package config import ( "gopkg.in/ini.v1" ) const ( FileName = "config.ini" ) type ( ServerCfg struct { Port int `ini:"port"` } DatabaseCfg struct { Type string `ini:"type"` User string `ini:"username"` Password string `ini:"password"` Database string `ini:"database"` Host string `ini:"host"` Port int `ini:"port"` } AppCfg struct { SiteName string `ini:"site_name"` Host string `ini:"host"` // Site appearance Theme string `ini:"theme"` JSDisabled bool `ini:"disable_js"` WebFonts bool `ini:"webfonts"` // Users SingleUser bool `ini:"single_user"` OpenRegistration bool `ini:"open_registration"` MinUsernameLen int `ini:"min_username_len"` // Federation Federation bool `ini:"federation"` PublicStats bool `ini:"public_stats"` Private bool `ini:"private"` } Config struct { Server ServerCfg `ini:"server"` Database DatabaseCfg `ini:"database"` App AppCfg `ini:"app"` } ) func New() *Config { return &Config{ Server: ServerCfg{ Port: 8080, }, Database: DatabaseCfg{ Type: "mysql", Host: "localhost", Port: 3306, }, App: AppCfg{ Host: "http://localhost:8080", Theme: "write", WebFonts: true, SingleUser: true, MinUsernameLen: 3, Federation: true, PublicStats: true, }, } } func Load() (*Config, error) { cfg, err := ini.Load(FileName) if err != nil { return nil, err } // Parse INI file uc := &Config{} err = cfg.MapTo(uc) if err != nil { return nil, err } return uc, nil } func Save(uc *Config) error { cfg := ini.Empty() err := ini.ReflectFrom(cfg, uc) if err != nil { return err } return cfg.SaveTo(FileName) }