371 lines
12 KiB
Go
371 lines
12 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package media
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"time"
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"codeberg.org/gruf/go-iotools"
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"codeberg.org/gruf/go-store/v2/storage"
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"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/id"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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"github.com/superseriousbusiness/gotosocial/internal/uris"
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)
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var SupportedMIMETypes = []string{
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mimeImageJpeg,
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mimeImageGif,
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mimeImagePng,
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mimeImageWebp,
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mimeVideoMp4,
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}
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var SupportedEmojiMIMETypes = []string{
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mimeImageGif,
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mimeImagePng,
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}
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type Manager struct {
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state *state.State
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}
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// NewManager returns a media manager with given state.
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func NewManager(state *state.State) *Manager {
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m := &Manager{state: state}
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return m
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}
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// PreProcessMedia begins the process of decoding and storing the given data as an attachment.
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// It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the media data.
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//
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// accountID should be the account that the media belongs to.
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//
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// ai is optional and can be nil. Any additional information about the attachment provided will be put in the database.
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//
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// Note: unlike ProcessMedia, this will NOT queue the media to be asynchronously processed.
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func (m *Manager) PreProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
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id, err := id.NewRandomULID()
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if err != nil {
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return nil, err
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}
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avatar := false
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header := false
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cached := false
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now := time.Now()
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// populate initial fields on the media attachment -- some of these will be overwritten as we proceed
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attachment := >smodel.MediaAttachment{
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ID: id,
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CreatedAt: now,
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UpdatedAt: now,
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StatusID: "",
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URL: "", // we don't know yet because it depends on the uncalled DataFunc
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RemoteURL: "",
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Type: gtsmodel.FileTypeUnknown, // we don't know yet because it depends on the uncalled DataFunc
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FileMeta: gtsmodel.FileMeta{},
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AccountID: accountID,
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Description: "",
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ScheduledStatusID: "",
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Blurhash: "",
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Processing: gtsmodel.ProcessingStatusReceived,
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File: gtsmodel.File{UpdatedAt: now},
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Thumbnail: gtsmodel.Thumbnail{UpdatedAt: now},
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Avatar: &avatar,
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Header: &header,
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Cached: &cached,
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}
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// check if we have additional info to add to the attachment,
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// and overwrite some of the attachment fields if so
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if ai != nil {
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if ai.CreatedAt != nil {
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attachment.CreatedAt = *ai.CreatedAt
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}
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if ai.StatusID != nil {
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attachment.StatusID = *ai.StatusID
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}
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if ai.RemoteURL != nil {
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attachment.RemoteURL = *ai.RemoteURL
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}
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if ai.Description != nil {
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attachment.Description = *ai.Description
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}
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if ai.ScheduledStatusID != nil {
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attachment.ScheduledStatusID = *ai.ScheduledStatusID
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}
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if ai.Blurhash != nil {
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attachment.Blurhash = *ai.Blurhash
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}
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if ai.Avatar != nil {
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attachment.Avatar = ai.Avatar
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}
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if ai.Header != nil {
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attachment.Header = ai.Header
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}
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if ai.FocusX != nil {
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attachment.FileMeta.Focus.X = *ai.FocusX
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}
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if ai.FocusY != nil {
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attachment.FileMeta.Focus.Y = *ai.FocusY
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}
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}
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processingMedia := &ProcessingMedia{
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media: attachment,
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dataFn: data,
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mgr: m,
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}
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return processingMedia, nil
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}
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// PreProcessMediaRecache refetches, reprocesses, and recaches an existing attachment that has been uncached via cleaner pruning.
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//
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// Note: unlike ProcessMedia, this will NOT queue the media to be asychronously processed.
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func (m *Manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, attachmentID string) (*ProcessingMedia, error) {
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// get the existing attachment from database.
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attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID)
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if err != nil {
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return nil, err
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}
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processingMedia := &ProcessingMedia{
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media: attachment,
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dataFn: data,
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recache: true, // indicate it's a recache
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mgr: m,
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}
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return processingMedia, nil
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}
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// ProcessMedia will call PreProcessMedia, followed by queuing the media to be processing in the media worker queue.
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func (m *Manager) ProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
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// Create a new processing media object for this media request.
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media, err := m.PreProcessMedia(ctx, data, accountID, ai)
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if err != nil {
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return nil, err
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}
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// Attempt to add this media processing item to the worker queue.
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_ = m.state.Workers.Media.MustEnqueueCtx(ctx, media.Process)
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return media, nil
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}
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// PreProcessEmoji begins the process of decoding and storing the given data as an emoji.
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// It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting
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// the finished media, thumbnail, attachment, etc.
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//
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// data should be a function that the media manager can call to return a reader containing the emoji data.
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//
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// shortcode should be the emoji shortcode without the ':'s around it.
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//
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// id is the database ID that should be used to store the emoji.
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//
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// uri is the ActivityPub URI/ID of the emoji.
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//
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// ai is optional and can be nil. Any additional information about the emoji provided will be put in the database.
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//
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// Note: unlike ProcessEmoji, this will NOT queue the emoji to be asynchronously processed.
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func (m *Manager) PreProcessEmoji(ctx context.Context, data DataFunc, shortcode string, emojiID string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
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var (
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newPathID string
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emoji *gtsmodel.Emoji
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now = time.Now()
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)
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// Fetch the local instance account for emoji path generation.
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instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
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if err != nil {
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return nil, gtserror.Newf("error fetching instance account: %w", err)
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}
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if refresh {
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// Look for existing emoji by given ID.
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emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID)
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if err != nil {
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return nil, gtserror.Newf("error fetching emoji to refresh from the db: %s", err)
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}
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// if this is a refresh, we will end up with new images
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// stored for this emoji, so we can use an io.Closer callback
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// to perform clean up of the old images from storage
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originalData := data
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originalImagePath := emoji.ImagePath
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originalImageStaticPath := emoji.ImageStaticPath
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data = func(ctx context.Context) (io.ReadCloser, int64, error) {
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// Call original data func.
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rc, sz, err := originalData(ctx)
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if err != nil {
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return nil, 0, err
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}
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// Wrap closer to cleanup old data.
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c := iotools.CloserCallback(rc, func() {
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if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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}
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if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) {
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log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
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}
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})
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// Return newly wrapped readcloser and size.
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return iotools.ReadCloser(rc, c), sz, nil
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}
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newPathID, err = id.NewRandomULID()
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if err != nil {
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return nil, gtserror.Newf("error generating alternateID for emoji refresh: %s", err)
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}
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// store + serve static image at new path ID
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emoji.ImageStaticURL = uris.GenerateURIForAttachment(instanceAcc.ID, string(TypeEmoji), string(SizeStatic), newPathID, mimePng)
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emoji.ImageStaticPath = fmt.Sprintf("%s/%s/%s/%s.%s", instanceAcc.ID, TypeEmoji, SizeStatic, newPathID, mimePng)
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emoji.Shortcode = shortcode
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emoji.URI = uri
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} else {
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disabled := false
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visibleInPicker := true
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// populate initial fields on the emoji -- some of these will be overwritten as we proceed
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emoji = >smodel.Emoji{
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ID: emojiID,
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CreatedAt: now,
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Shortcode: shortcode,
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Domain: "", // assume our own domain unless told otherwise
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ImageRemoteURL: "",
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ImageStaticRemoteURL: "",
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ImageURL: "", // we don't know yet
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ImageStaticURL: uris.GenerateURIForAttachment(instanceAcc.ID, string(TypeEmoji), string(SizeStatic), emojiID, mimePng), // all static emojis are encoded as png
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ImagePath: "", // we don't know yet
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ImageStaticPath: fmt.Sprintf("%s/%s/%s/%s.%s", instanceAcc.ID, TypeEmoji, SizeStatic, emojiID, mimePng), // all static emojis are encoded as png
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ImageContentType: "", // we don't know yet
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ImageStaticContentType: mimeImagePng, // all static emojis are encoded as png
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ImageFileSize: 0,
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ImageStaticFileSize: 0,
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Disabled: &disabled,
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URI: uri,
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VisibleInPicker: &visibleInPicker,
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CategoryID: "",
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}
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}
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emoji.ImageUpdatedAt = now
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emoji.UpdatedAt = now
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// check if we have additional info to add to the emoji,
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// and overwrite some of the emoji fields if so
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if ai != nil {
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if ai.CreatedAt != nil {
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emoji.CreatedAt = *ai.CreatedAt
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}
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if ai.Domain != nil {
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emoji.Domain = *ai.Domain
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}
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if ai.ImageRemoteURL != nil {
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emoji.ImageRemoteURL = *ai.ImageRemoteURL
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}
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if ai.ImageStaticRemoteURL != nil {
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emoji.ImageStaticRemoteURL = *ai.ImageStaticRemoteURL
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}
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if ai.Disabled != nil {
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emoji.Disabled = ai.Disabled
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}
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if ai.VisibleInPicker != nil {
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emoji.VisibleInPicker = ai.VisibleInPicker
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}
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if ai.CategoryID != nil {
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emoji.CategoryID = *ai.CategoryID
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}
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}
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processingEmoji := &ProcessingEmoji{
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emoji: emoji,
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existing: refresh,
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newPathID: newPathID,
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dataFn: data,
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mgr: m,
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}
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return processingEmoji, nil
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}
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// PreProcessEmojiRecache refetches, reprocesses, and recaches an existing emoji that has been uncached via cleaner pruning.
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//
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// Note: unlike ProcessEmoji, this will NOT queue the emoji to be asychronously processed.
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func (m *Manager) PreProcessEmojiRecache(ctx context.Context, data DataFunc, emojiID string) (*ProcessingEmoji, error) {
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// get the existing emoji from the database.
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emoji, err := m.state.DB.GetEmojiByID(ctx, emojiID)
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if err != nil {
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return nil, err
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}
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processingEmoji := &ProcessingEmoji{
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emoji: emoji,
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dataFn: data,
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existing: true, // inidcate recache
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mgr: m,
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}
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return processingEmoji, nil
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}
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// ProcessEmoji will call PreProcessEmoji, followed by queuing the emoji to be processing in the emoji worker queue.
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func (m *Manager) ProcessEmoji(ctx context.Context, data DataFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
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// Create a new processing emoji object for this emoji request.
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emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh)
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if err != nil {
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return nil, err
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}
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// Attempt to add this emoji processing item to the worker queue.
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_ = m.state.Workers.Media.MustEnqueueCtx(ctx, emoji.Process)
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return emoji, nil
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}
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