GoToSocial/internal/log/pool.go
Daenney 5e2bf0bdca
[chore] Improve copyright header handling (#1608)
* [chore] Remove years from all license headers

Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.

In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.

* [chore] Add license header check

This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.

* [chore] Add missing license headers

* [chore] Further updates to license header

* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
2023-03-12 16:00:57 +01:00

49 lines
1.4 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package log
import (
"sync"
"codeberg.org/gruf/go-byteutil"
)
// bufPool provides a memory pool of log buffers.
var bufPool = sync.Pool{
New: func() any {
return &byteutil.Buffer{
B: make([]byte, 0, 512),
}
},
}
// getBuf acquires a buffer from memory pool.
func getBuf() *byteutil.Buffer {
buf, _ := bufPool.Get().(*byteutil.Buffer)
return buf
}
// putBuf places (after resetting) buffer back in memory pool, dropping if capacity too large.
func putBuf(buf *byteutil.Buffer) {
if buf.Cap() > int(^uint16(0)) {
return // drop large buffer
}
buf.Reset()
bufPool.Put(buf)
}