GoToSocial/internal/media/manager.go
kim 3d3e99ae52
[performance] update storage backend and make use of seek syscall when available (#2924)
* update to use go-storage/ instead of go-store/v2/storage/

* pull in latest version from codeberg

* remove test output 😇

* add code comments

* set the exclusive bit when creating new files in disk config

* bump to actual release version

* bump to v0.1.1 (tis a simple no-logic change)

* update readme

* only use a temporary read seeker when decoding video if required (should only be S3 now)

* use fastcopy library to use memory pooled buffers when calling TempFileSeeker()

* update to use seek call in serveFileRange()
2024-05-22 11:46:24 +02:00

439 lines
11 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package media
import (
"context"
"io"
"time"
"codeberg.org/gruf/go-iotools"
"github.com/superseriousbusiness/gotosocial/internal/gtserror"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/id"
"github.com/superseriousbusiness/gotosocial/internal/log"
"github.com/superseriousbusiness/gotosocial/internal/state"
"github.com/superseriousbusiness/gotosocial/internal/storage"
"github.com/superseriousbusiness/gotosocial/internal/uris"
"github.com/superseriousbusiness/gotosocial/internal/util"
)
var SupportedMIMETypes = []string{
mimeImageJpeg,
mimeImageGif,
mimeImagePng,
mimeImageWebp,
mimeVideoMp4,
}
var SupportedEmojiMIMETypes = []string{
mimeImageGif,
mimeImagePng,
mimeImageWebp,
}
type Manager struct {
state *state.State
}
// NewManager returns a media manager with given state.
func NewManager(state *state.State) *Manager {
return &Manager{state: state}
}
// PreProcessMedia begins the process of decoding
// and storing the given data as an attachment.
// It will return a pointer to a ProcessingMedia
// struct upon which further actions can be performed,
// such as getting the finished media, thumbnail,
// attachment, etc.
//
// - data: a function that the media manager can call
// to return a reader containing the media data.
// - accountID: the account that the media belongs to.
// - ai: optional and can be nil. Any additional information
// about the attachment provided will be put in the database.
//
// Note: unlike ProcessMedia, this will NOT
// queue the media to be asynchronously processed.
func (m *Manager) PreProcessMedia(
data DataFunc,
accountID string,
ai *AdditionalMediaInfo,
) *ProcessingMedia {
// Populate initial fields on the new media,
// leaving out fields with values we don't know
// yet. These will be overwritten as we go.
now := time.Now()
attachment := &gtsmodel.MediaAttachment{
ID: id.NewULID(),
CreatedAt: now,
UpdatedAt: now,
Type: gtsmodel.FileTypeUnknown,
FileMeta: gtsmodel.FileMeta{},
AccountID: accountID,
Processing: gtsmodel.ProcessingStatusReceived,
File: gtsmodel.File{
UpdatedAt: now,
ContentType: "application/octet-stream",
},
Thumbnail: gtsmodel.Thumbnail{UpdatedAt: now},
Avatar: util.Ptr(false),
Header: util.Ptr(false),
Cached: util.Ptr(false),
}
attachment.URL = uris.URIForAttachment(
accountID,
string(TypeAttachment),
string(SizeOriginal),
attachment.ID,
"unknown",
)
attachment.File.Path = uris.StoragePathForAttachment(
accountID,
string(TypeAttachment),
string(SizeOriginal),
attachment.ID,
"unknown",
)
// Check if we were provided additional info
// to add to the attachment, and overwrite
// some of the attachment fields if so.
if ai != nil {
if ai.CreatedAt != nil {
attachment.CreatedAt = *ai.CreatedAt
}
if ai.StatusID != nil {
attachment.StatusID = *ai.StatusID
}
if ai.RemoteURL != nil {
attachment.RemoteURL = *ai.RemoteURL
}
if ai.Description != nil {
attachment.Description = *ai.Description
}
if ai.ScheduledStatusID != nil {
attachment.ScheduledStatusID = *ai.ScheduledStatusID
}
if ai.Blurhash != nil {
attachment.Blurhash = *ai.Blurhash
}
if ai.Avatar != nil {
attachment.Avatar = ai.Avatar
}
if ai.Header != nil {
attachment.Header = ai.Header
}
if ai.FocusX != nil {
attachment.FileMeta.Focus.X = *ai.FocusX
}
if ai.FocusY != nil {
attachment.FileMeta.Focus.Y = *ai.FocusY
}
}
processingMedia := &ProcessingMedia{
media: attachment,
dataFn: data,
mgr: m,
}
return processingMedia
}
// PreProcessMediaRecache refetches, reprocesses,
// and recaches an existing attachment that has
// been uncached via cleaner pruning.
//
// Note: unlike ProcessMedia, this will NOT queue
// the media to be asychronously processed.
func (m *Manager) PreProcessMediaRecache(
ctx context.Context,
data DataFunc,
attachmentID string,
) (*ProcessingMedia, error) {
// Get the existing attachment from database.
attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID)
if err != nil {
return nil, err
}
processingMedia := &ProcessingMedia{
media: attachment,
dataFn: data,
recache: true, // Indicate it's a recache.
mgr: m,
}
return processingMedia, nil
}
// PreProcessEmoji begins the process of decoding and storing
// the given data as an emoji. It will return a pointer to a
// ProcessingEmoji struct upon which further actions can be
// performed, such as getting the finished media, thumbnail,
// attachment, etc.
//
// - data: function that the media manager can call
// to return a reader containing the emoji data.
// - shortcode: the emoji shortcode without the ':'s around it.
// - emojiID: database ID that should be used to store the emoji.
// - uri: ActivityPub URI/ID of the emoji.
// - ai: optional and can be nil. Any additional information
// about the emoji provided will be put in the database.
// - refresh: refetch/refresh the emoji.
//
// Note: unlike ProcessEmoji, this will NOT queue
// the emoji to be asynchronously processed.
func (m *Manager) PreProcessEmoji(
ctx context.Context,
data DataFunc,
shortcode string,
emojiID string,
uri string,
ai *AdditionalEmojiInfo,
refresh bool,
) (*ProcessingEmoji, error) {
var (
newPathID string
emoji *gtsmodel.Emoji
now = time.Now()
)
// Fetch the local instance account for emoji path generation.
instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
if err != nil {
return nil, gtserror.Newf("error fetching instance account: %w", err)
}
if refresh {
// Existing emoji!
emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID)
if err != nil {
err = gtserror.Newf("error fetching emoji to refresh from the db: %w", err)
return nil, err
}
// Since this is a refresh, we will end up with
// new images stored for this emoji, so we should
// use an io.Closer callback to perform clean up
// of the original images from storage.
originalData := data
originalImagePath := emoji.ImagePath
originalImageStaticPath := emoji.ImageStaticPath
data = func(ctx context.Context) (io.ReadCloser, int64, error) {
// Call original data func.
rc, sz, err := originalData(ctx)
if err != nil {
return nil, 0, err
}
// Wrap closer to cleanup old data.
c := iotools.CloserCallback(rc, func() {
if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !storage.IsNotFound(err) {
log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
}
if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !storage.IsNotFound(err) {
log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
}
})
// Return newly wrapped readcloser and size.
return iotools.ReadCloser(rc, c), sz, nil
}
// Reuse existing shortcode and URI -
// these don't change when we refresh.
emoji.Shortcode = shortcode
emoji.URI = uri
// Use a new ID to create a new path
// for the new images, to get around
// needing to do cache invalidation.
newPathID, err = id.NewRandomULID()
if err != nil {
return nil, gtserror.Newf("error generating alternateID for emoji refresh: %s", err)
}
emoji.ImageStaticURL = uris.URIForAttachment(
instanceAcc.ID,
string(TypeEmoji),
string(SizeStatic),
newPathID,
// All static emojis
// are encoded as png.
mimePng,
)
emoji.ImageStaticPath = uris.StoragePathForAttachment(
instanceAcc.ID,
string(TypeEmoji),
string(SizeStatic),
newPathID,
// All static emojis
// are encoded as png.
mimePng,
)
} else {
// New emoji!
imageStaticURL := uris.URIForAttachment(
instanceAcc.ID,
string(TypeEmoji),
string(SizeStatic),
emojiID,
// All static emojis
// are encoded as png.
mimePng,
)
imageStaticPath := uris.StoragePathForAttachment(
instanceAcc.ID,
string(TypeEmoji),
string(SizeStatic),
emojiID,
// All static emojis
// are encoded as png.
mimePng,
)
// Populate initial fields on the new emoji,
// leaving out fields with values we don't know
// yet. These will be overwritten as we go.
emoji = &gtsmodel.Emoji{
ID: emojiID,
CreatedAt: now,
UpdatedAt: now,
Shortcode: shortcode,
ImageStaticURL: imageStaticURL,
ImageStaticPath: imageStaticPath,
ImageStaticContentType: mimeImagePng,
ImageUpdatedAt: now,
Disabled: util.Ptr(false),
URI: uri,
VisibleInPicker: util.Ptr(true),
}
}
// Check if we have additional info to add to the emoji,
// and overwrite some of the emoji fields if so.
if ai != nil {
if ai.CreatedAt != nil {
emoji.CreatedAt = *ai.CreatedAt
}
if ai.Domain != nil {
emoji.Domain = *ai.Domain
}
if ai.ImageRemoteURL != nil {
emoji.ImageRemoteURL = *ai.ImageRemoteURL
}
if ai.ImageStaticRemoteURL != nil {
emoji.ImageStaticRemoteURL = *ai.ImageStaticRemoteURL
}
if ai.Disabled != nil {
emoji.Disabled = ai.Disabled
}
if ai.VisibleInPicker != nil {
emoji.VisibleInPicker = ai.VisibleInPicker
}
if ai.CategoryID != nil {
emoji.CategoryID = *ai.CategoryID
}
}
processingEmoji := &ProcessingEmoji{
emoji: emoji,
existing: refresh,
newPathID: newPathID,
dataFn: data,
mgr: m,
}
return processingEmoji, nil
}
// PreProcessEmojiRecache refetches, reprocesses, and recaches
// an existing emoji that has been uncached via cleaner pruning.
//
// Note: unlike ProcessEmoji, this will NOT queue the emoji to
// be asychronously processed.
func (m *Manager) PreProcessEmojiRecache(
ctx context.Context,
data DataFunc,
emojiID string,
) (*ProcessingEmoji, error) {
// Get the existing emoji from the database.
emoji, err := m.state.DB.GetEmojiByID(ctx, emojiID)
if err != nil {
return nil, err
}
processingEmoji := &ProcessingEmoji{
emoji: emoji,
dataFn: data,
existing: true, // Indicate recache.
mgr: m,
}
return processingEmoji, nil
}
// ProcessEmoji will call PreProcessEmoji, followed
// by queuing the emoji in the emoji worker queue.
func (m *Manager) ProcessEmoji(
ctx context.Context,
data DataFunc,
shortcode string,
id string,
uri string,
ai *AdditionalEmojiInfo,
refresh bool,
) (*ProcessingEmoji, error) {
// Create a new processing emoji object for this emoji request.
emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh)
if err != nil {
return nil, err
}
// Attempt to add emoji item to the worker queue.
m.state.Workers.Media.Queue.Push(emoji.Process)
return emoji, nil
}