GoToSocial/vendor/golang.org/x/crypto/argon2/blamka_amd64.s
Dominik Süß 9d0df426da
[feature] S3 support (#674)
* feat: vendor minio client

* feat: introduce storage package with s3 support

* feat: serve s3 files directly

this saves a lot of bandwith as the files are fetched from the object
store directly

* fix: use explicit local storage in tests

* feat: integrate s3 storage with the main server

* fix: add s3 config to cli tests

* docs: explicitly set values in example config

also adds license header to the storage package

* fix: use better http status code on s3 redirect

HTTP 302 Found is the best fit, as it signifies that the resource
requested was found but not under its presumed URL

307/TemporaryRedirect would mean that this resource is usually located
here, not in this case

303/SeeOther indicates that the redirection does not link to the
requested resource but to another page

* refactor: use context in storage driver interface
2022-07-03 12:08:30 +02:00

245 lines
6.3 KiB
ArmAsm

// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build amd64 && gc && !purego
// +build amd64,gc,!purego
#include "textflag.h"
DATA ·c40<>+0x00(SB)/8, $0x0201000706050403
DATA ·c40<>+0x08(SB)/8, $0x0a09080f0e0d0c0b
GLOBL ·c40<>(SB), (NOPTR+RODATA), $16
DATA ·c48<>+0x00(SB)/8, $0x0100070605040302
DATA ·c48<>+0x08(SB)/8, $0x09080f0e0d0c0b0a
GLOBL ·c48<>(SB), (NOPTR+RODATA), $16
#define SHUFFLE(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v6, t1; \
PUNPCKLQDQ v6, t2; \
PUNPCKHQDQ v7, v6; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ v7, t2; \
MOVO t1, v7; \
MOVO v2, t1; \
PUNPCKHQDQ t2, v7; \
PUNPCKLQDQ v3, t2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v3
#define SHUFFLE_INV(v2, v3, v4, v5, v6, v7, t1, t2) \
MOVO v4, t1; \
MOVO v5, v4; \
MOVO t1, v5; \
MOVO v2, t1; \
PUNPCKLQDQ v2, t2; \
PUNPCKHQDQ v3, v2; \
PUNPCKHQDQ t2, v2; \
PUNPCKLQDQ v3, t2; \
MOVO t1, v3; \
MOVO v6, t1; \
PUNPCKHQDQ t2, v3; \
PUNPCKLQDQ v7, t2; \
PUNPCKHQDQ t2, v6; \
PUNPCKLQDQ t1, t2; \
PUNPCKHQDQ t2, v7
#define HALF_ROUND(v0, v1, v2, v3, v4, v5, v6, v7, t0, c40, c48) \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFD $0xB1, v6, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
PSHUFB c40, v2; \
MOVO v0, t0; \
PMULULQ v2, t0; \
PADDQ v2, v0; \
PADDQ t0, v0; \
PADDQ t0, v0; \
PXOR v0, v6; \
PSHUFB c48, v6; \
MOVO v4, t0; \
PMULULQ v6, t0; \
PADDQ v6, v4; \
PADDQ t0, v4; \
PADDQ t0, v4; \
PXOR v4, v2; \
MOVO v2, t0; \
PADDQ v2, t0; \
PSRLQ $63, v2; \
PXOR t0, v2; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFD $0xB1, v7, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
PSHUFB c40, v3; \
MOVO v1, t0; \
PMULULQ v3, t0; \
PADDQ v3, v1; \
PADDQ t0, v1; \
PADDQ t0, v1; \
PXOR v1, v7; \
PSHUFB c48, v7; \
MOVO v5, t0; \
PMULULQ v7, t0; \
PADDQ v7, v5; \
PADDQ t0, v5; \
PADDQ t0, v5; \
PXOR v5, v3; \
MOVO v3, t0; \
PADDQ v3, t0; \
PSRLQ $63, v3; \
PXOR t0, v3
#define LOAD_MSG_0(block, off) \
MOVOU 8*(off+0)(block), X0; \
MOVOU 8*(off+2)(block), X1; \
MOVOU 8*(off+4)(block), X2; \
MOVOU 8*(off+6)(block), X3; \
MOVOU 8*(off+8)(block), X4; \
MOVOU 8*(off+10)(block), X5; \
MOVOU 8*(off+12)(block), X6; \
MOVOU 8*(off+14)(block), X7
#define STORE_MSG_0(block, off) \
MOVOU X0, 8*(off+0)(block); \
MOVOU X1, 8*(off+2)(block); \
MOVOU X2, 8*(off+4)(block); \
MOVOU X3, 8*(off+6)(block); \
MOVOU X4, 8*(off+8)(block); \
MOVOU X5, 8*(off+10)(block); \
MOVOU X6, 8*(off+12)(block); \
MOVOU X7, 8*(off+14)(block)
#define LOAD_MSG_1(block, off) \
MOVOU 8*off+0*8(block), X0; \
MOVOU 8*off+16*8(block), X1; \
MOVOU 8*off+32*8(block), X2; \
MOVOU 8*off+48*8(block), X3; \
MOVOU 8*off+64*8(block), X4; \
MOVOU 8*off+80*8(block), X5; \
MOVOU 8*off+96*8(block), X6; \
MOVOU 8*off+112*8(block), X7
#define STORE_MSG_1(block, off) \
MOVOU X0, 8*off+0*8(block); \
MOVOU X1, 8*off+16*8(block); \
MOVOU X2, 8*off+32*8(block); \
MOVOU X3, 8*off+48*8(block); \
MOVOU X4, 8*off+64*8(block); \
MOVOU X5, 8*off+80*8(block); \
MOVOU X6, 8*off+96*8(block); \
MOVOU X7, 8*off+112*8(block)
#define BLAMKA_ROUND_0(block, off, t0, t1, c40, c48) \
LOAD_MSG_0(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_0(block, off)
#define BLAMKA_ROUND_1(block, off, t0, t1, c40, c48) \
LOAD_MSG_1(block, off); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE(X2, X3, X4, X5, X6, X7, t0, t1); \
HALF_ROUND(X0, X1, X2, X3, X4, X5, X6, X7, t0, c40, c48); \
SHUFFLE_INV(X2, X3, X4, X5, X6, X7, t0, t1); \
STORE_MSG_1(block, off)
// func blamkaSSE4(b *block)
TEXT ·blamkaSSE4(SB), 4, $0-8
MOVQ b+0(FP), AX
MOVOU ·c40<>(SB), X10
MOVOU ·c48<>(SB), X11
BLAMKA_ROUND_0(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 16, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 32, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 48, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 64, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 80, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 96, X8, X9, X10, X11)
BLAMKA_ROUND_0(AX, 112, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 0, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 2, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 4, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 6, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 8, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 10, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 12, X8, X9, X10, X11)
BLAMKA_ROUND_1(AX, 14, X8, X9, X10, X11)
RET
// func mixBlocksSSE2(out, a, b, c *block)
TEXT ·mixBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
PXOR X1, X0
PXOR X2, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET
// func xorBlocksSSE2(out, a, b, c *block)
TEXT ·xorBlocksSSE2(SB), 4, $0-32
MOVQ out+0(FP), DX
MOVQ a+8(FP), AX
MOVQ b+16(FP), BX
MOVQ a+24(FP), CX
MOVQ $128, BP
loop:
MOVOU 0(AX), X0
MOVOU 0(BX), X1
MOVOU 0(CX), X2
MOVOU 0(DX), X3
PXOR X1, X0
PXOR X2, X0
PXOR X3, X0
MOVOU X0, 0(DX)
ADDQ $16, AX
ADDQ $16, BX
ADDQ $16, CX
ADDQ $16, DX
SUBQ $2, BP
JA loop
RET