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21bb324156
* start updating media manager interface ready for storing attachments / emoji right away * store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load() * remove now unused media workers * fix tests and issues * fix another test! * fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues * fix more tests * fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis * whoops, rebase issue * remove kim's whacky experiments * do some reshuffling, ensure emoji uri gets set * ensure marked as not cached on cleanup * tweaks to media / emoji processing to handle context canceled better * ensure newly fetched emojis actually get set in returned slice * use different varnames to be a bit more obvious * move emoji refresh rate limiting to dereferencer * add exported dereferencer functions for remote media, use these for recaching in processor * add check for nil attachment in updateAttachment() * remove unused emoji and media fields + columns * see previous commit * fix old migrations expecting image_updated_at to exists (from copies of old models) * remove freshness checking code (seems to be broken...) * fix error arg causing nil ptr exception * finish documentating functions with comments, slight tweaks to media / emoji deref error logic * remove some extra unneeded boolean checking * finish writing documentation (code comments) for exported media manager methods * undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot * move doesColumnExist() to util.go in migrations package
A note on when we should set data structures linked to objects in the database to use the
bun nullzero
tag -- this should only be done if the member type is a pointer, or if the
this primitive type is literally invalid with an empty value (e.g. media IDs which when
empty signifies a null database value, compared to say an account note which when empty
could mean either an empty note OR null database value).
Obviously it is a little more complex than this in practice, but keep it in mind!