mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2025-06-05 21:59:39 +02:00
* start work rewriting timeline cache type
* further work rewriting timeline caching
* more work integration new timeline code
* remove old code
* add local timeline, fix up merge conflicts
* remove old use of go-bytes
* implement new timeline code into more areas of codebase, pull in latest go-mangler, go-mutexes, go-structr
* remove old timeline package, add local timeline cache
* remove references to old timeline types that needed starting up in tests
* start adding page validation
* fix test-identified timeline cache package issues
* fix up more tests, fix missing required changes, etc
* add exclusion for test.out in gitignore
* clarify some things better in code comments
* tweak cache size limits
* fix list timeline cache fetching
* further list timeline fixes
* linter, ssssssssshhhhhhhhhhhh please
* fix linter hints
* reslice the output if it's beyond length of 'lim'
* remove old timeline initialization code, bump go-structr to v0.9.4
* continued from previous commit
* improved code comments
* don't allow multiple entries for BoostOfID values to prevent repeated boosts of same boosts
* finish writing more code comments
* some variable renaming, for ease of following
* change the way we update lo,hi paging values during timeline load
* improved code comments for updated / returned lo , hi paging values
* finish writing code comments for the StatusTimeline{} type itself
* fill in more code comments
* update go-structr version to latest with changed timeline unique indexing logic
* have a local and public timeline *per user*
* rewrite calls to public / local timeline calls
* remove the zero length check, as lo, hi values might still be set
* simplify timeline cache loading, fix lo/hi returns, fix timeline invalidation side-effects missing for some federated actions
* swap the lo, hi values 🤦
* add (now) missing slice reverse of tag timeline statuses when paging ASC
* remove local / public caches (is out of scope for this work), share more timeline code
* remove unnecessary change
* again, remove more unused code
* remove unused function to appease the linter
* move boost checking to prepare function
* fix use of timeline.lastOrder, fix incorrect range functions used
* remove comments for repeat code
* remove the boost logic from prepare function
* do a maximum of 5 loads, not 10
* add repeat boost filtering logic, update go-structr, general improvements
* more code comments
* add important note
* fix timeline tests now that timelines are returned in page order
* remove unused field
* add StatusTimeline{} tests
* add more status timeline tests
* start adding preloading support
* ensure repeat boosts are marked in preloaded entries
* share a bunch of the database load code in timeline cache, don't clear timelines on relationship change
* add logic to allow dynamic clear / preloading of timelines
* comment-out unused functions, but leave in place as we might end-up using them
* fix timeline preload state check
* much improved status timeline code comments
* more code comments, don't bother inserting statuses if timeline not preloaded
* shift around some logic to make sure things aren't accidentally left set
* finish writing code comments
* remove trim-after-insert behaviour
* fix-up some comments referring to old logic
* remove unsetting of lo, hi
* fix preload repeatBoost checking logic
* don't return on status filter errors, these are usually transient
* better concurrency safety in Clear() and Done()
* fix test broken due to addition of preloader
* fix repeatBoost logic that doesn't account for already-hidden repeatBoosts
* ensure edit submodels are dropped on cache insertion
* update code-comment to expand CAS accronym
* use a plus1hULID() instead of 24h
* remove unused functions
* add note that public / local timeline requester can be nil
* fix incorrect visibility filtering of tag timeline statuses
* ensure we filter home timeline statuses on local only
* some small re-orderings to confirm query params in correct places
* fix the local only home timeline filter func
193 lines
6.7 KiB
Go
193 lines
6.7 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package cache
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import (
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"slices"
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"codeberg.org/gruf/go-cache/v3/simple"
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"codeberg.org/gruf/go-structr"
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)
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// SliceCache wraps a simple.Cache to provide simple loader-callback
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// functions for fetching + caching slices of objects (e.g. IDs).
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type SliceCache[T any] struct {
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simple.Cache[string, []T]
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}
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// Init initializes the cache with given length + capacity.
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func (c *SliceCache[T]) Init(len, cap int) {
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c.Cache = simple.Cache[string, []T]{}
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c.Cache.Init(len, cap)
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}
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// Load will attempt to load an existing slice from cache for key, else calling load function and caching the result.
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func (c *SliceCache[T]) Load(key string, load func() ([]T, error)) ([]T, error) {
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// Look for cached values.
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data, ok := c.Cache.Get(key)
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if !ok {
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var err error
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// Not cached, load!
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data, err = load()
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if err != nil {
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return nil, err
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}
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// Store the data.
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c.Cache.Set(key, data)
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}
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// Return data clone for safety.
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return slices.Clone(data), nil
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}
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// Invalidate: see simple.Cache{}.InvalidateAll().
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func (c *SliceCache[T]) Invalidate(keys ...string) {
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_ = c.Cache.InvalidateAll(keys...)
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}
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// StructCache wraps a structr.Cache{} to simple index caching
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// by name (also to ease update to library version that introduced
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// this). (in the future it may be worth embedding these indexes by
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// name under the main database caches struct which would reduce
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// time required to access cached values).
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type StructCache[StructType any] struct {
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structr.Cache[StructType]
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index map[string]*structr.Index
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}
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// Init initializes the cache with given structr.CacheConfig{}.
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func (c *StructCache[T]) Init(config structr.CacheConfig[T]) {
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c.index = make(map[string]*structr.Index, len(config.Indices))
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c.Cache = structr.Cache[T]{}
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c.Cache.Init(config)
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for _, cfg := range config.Indices {
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c.index[cfg.Fields] = c.Cache.Index(cfg.Fields)
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}
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}
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// GetOne calls structr.Cache{}.GetOne(), using a cached structr.Index{} by 'index' name.
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// Note: this also handles conversion of the untyped (any) keys to structr.Key{} via structr.Index{}.
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func (c *StructCache[T]) GetOne(index string, key ...any) (T, bool) {
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i := c.index[index]
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return c.Cache.GetOne(i, i.Key(key...))
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}
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// Get calls structr.Cache{}.Get(), using a cached structr.Index{} by 'index' name.
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// Note: this also handles conversion of the untyped (any) keys to structr.Key{} via structr.Index{}.
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func (c *StructCache[T]) Get(index string, keys ...[]any) []T {
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i := c.index[index]
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return c.Cache.Get(i, i.Keys(keys...)...)
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}
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// LoadOne calls structr.Cache{}.LoadOne(), using a cached structr.Index{} by 'index' name.
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// Note: this also handles conversion of the untyped (any) keys to structr.Key{} via structr.Index{}.
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func (c *StructCache[T]) LoadOne(index string, load func() (T, error), key ...any) (T, error) {
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i := c.index[index]
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return c.Cache.LoadOne(i, i.Key(key...), load)
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}
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// LoadIDs calls structr.Cache{}.Load(), using a cached structr.Index{} by 'index' name. Note: this also handles
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// conversion of the ID strings to structr.Key{} via structr.Index{}. Strong typing is used for caller convenience.
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//
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// If you need to load multiple cache keys other than by ID strings, please create another convenience wrapper.
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func (c *StructCache[T]) LoadIDs(index string, ids []string, load func([]string) ([]T, error)) ([]T, error) {
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i := c.index[index]
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if i == nil {
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// we only perform this check here as
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// we're going to use the index before
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// passing it to cache in main .Load().
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panic("missing index for cache type")
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}
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// Generate cache keys for ID types.
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keys := make([]structr.Key, len(ids))
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for x, id := range ids {
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keys[x] = i.Key(id)
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}
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// Pass loader callback with wrapper onto main cache load function.
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return c.Cache.Load(i, keys, func(uncached []structr.Key) ([]T, error) {
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uncachedIDs := make([]string, len(uncached))
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for i := range uncached {
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uncachedIDs[i] = uncached[i].Values()[0].(string)
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}
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return load(uncachedIDs)
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})
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}
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// LoadIDs2Part works as LoadIDs, except using a two-part key,
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// where the first part is an ID shared by all the objects,
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// and the second part is a list of per-object IDs.
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func (c *StructCache[T]) LoadIDs2Part(index string, id1 string, id2s []string, load func(string, []string) ([]T, error)) ([]T, error) {
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i := c.index[index]
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if i == nil {
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// we only perform this check here as
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// we're going to use the index before
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// passing it to cache in main .Load().
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panic("missing index for cache type")
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}
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// Generate cache keys for two-part IDs.
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keys := make([]structr.Key, len(id2s))
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for x, id2 := range id2s {
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keys[x] = i.Key(id1, id2)
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}
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// Pass loader callback with wrapper onto main cache load function.
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return c.Cache.Load(i, keys, func(uncached []structr.Key) ([]T, error) {
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uncachedIDs := make([]string, len(uncached))
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for i := range uncached {
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uncachedIDs[i] = uncached[i].Values()[1].(string)
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}
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return load(id1, uncachedIDs)
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})
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}
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// Invalidate calls structr.Cache{}.Invalidate(), using a cached structr.Index{} by 'index' name.
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// Note: this also handles conversion of the untyped (any) keys to structr.Key{} via structr.Index{}.
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func (c *StructCache[T]) Invalidate(index string, key ...any) {
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i := c.index[index]
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c.Cache.Invalidate(i, i.Key(key...))
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}
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// InvalidateIDs calls structr.Cache{}.Invalidate(), using a cached structr.Index{} by 'index' name. Note: this also
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// handles conversion of the ID strings to structr.Key{} via structr.Index{}. Strong typing is used for caller convenience.
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//
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// If you need to invalidate multiple cache keys other than by ID strings, please create another convenience wrapper.
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func (c *StructCache[T]) InvalidateIDs(index string, ids []string) {
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i := c.index[index]
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if i == nil {
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// we only perform this check here as
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// we're going to use the index before
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// passing it to cache in main .Load().
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panic("missing index for cache type")
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}
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// Generate cache keys for ID types.
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keys := make([]structr.Key, len(ids))
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for x, id := range ids {
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keys[x] = i.Key(id)
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}
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// Pass to main invalidate func.
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c.Cache.Invalidate(i, keys...)
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}
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