GoToSocial/vendor/github.com/gin-gonic/gin/mode.go
kim a156188b3e
[chore] update dependencies, bump to Go 1.19.1 (#826)
* update dependencies, bump Go version to 1.19

* bump test image Go version

* update golangci-lint

* update gotosocial-drone-build

* sign

* linting, go fmt

* update swagger docs

* update swagger docs

* whitespace

* update contributing.md

* fuckin whoopsie doopsie

* linterino, linteroni

* fix followrequest test not starting processor

* fix other api/client tests not starting processor

* fix remaining tests where processor not started

* bump go-runners version

* don't check last-webfingered-at, processor may have updated this

* update swagger command

* update bun to latest version

* fix embed to work the same as before with new bun

Signed-off-by: kim <grufwub@gmail.com>
Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
2022-09-28 18:30:40 +01:00

100 lines
2.3 KiB
Go

// Copyright 2014 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package gin
import (
"flag"
"io"
"os"
"github.com/gin-gonic/gin/binding"
)
// EnvGinMode indicates environment name for gin mode.
const EnvGinMode = "GIN_MODE"
const (
// DebugMode indicates gin mode is debug.
DebugMode = "debug"
// ReleaseMode indicates gin mode is release.
ReleaseMode = "release"
// TestMode indicates gin mode is test.
TestMode = "test"
)
const (
debugCode = iota
releaseCode
testCode
)
// DefaultWriter is the default io.Writer used by Gin for debug output and
// middleware output like Logger() or Recovery().
// Note that both Logger and Recovery provides custom ways to configure their
// output io.Writer.
// To support coloring in Windows use:
// import "github.com/mattn/go-colorable"
// gin.DefaultWriter = colorable.NewColorableStdout()
var DefaultWriter io.Writer = os.Stdout
// DefaultErrorWriter is the default io.Writer used by Gin to debug errors
var DefaultErrorWriter io.Writer = os.Stderr
var (
ginMode = debugCode
modeName = DebugMode
)
func init() {
mode := os.Getenv(EnvGinMode)
SetMode(mode)
}
// SetMode sets gin mode according to input string.
func SetMode(value string) {
if value == "" {
if flag.Lookup("test.v") != nil {
value = TestMode
} else {
value = DebugMode
}
}
switch value {
case DebugMode:
ginMode = debugCode
case ReleaseMode:
ginMode = releaseCode
case TestMode:
ginMode = testCode
default:
panic("gin mode unknown: " + value + " (available mode: debug release test)")
}
modeName = value
}
// DisableBindValidation closes the default validator.
func DisableBindValidation() {
binding.Validator = nil
}
// EnableJsonDecoderUseNumber sets true for binding.EnableDecoderUseNumber to
// call the UseNumber method on the JSON Decoder instance.
func EnableJsonDecoderUseNumber() {
binding.EnableDecoderUseNumber = true
}
// EnableJsonDecoderDisallowUnknownFields sets true for binding.EnableDecoderDisallowUnknownFields to
// call the DisallowUnknownFields method on the JSON Decoder instance.
func EnableJsonDecoderDisallowUnknownFields() {
binding.EnableDecoderDisallowUnknownFields = true
}
// Mode returns current gin mode.
func Mode() string {
return modeName
}