GoToSocial/vendor/github.com/go-playground/universal-translator/universal_translator.go
Tobi Smethurst 98263a7de6
Grand test fixup (#138)
* start fixing up tests

* fix up tests + automate with drone

* fiddle with linting

* messing about with drone.yml

* some more fiddling

* hmmm

* add cache

* add vendor directory

* verbose

* ci updates

* update some little things

* update sig
2021-08-12 21:03:24 +02:00

114 lines
2.8 KiB
Go

package ut
import (
"strings"
"github.com/go-playground/locales"
)
// UniversalTranslator holds all locale & translation data
type UniversalTranslator struct {
translators map[string]Translator
fallback Translator
}
// New returns a new UniversalTranslator instance set with
// the fallback locale and locales it should support
func New(fallback locales.Translator, supportedLocales ...locales.Translator) *UniversalTranslator {
t := &UniversalTranslator{
translators: make(map[string]Translator),
}
for _, v := range supportedLocales {
trans := newTranslator(v)
t.translators[strings.ToLower(trans.Locale())] = trans
if fallback.Locale() == v.Locale() {
t.fallback = trans
}
}
if t.fallback == nil && fallback != nil {
t.fallback = newTranslator(fallback)
}
return t
}
// FindTranslator trys to find a Translator based on an array of locales
// and returns the first one it can find, otherwise returns the
// fallback translator.
func (t *UniversalTranslator) FindTranslator(locales ...string) (trans Translator, found bool) {
for _, locale := range locales {
if trans, found = t.translators[strings.ToLower(locale)]; found {
return
}
}
return t.fallback, false
}
// GetTranslator returns the specified translator for the given locale,
// or fallback if not found
func (t *UniversalTranslator) GetTranslator(locale string) (trans Translator, found bool) {
if trans, found = t.translators[strings.ToLower(locale)]; found {
return
}
return t.fallback, false
}
// GetFallback returns the fallback locale
func (t *UniversalTranslator) GetFallback() Translator {
return t.fallback
}
// AddTranslator adds the supplied translator, if it already exists the override param
// will be checked and if false an error will be returned, otherwise the translator will be
// overridden; if the fallback matches the supplied translator it will be overridden as well
// NOTE: this is normally only used when translator is embedded within a library
func (t *UniversalTranslator) AddTranslator(translator locales.Translator, override bool) error {
lc := strings.ToLower(translator.Locale())
_, ok := t.translators[lc]
if ok && !override {
return &ErrExistingTranslator{locale: translator.Locale()}
}
trans := newTranslator(translator)
if t.fallback.Locale() == translator.Locale() {
// because it's optional to have a fallback, I don't impose that limitation
// don't know why you wouldn't but...
if !override {
return &ErrExistingTranslator{locale: translator.Locale()}
}
t.fallback = trans
}
t.translators[lc] = trans
return nil
}
// VerifyTranslations runs through all locales and identifies any issues
// eg. missing plural rules for a locale
func (t *UniversalTranslator) VerifyTranslations() (err error) {
for _, trans := range t.translators {
err = trans.VerifyTranslations()
if err != nil {
return
}
}
return
}