView, CefLabelButton, CefMenuButton, CefPanel, CefScrollView, CefTextfield) and layout (CefBoxLayout, CefFlowLayout) support. See libcef/browser/views/view_impl.h comments for implementation details. - Add Views example usage in cefclient and cefsimple and Views unit tests in cef_unittests. Pass the `--use-views` command-line flag to cefclient, cefsimple and cef_unittests to run using the Views framework instead of platform APIs. For cefclient and cefsimple this will create the browser window and all related functionality using the Views framework. For cef_unittests this will run all tests (except OSR tests) in a Views-based browser window. Views- specific unit tests (`--gtest_filter=Views*`) will be run even if the the `--use-views` flag is not specified. - Pass the `--hide-frame` command-line flag to cefclient to demo a frameless Views-based browser window. - Pass the `--hide-controls` command-line flag to cefclient to demo a browser window without top controls. This also works in non-Views mode. - Pass the `--enable-high-dpi-support` command-line flag to cef_unittests on Windows to test high-DPI support on a display that supports it. - Add CefImage for reading/writing image file formats. - Add CefBrowser::DownloadImage() for downloading image URLs as a CefImage representation. This is primarily for loading favicons. - Add CefMenuModel::CreateMenuModel() and CefMenuModelDelegate for creating custom menus. This is primarily for use with CefMenuButton. - Add CefBrowser::TryCloseBrowser() helper for closing a browser. Also improve related documentation in cef_life_span_handler.h. - Rename cef_page_range_t to cef_range_t. It is now also used by CefTextfield. - Remove CefLifeSpanHandler::RunModal() which is never called. - Add draggable regions example to cefclient.
2016-01-19 21:09:01 +01:00
// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_
#pragma once
#include "include/cef_image.h"
#include "include/cef_menu_model.h"
#include "include/views/cef_display.h"
#include "include/views/cef_panel.h"
#include "include/views/cef_window_delegate.h"
///
// A Window is a top-level Window/widget in the Views hierarchy. By default it
// will have a non-client area with title bar, icon and buttons that supports
// moving and resizing. All size and position values are in density independent
// pixels (DIP) unless otherwise indicated. Methods must be called on the
// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefWindow : public CefPanel {
public:
///
// Create a new Window.
///
/*--cef(optional_param=delegate)--*/
static CefRefPtr<CefWindow> CreateTopLevelWindow(
CefRefPtr<CefWindowDelegate> delegate);
///
// Show the Window.
///
/*--cef()--*/
virtual void Show() =0;
///
// Hide the Window.
///
/*--cef()--*/
virtual void Hide() =0;
///
// Sizes the Window to |size| and centers it in the current display.
///
/*--cef()--*/
virtual void CenterWindow(const CefSize& size) =0;
///
// Close the Window.
///
/*--cef()--*/
virtual void Close() =0;
///
// Returns true if the Window has been closed.
///
/*--cef()--*/
virtual bool IsClosed() =0;
///
// Activate the Window, assuming it already exists and is visible.
///
/*--cef()--*/
virtual void Activate() =0;
///
// Deactivate the Window, making the next Window in the Z order the active
// Window.
///
/*--cef()--*/
virtual void Deactivate() =0;
///
// Returns whether the Window is the currently active Window.
///
/*--cef()--*/
virtual bool IsActive() =0;
///
// Bring this Window to the top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void BringToTop() =0;
///
// Set the Window to be on top of other Windows in the Windowing system.
///
/*--cef()--*/
virtual void SetAlwaysOnTop(bool on_top) =0;
///
// Returns whether the Window has been set to be on top of other Windows in
// the Windowing system.
///
/*--cef()--*/
virtual bool IsAlwaysOnTop() =0;
///
// Maximize the Window.
///
/*--cef()--*/
virtual void Maximize() =0;
///
// Minimize the Window.
///
/*--cef()--*/
virtual void Minimize() =0;
///
// Restore the Window.
///
/*--cef()--*/
virtual void Restore() =0;
///
// Set fullscreen Window state.
///
/*--cef()--*/
virtual void SetFullscreen(bool fullscreen) =0;
///
// Returns true if the Window is maximized.
///
/*--cef()--*/
virtual bool IsMaximized() =0;
///
// Returns true if the Window is minimized.
///
/*--cef()--*/
virtual bool IsMinimized() =0;
///
// Returns true if the Window is fullscreen.
///
/*--cef()--*/
virtual bool IsFullscreen() =0;
///
// Set the Window title.
///
/*--cef(optional_param=title)--*/
virtual void SetTitle(const CefString& title) =0;
///
// Get the Window title.
///
/*--cef()--*/
virtual CefString GetTitle() =0;
///
// Set the Window icon. This should be a 16x16 icon suitable for use in the
// Windows's title bar.
///
/*--cef()--*/
virtual void SetWindowIcon(CefRefPtr<CefImage> image) =0;
///
// Get the Window icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowIcon() =0;
///
// Set the Window App icon. This should be a larger icon for use in the host
// environment app switching UI. On Windows, this is the ICON_BIG used in
// Alt-Tab list and Windows taskbar. The Window icon will be used by default
// if no Window App icon is specified.
///
/*--cef()--*/
virtual void SetWindowAppIcon(CefRefPtr<CefImage> image) =0;
///
// Get the Window App icon.
///
/*--cef()--*/
virtual CefRefPtr<CefImage> GetWindowAppIcon() =0;
///
// Show a menu with contents |menu_model|. |screen_point| specifies the menu
// position in screen coordinates. |anchor_position| specifies how the menu
// will be anchored relative to |screen_point|.
///
/*--cef()--*/
virtual void ShowMenu(CefRefPtr<CefMenuModel> menu_model,
const CefPoint& screen_point,
cef_menu_anchor_position_t anchor_position) =0;
///
// Cancel the menu that is currently showing, if any.
///
/*--cef()--*/
virtual void CancelMenu() =0;
///
// Returns the Display that most closely intersects the bounds of this Window.
// May return NULL if this Window is not currently displayed.
///
/*--cef()--*/
virtual CefRefPtr<CefDisplay> GetDisplay() =0;
///
// Returns the bounds (size and position) of this Window's client area.
// Position is in screen coordinates.
///
/*--cef()--*/
virtual CefRect GetClientAreaBoundsInScreen() =0;
///
// Set the regions where mouse events will be intercepted by this Window to
// support drag operations. Call this method with an empty vector to clear the
// draggable regions. The draggable region bounds should be in window
// coordinates.
///
/*--cef(optional_param=regions)--*/
virtual void SetDraggableRegions(
const std::vector<CefDraggableRegion>& regions) =0;
///
// Retrieve the platform window handle for this Window.
///
/*--cef()--*/
virtual CefWindowHandle GetWindowHandle() =0;
///
// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed
// primarily for testing purposes.
///
/*--cef()--*/
virtual void SendKeyPress(int key_code,
uint32 event_flags) =0;
///
// Simulate a mouse move. The mouse cursor will be moved to the specified
// (screen_x, screen_y) position. This method is exposed primarily for testing
// purposes.
///
/*--cef()--*/
virtual void SendMouseMove(int screen_x, int screen_y) =0;
///
// Simulate mouse down and/or mouse up events. |button| is the mouse button
// type. If |mouse_down| is true a mouse down event will be sent. If
// |mouse_up| is true a mouse up event will be sent. If both are true a mouse
// down event will be sent followed by a mouse up event (equivalent to
// clicking the mouse button). The events will be sent using the current
// cursor position so make sure to call SendMouseMove() first to position the
// mouse. This method is exposed primarily for testing purposes.
///
/*--cef()--*/
virtual void SendMouseEvents(cef_mouse_button_type_t button,
bool mouse_down,
bool mouse_up) =0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_