GoToSocial/vendor/codeberg.org/gruf/go-runners/service.go

160 lines
3.5 KiB
Go

package runners
import (
"context"
"sync"
)
// Service provides a means of tracking a single long-running service, provided protected state
// changes and preventing multiple instances running. Also providing service state information.
type Service struct {
state uint32 // 0=stopped, 1=running, 2=stopping
wait sync.Mutex // wait is the mutex used as a single-entity wait-group, i.e. just a "wait" :p
cncl context.CancelFunc // cncl is the cancel function set for the current context
ctx context.Context // ctx is the current context for running function (or nil if not running)
mu sync.Mutex // mu protects state changes
}
// Run will run the supplied function until completion, use given context to propagate cancel.
// Immediately returns false if the Service is already running, and true after completed run.
func (svc *Service) Run(fn func(context.Context)) bool {
// Attempt to start the svc
ctx, ok := svc.doStart()
if !ok {
return false
}
defer func() {
// unlock single wait
svc.wait.Unlock()
// ensure stopped
svc.Stop()
}()
// Run user func
if fn != nil {
fn(ctx)
}
return true
}
// Stop will attempt to stop the service, cancelling the running function's context. Immediately
// returns false if not running, and true only after Service is fully stopped.
func (svc *Service) Stop() bool {
// Attempt to stop the svc
cncl, ok := svc.doStop()
if !ok {
return false
}
defer func() {
// Get svc lock
svc.mu.Lock()
// Wait until stopped
svc.wait.Lock()
svc.wait.Unlock()
// Reset the svc
svc.ctx = nil
svc.cncl = nil
svc.state = 0
svc.mu.Unlock()
}()
cncl() // cancel ctx
return true
}
// doStart will safely set Service state to started, returning a ptr to this context insance.
func (svc *Service) doStart() (context.Context, bool) {
// Protect startup
svc.mu.Lock()
if svc.state != 0 /* not stopped */ {
svc.mu.Unlock()
return nil, false
}
// state started
svc.state = 1
// Take our own ptr
var ctx context.Context
if svc.ctx == nil {
// Context required allocating
svc.ctx, svc.cncl = ContextWithCancel()
}
// Start the waiter
svc.wait.Lock()
// Set our ptr + unlock
ctx = svc.ctx
svc.mu.Unlock()
return ctx, true
}
// doStop will safely set Service state to stopping, returning a ptr to this cancelfunc instance.
func (svc *Service) doStop() (context.CancelFunc, bool) {
// Protect stop
svc.mu.Lock()
if svc.state != 1 /* not started */ {
svc.mu.Unlock()
return nil, false
}
// state stopping
svc.state = 2
// Take our own ptr
// and unlock state
cncl := svc.cncl
svc.mu.Unlock()
return cncl, true
}
// Running returns if Service is running (i.e. state NOT stopped / stopping).
func (svc *Service) Running() bool {
svc.mu.Lock()
state := svc.state
svc.mu.Unlock()
return (state == 1)
}
// Done returns a channel that's closed when Service.Stop() is called. It is
// the same channel provided to the currently running service function.
func (svc *Service) Done() <-chan struct{} {
var done <-chan struct{}
svc.mu.Lock()
switch svc.state {
// stopped
// (here we create a new context so that the
// returned 'done' channel here will still
// be valid for when Service is next started)
case 0:
if svc.ctx == nil {
// need to allocate new context
svc.ctx, svc.cncl = ContextWithCancel()
}
done = svc.ctx.Done()
// started
case 1:
done = svc.ctx.Done()
// stopping
case 2:
done = svc.ctx.Done()
}
svc.mu.Unlock()
return done
}