mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-23 23:11:53 +01:00
98 lines
2.0 KiB
Go
98 lines
2.0 KiB
Go
package errors
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import (
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"encoding/json"
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"runtime"
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"strconv"
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"strings"
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"unsafe"
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)
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// Callers ...
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type Callers []runtime.Frame
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// MarshalJSON implements json.Marshaler to provide an easy, simple default.
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func (c Callers) MarshalJSON() ([]byte, error) {
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// JSON-able frame type
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type jsonFrame struct {
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Func string `json:"func"`
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File string `json:"file"`
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Line int `json:"line"`
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}
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// Allocate expected size jsonFrame slice
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jsonFrames := make([]jsonFrame, len(c))
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// Convert each to jsonFrame object
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for i := 0; i < len(c); i++ {
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frame := c[i]
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jsonFrames[i] = jsonFrame{
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Func: funcName(frame.Func),
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File: frame.File,
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Line: frame.Line,
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}
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}
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// marshal converted frames
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return json.Marshal(jsonFrames)
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}
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// String will return a simple string representation of receiving Callers slice.
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func (c Callers) String() string {
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// Guess-timate to reduce allocs
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buf := make([]byte, 0, 64*len(c))
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for i := 0; i < len(c); i++ {
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frame := c[i]
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// Append formatted caller info
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fn := funcName(frame.Func)
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buf = append(buf, fn+"()\n\t"+frame.File+":"...)
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buf = strconv.AppendInt(buf, int64(frame.Line), 10)
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buf = append(buf, '\n')
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}
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return *(*string)(unsafe.Pointer(&buf))
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}
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// funcName formats a function name to a quickly-readable string.
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func funcName(fn *runtime.Func) string {
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if fn == nil {
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return ""
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}
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// Get func name
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// for formatting.
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name := fn.Name()
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// Drop all but the package name and function name, no mod path
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if idx := strings.LastIndex(name, "/"); idx >= 0 {
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name = name[idx+1:]
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}
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const params = `[...]`
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// Drop any generic type parameter markers
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if idx := strings.Index(name, params); idx >= 0 {
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name = name[:idx] + name[idx+len(params):]
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}
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return name
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}
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// gatherFrames collates runtime frames from a frame iterator.
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func gatherFrames(iter *runtime.Frames, n int) Callers {
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if iter == nil {
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return nil
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}
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frames := make([]runtime.Frame, 0, n)
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for {
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f, ok := iter.Next()
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if !ok {
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break
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}
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frames = append(frames, f)
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}
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return frames
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}
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