mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2024-12-12 00:26:39 +01:00
acc95923da
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling * improved code comment * fix worker tryUntil function, update go-runners/go-sched * make preprocess functions package public, use these where possible to stop doubled up processing * remove separate emoji worker pool * limit calls to time.Now() during media preprocessing * use Processor{} to manage singular runtime of processing media * ensure workers get started when media manager is used * improved error setting in processing media, fix media test * port changes from processingmedia to processing emoji * finish code commenting * finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced * linterrrrrrrrrrrrrrrr --------- Signed-off-by: kim <grufwub@gmail.com>
81 lines
2.8 KiB
Go
81 lines
2.8 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2023 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package gotosocial
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import (
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"context"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/federation"
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"github.com/superseriousbusiness/gotosocial/internal/media"
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"github.com/superseriousbusiness/gotosocial/internal/router"
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)
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// Server is the 'main' function of the gotosocial server, and the place where everything hangs together.
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// The logic of stopping and starting the entire server is contained here.
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type Server interface {
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// Start starts up the gotosocial server. If something goes wrong
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// while starting the server, then an error will be returned.
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Start(context.Context) error
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// Stop closes down the gotosocial server, first closing the router
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// then the database. If something goes wrong while stopping, an
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// error will be returned.
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Stop(context.Context) error
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}
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// NewServer returns a new gotosocial server, initialized with the given configuration.
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// An error will be returned the caller if something goes wrong during initialization
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// eg., no db or storage connection, port for router already in use, etc.
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func NewServer(db db.DB, apiRouter router.Router, federator federation.Federator, mediaManager media.Manager) (Server, error) {
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return &gotosocial{
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db: db,
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apiRouter: apiRouter,
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federator: federator,
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mediaManager: mediaManager,
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}, nil
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}
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// gotosocial fulfils the gotosocial interface.
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type gotosocial struct {
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db db.DB
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apiRouter router.Router
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federator federation.Federator
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mediaManager media.Manager
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}
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// Start starts up the gotosocial server. If something goes wrong
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// while starting the server, then an error will be returned.
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func (gts *gotosocial) Start(ctx context.Context) error {
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gts.apiRouter.Start()
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return nil
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}
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// Stop closes down the gotosocial server, first closing the router,
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// then the media manager, then the database.
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// If something goes wrong while stopping, an error will be returned.
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func (gts *gotosocial) Stop(ctx context.Context) error {
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if err := gts.apiRouter.Stop(ctx); err != nil {
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return err
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}
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if err := gts.db.Stop(ctx); err != nil {
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return err
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}
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return nil
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}
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