GoToSocial/internal/state/state.go
kim acc95923da
[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling

* improved code comment

* fix worker tryUntil function, update go-runners/go-sched

* make preprocess functions package public, use these where possible to stop doubled up processing

* remove separate emoji worker pool

* limit calls to time.Now() during media preprocessing

* use Processor{} to manage singular runtime of processing media

* ensure workers get started when media manager is used

* improved error setting in processing media, fix media test

* port changes from processingmedia to processing emoji

* finish code commenting

* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced

* linterrrrrrrrrrrrrrrr

---------

Signed-off-by: kim <grufwub@gmail.com>
2023-02-13 18:40:48 +00:00

58 lines
1.9 KiB
Go

/*
GoToSocial
Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package state
import (
"github.com/superseriousbusiness/gotosocial/internal/cache"
"github.com/superseriousbusiness/gotosocial/internal/db"
"github.com/superseriousbusiness/gotosocial/internal/storage"
"github.com/superseriousbusiness/gotosocial/internal/workers"
)
// State provides a means of dependency injection and sharing of resources
// across different subpackages of the GoToSocial codebase. DO NOT assume
// that any particular field will be initialized if you are accessing this
// during initialization. A pointer to a State{} is often passed during
// subpackage initialization, while the returned subpackage type will later
// then be set and stored within the State{} itself.
type State struct {
// Caches provides access to this state's collection of caches.
Caches cache.Caches
// DB provides access to the database.
DB db.DB
// Storage provides access to the storage driver.
Storage *storage.Driver
// Workers provides access to this state's collection of worker pools.
Workers workers.Workers
// prevent pass-by-value.
_ nocopy
}
// nocopy when embedded will signal linter to
// error on pass-by-value of parent struct.
type nocopy struct{}
func (*nocopy) Lock() {}
func (*nocopy) Unlock() {}