GoToSocial/internal/media/manager.go

381 lines
9.7 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package media
import (
"context"
"io"
"time"
"codeberg.org/gruf/go-iotools"
"github.com/superseriousbusiness/gotosocial/internal/gtserror"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/id"
"github.com/superseriousbusiness/gotosocial/internal/log"
"github.com/superseriousbusiness/gotosocial/internal/state"
"github.com/superseriousbusiness/gotosocial/internal/storage"
"github.com/superseriousbusiness/gotosocial/internal/uris"
"github.com/superseriousbusiness/gotosocial/internal/util"
)
var SupportedMIMETypes = []string{
"image/jpeg", // .jpeg
"image/gif", // .gif
"image/webp", // .webp
"audio/mp2", // .mp2
"audio/mp3", // .mp3
"video/x-msvideo", // .avi
// png types
"image/png", // .png
"image/apng", // .apng
// ogg types
"audio/ogg", // .ogg
"video/ogg", // .ogv
// mpeg4 types
"audio/x-m4a", // .m4a
"video/mp4", // .mp4
"video/quicktime", // .mov
// asf types
"audio/x-ms-wma", // .wma
"video/x-ms-wmv", // .wmv
// matroska types
"video/webm", // .webm
"audio/x-matroska", // .mka
"video/x-matroska", // .mkv
}
var SupportedEmojiMIMETypes = []string{
"image/jpeg", // .jpeg
"image/gif", // .gif
"image/webp", // .webp
// png types
"image/png", // .png
"image/apng", // .apng
}
type Manager struct {
state *state.State
}
// NewManager returns a media manager with given state.
func NewManager(state *state.State) *Manager {
return &Manager{state: state}
}
// CreateMedia creates a new media attachment entry
// in the database for given owning account ID and
// extra information, and prepares a new processing
// media entry to dereference it using the given
// data function, decode the media and finish filling
// out remaining media fields (e.g. type, path, etc).
func (m *Manager) CreateMedia(
ctx context.Context,
accountID string,
data DataFunc,
info AdditionalMediaInfo,
) (
*ProcessingMedia,
error,
) {
now := time.Now()
// Populate initial fields on the new media,
// leaving out fields with values we don't know
// yet. These will be overwritten as we go.
attachment := &gtsmodel.MediaAttachment{
ID: id.NewULID(),
AccountID: accountID,
Type: gtsmodel.FileTypeUnknown,
Processing: gtsmodel.ProcessingStatusReceived,
Avatar: util.Ptr(false),
Header: util.Ptr(false),
Cached: util.Ptr(false),
CreatedAt: now,
UpdatedAt: now,
}
// Check if we were provided additional info
// to add to the attachment, and overwrite
// some of the attachment fields if so.
if info.CreatedAt != nil {
attachment.CreatedAt = *info.CreatedAt
}
if info.StatusID != nil {
attachment.StatusID = *info.StatusID
}
if info.RemoteURL != nil {
attachment.RemoteURL = *info.RemoteURL
}
if info.Description != nil {
attachment.Description = *info.Description
}
if info.ScheduledStatusID != nil {
attachment.ScheduledStatusID = *info.ScheduledStatusID
}
if info.Blurhash != nil {
attachment.Blurhash = *info.Blurhash
}
if info.Avatar != nil {
attachment.Avatar = info.Avatar
}
if info.Header != nil {
attachment.Header = info.Header
}
if info.FocusX != nil {
attachment.FileMeta.Focus.X = *info.FocusX
}
if info.FocusY != nil {
attachment.FileMeta.Focus.Y = *info.FocusY
}
// Store attachment in database in initial form.
err := m.state.DB.PutAttachment(ctx, attachment)
if err != nil {
return nil, err
}
// Pass prepared media as ready to be cached.
return m.RecacheMedia(attachment, data), nil
}
// RecacheMedia wraps a media model (assumed already
// inserted in the database!) with given data function
// to perform a blocking dereference / decode operation
// from the data stream returned.
func (m *Manager) RecacheMedia(
media *gtsmodel.MediaAttachment,
data DataFunc,
) *ProcessingMedia {
return &ProcessingMedia{
media: media,
dataFn: data,
mgr: m,
}
}
// CreateEmoji creates a new emoji entry in the
// database for given shortcode, domain and extra
// information, and prepares a new processing emoji
// entry to dereference it using the given data
// function, decode the media and finish filling
// out remaining fields (e.g. type, path, etc).
func (m *Manager) CreateEmoji(
ctx context.Context,
shortcode string,
domain string,
data DataFunc,
info AdditionalEmojiInfo,
) (
*ProcessingEmoji,
error,
) {
now := time.Now()
// Generate new ID.
id := id.NewULID()
if domain == "" && info.URI == nil {
// Generate URI for local emoji.
uri := uris.URIForEmoji(id)
info.URI = &uri
}
// Populate initial fields on the new emoji,
// leaving out fields with values we don't know
// yet. These will be overwritten as we go.
emoji := &gtsmodel.Emoji{
ID: id,
Shortcode: shortcode,
Domain: domain,
Disabled: util.Ptr(false),
VisibleInPicker: util.Ptr(true),
CreatedAt: now,
UpdatedAt: now,
}
// Finally, create new emoji.
return m.createEmoji(ctx,
m.state.DB.PutEmoji,
data,
emoji,
info,
)
}
// RefreshEmoji will prepare a recache operation
// for the given emoji, updating it with extra
// information, and in particular using new storage
// paths for the dereferenced media files to skirt
// around browser caching of the old files.
func (m *Manager) RefreshEmoji(
ctx context.Context,
emoji *gtsmodel.Emoji,
data DataFunc,
info AdditionalEmojiInfo,
) (
*ProcessingEmoji,
error,
) {
// Create references to old emoji image
// paths before they get updated with new
// path ID. These are required for later
// deleting the old image files on refresh.
shortcodeDomain := emoji.ShortcodeDomain()
oldStaticPath := emoji.ImageStaticPath
oldPath := emoji.ImagePath
// Since this is a refresh we will end up storing new images at new
// paths, so we should wrap closer to delete old paths at completion.
wrapped := func(ctx context.Context) (io.ReadCloser, error) {
// Call original func.
rc, err := data(ctx)
if err != nil {
return nil, err
}
// Cast as separated reader / closer types.
rct, ok := rc.(*iotools.ReadCloserType)
if !ok {
// Allocate new read closer type.
rct = new(iotools.ReadCloserType)
rct.Reader = rc
rct.Closer = rc
}
// Wrap underlying io.Closer type to cleanup old data.
rct.Closer = iotools.CloserCallback(rct.Closer, func() {
// Remove any *old* emoji image file path now stream is closed.
if err := m.state.Storage.Delete(ctx, oldPath); err != nil &&
!storage.IsNotFound(err) {
log.Errorf(ctx, "error deleting old emoji %s from storage: %v", shortcodeDomain, err)
}
// Remove any *old* emoji static image file path now stream is closed.
if err := m.state.Storage.Delete(ctx, oldStaticPath); err != nil &&
!storage.IsNotFound(err) {
log.Errorf(ctx, "error deleting old static emoji %s from storage: %v", shortcodeDomain, err)
}
})
return rct, nil
}
// Finally, create new emoji in database.
processingEmoji, err := m.createEmoji(ctx,
func(ctx context.Context, emoji *gtsmodel.Emoji) error {
return m.state.DB.UpdateEmoji(ctx, emoji)
},
wrapped,
emoji,
info,
)
if err != nil {
return nil, err
}
// Generate a new path ID to use instead.
processingEmoji.newPathID = id.NewULID()
return processingEmoji, nil
}
func (m *Manager) createEmoji(
ctx context.Context,
putDB func(context.Context, *gtsmodel.Emoji) error,
data DataFunc,
emoji *gtsmodel.Emoji,
info AdditionalEmojiInfo,
) (
*ProcessingEmoji,
error,
) {
// Fetch the local instance account for emoji path generation.
instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
if err != nil {
return nil, gtserror.Newf("error fetching instance account: %w", err)
}
// Check if we have additional info to add to the emoji,
// and overwrite some of the emoji fields if so.
if info.URI != nil {
emoji.URI = *info.URI
}
if info.CreatedAt != nil {
emoji.CreatedAt = *info.CreatedAt
}
if info.Domain != nil {
emoji.Domain = *info.Domain
}
if info.ImageRemoteURL != nil {
emoji.ImageRemoteURL = *info.ImageRemoteURL
}
if info.ImageStaticRemoteURL != nil {
emoji.ImageStaticRemoteURL = *info.ImageStaticRemoteURL
}
if info.Disabled != nil {
emoji.Disabled = info.Disabled
}
if info.VisibleInPicker != nil {
emoji.VisibleInPicker = info.VisibleInPicker
}
if info.CategoryID != nil {
emoji.CategoryID = *info.CategoryID
}
// Store emoji in database in initial form.
if err := putDB(ctx, emoji); err != nil {
return nil, err
}
// Return wrapped emoji for later processing.
processingEmoji := &ProcessingEmoji{
instAccID: instanceAcc.ID,
emoji: emoji,
dataFn: data,
mgr: m,
}
return processingEmoji, nil
}
// RecacheEmoji wraps an emoji model (assumed already
// inserted in the database!) with given data function
// to perform a blocking dereference / decode operation
// from the data stream returned.
func (m *Manager) RecacheEmoji(
emoji *gtsmodel.Emoji,
data DataFunc,
) *ProcessingEmoji {
return &ProcessingEmoji{
emoji: emoji,
dataFn: data,
mgr: m,
}
}