GoToSocial/internal/federation/dereferencing/emoji.go
kim 21bb324156
[chore] media and emoji refactoring (#3000)
* start updating media manager interface ready for storing attachments / emoji right away

* store emoji and media as uncached immediately, then (re-)cache on Processing{}.Load()

* remove now unused media workers

* fix tests and issues

* fix another test!

* fix emoji activitypub uri setting behaviour, fix remainder of test compilation issues

* fix more tests

* fix (most of) remaining tests, add debouncing to repeatedly failing media / emojis

* whoops, rebase issue

* remove kim's whacky experiments

* do some reshuffling, ensure emoji uri gets set

* ensure marked as not cached on cleanup

* tweaks to media / emoji processing to handle context canceled better

* ensure newly fetched emojis actually get set in returned slice

* use different varnames to be a bit more obvious

* move emoji refresh rate limiting to dereferencer

* add exported dereferencer functions for remote media, use these for recaching in processor

* add check for nil attachment in updateAttachment()

* remove unused emoji and media fields + columns

* see previous commit

* fix old migrations expecting image_updated_at to exists (from copies of old models)

* remove freshness checking code (seems to be broken...)

* fix error arg causing nil ptr exception

* finish documentating functions with comments, slight tweaks to media / emoji deref error logic

* remove some extra unneeded boolean checking

* finish writing documentation (code comments) for exported media manager methods

* undo changes to migration snapshot gtsmodels, updated failing migration to have its own snapshot

* move doesColumnExist() to util.go in migrations package
2024-06-26 16:01:16 +01:00

332 lines
9.0 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package dereferencing
import (
"context"
"errors"
"io"
"net/url"
"github.com/superseriousbusiness/gotosocial/internal/db"
"github.com/superseriousbusiness/gotosocial/internal/gtserror"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/log"
"github.com/superseriousbusiness/gotosocial/internal/media"
"github.com/superseriousbusiness/gotosocial/internal/util"
)
// GetEmoji fetches the emoji with given shortcode,
// domain and remote URL to dereference it by. This
// handles the case of existing emojis by passing them
// to RefreshEmoji(), which in the case of a local
// emoji will be a no-op. If the emoji does not yet
// exist it will be newly inserted into the database
// followed by dereferencing the actual media file.
//
// Please note that even if an error is returned,
// an emoji model may still be returned if the error
// was only encountered during actual dereferencing.
// In this case, it will act as a placeholder.
func (d *Dereferencer) GetEmoji(
ctx context.Context,
shortcode string,
domain string,
remoteURL string,
info media.AdditionalEmojiInfo,
refresh bool,
) (
*gtsmodel.Emoji,
error,
) {
// Look for an existing emoji with shortcode domain.
emoji, err := d.state.DB.GetEmojiByShortcodeDomain(ctx,
shortcode,
domain,
)
if err != nil && !errors.Is(err, db.ErrNoEntries) {
return nil, gtserror.Newf("error fetching emoji from db: %w", err)
}
if emoji != nil {
// This was an existing emoji, pass to refresh func.
return d.RefreshEmoji(ctx, emoji, info, refresh)
}
if domain == "" {
// failed local lookup, will be db.ErrNoEntries.
return nil, gtserror.SetUnretrievable(err)
}
// Generate shortcode domain for locks + logging.
shortcodeDomain := shortcode + "@" + domain
// Ensure we have a valid remote URL.
url, err := url.Parse(remoteURL)
if err != nil {
err := gtserror.Newf("invalid image remote url %s for emoji %s: %w", remoteURL, shortcodeDomain, err)
return nil, err
}
// Acquire new instance account transport for emoji dereferencing.
tsport, err := d.transportController.NewTransportForUsername(ctx, "")
if err != nil {
err := gtserror.Newf("error getting instance transport: %w", err)
return nil, err
}
// Prepare data function to dereference remote emoji media.
data := func(context.Context) (io.ReadCloser, int64, error) {
return tsport.DereferenceMedia(ctx, url)
}
// Pass along for safe processing.
return d.processEmojiSafely(ctx,
shortcodeDomain,
func() (*media.ProcessingEmoji, error) {
return d.mediaManager.CreateEmoji(ctx,
shortcode,
domain,
data,
info,
)
},
)
}
// RefreshEmoji ensures that the given emoji is
// up-to-date, both in terms of being cached in
// in local instance storage, and compared to extra
// information provided in media.AdditionEmojiInfo{}.
// (note that is a no-op to pass in a local emoji).
//
// Please note that even if an error is returned,
// an emoji model may still be returned if the error
// was only encountered during actual dereferencing.
// In this case, it will act as a placeholder.
func (d *Dereferencer) RefreshEmoji(
ctx context.Context,
emoji *gtsmodel.Emoji,
info media.AdditionalEmojiInfo,
force bool,
) (
*gtsmodel.Emoji,
error,
) {
// Can't refresh local.
if emoji.IsLocal() {
return emoji, nil
}
// Check emoji is up-to-date
// with provided extra info.
switch {
case info.URI != nil &&
*info.URI != emoji.URI:
force = true
case info.ImageRemoteURL != nil &&
*info.ImageRemoteURL != emoji.ImageRemoteURL:
force = true
case info.ImageStaticRemoteURL != nil &&
*info.ImageStaticRemoteURL != emoji.ImageStaticRemoteURL:
force = true
}
// Check if needs updating.
if !force && *emoji.Cached {
return emoji, nil
}
// TODO: more finegrained freshness checks.
// Generate shortcode domain for locks + logging.
shortcodeDomain := emoji.Shortcode + "@" + emoji.Domain
// Ensure we have a valid image remote URL.
url, err := url.Parse(emoji.ImageRemoteURL)
if err != nil {
err := gtserror.Newf("invalid image remote url %s for emoji %s: %w", emoji.ImageRemoteURL, shortcodeDomain, err)
return nil, err
}
// Acquire new instance account transport for emoji dereferencing.
tsport, err := d.transportController.NewTransportForUsername(ctx, "")
if err != nil {
err := gtserror.Newf("error getting instance transport: %w", err)
return nil, err
}
// Prepare data function to dereference remote emoji media.
data := func(context.Context) (io.ReadCloser, int64, error) {
return tsport.DereferenceMedia(ctx, url)
}
// Pass along for safe processing.
return d.processEmojiSafely(ctx,
shortcodeDomain,
func() (*media.ProcessingEmoji, error) {
return d.mediaManager.RefreshEmoji(ctx,
emoji,
data,
info,
)
},
)
}
// processingEmojiSafely provides concurrency-safe processing of
// an emoji with given shortcode+domain. if a copy of the emoji is
// not already being processed, the given 'process' callback will
// be used to generate new *media.ProcessingEmoji{} instance.
func (d *Dereferencer) processEmojiSafely(
ctx context.Context,
shortcodeDomain string,
process func() (*media.ProcessingEmoji, error),
) (
emoji *gtsmodel.Emoji,
err error,
) {
// Acquire map lock.
d.derefEmojisMu.Lock()
// Ensure unlock only done once.
unlock := d.derefEmojisMu.Unlock
unlock = util.DoOnce(unlock)
defer unlock()
// Look for an existing dereference in progress.
processing, ok := d.derefEmojis[shortcodeDomain]
if !ok {
// Start new processing emoji.
processing, err = process()
if err != nil {
return nil, err
}
}
// Unlock map.
unlock()
// Perform emoji load operation.
emoji, err = processing.Load(ctx)
if err != nil {
err = gtserror.Newf("error loading emoji %s: %w", shortcodeDomain, err)
// TODO: in time we should return checkable flags by gtserror.Is___()
// which can determine if loading error should allow remaining placeholder.
}
// Return a COPY of emoji.
emoji2 := new(gtsmodel.Emoji)
*emoji2 = *emoji
return emoji2, err
}
func (d *Dereferencer) fetchEmojis(
ctx context.Context,
existing []*gtsmodel.Emoji,
emojis []*gtsmodel.Emoji, // newly dereferenced
) (
[]*gtsmodel.Emoji,
bool, // any changes?
error,
) {
// Track any changes.
changed := false
for i, placeholder := range emojis {
// Look for an existing emoji with shortcode + domain.
existing, ok := getEmojiByShortcodeDomain(existing,
placeholder.Shortcode,
placeholder.Domain,
)
if ok && existing.ID != "" {
// Check for any emoji changes that
// indicate we should force a refresh.
force := emojiChanged(existing, placeholder)
// Ensure that the existing emoji model is up-to-date and cached.
existing, err := d.RefreshEmoji(ctx, existing, media.AdditionalEmojiInfo{
// Set latest values from placeholder.
URI: &placeholder.URI,
ImageRemoteURL: &placeholder.ImageRemoteURL,
ImageStaticRemoteURL: &placeholder.ImageStaticRemoteURL,
}, force)
if err != nil {
log.Errorf(ctx, "error refreshing emoji: %v", err)
// specifically do NOT continue here,
// we already have a model, we don't
// want to drop it from the slice, just
// log that an update for it failed.
}
// Set existing emoji.
emojis[i] = existing
continue
}
// Emojis changed!
changed = true
// Fetch this newly added emoji,
// this function handles the case
// of existing cached emojis and
// new ones requiring dereference.
emoji, err := d.GetEmoji(ctx,
placeholder.Shortcode,
placeholder.Domain,
placeholder.ImageRemoteURL,
media.AdditionalEmojiInfo{
URI: &placeholder.URI,
ImageRemoteURL: &placeholder.ImageRemoteURL,
ImageStaticRemoteURL: &placeholder.ImageStaticRemoteURL,
},
false,
)
if err != nil {
if emoji == nil {
log.Errorf(ctx, "error loading emoji %s: %v", placeholder.ImageRemoteURL, err)
continue
}
// non-fatal error occurred during loading, still use it.
log.Warnf(ctx, "partially loaded emoji: %v", err)
}
// Set updated emoji.
emojis[i] = emoji
}
for i := 0; i < len(emojis); {
if emojis[i].ID == "" {
// Remove failed emoji populations.
copy(emojis[i:], emojis[i+1:])
emojis = emojis[:len(emojis)-1]
continue
}
i++
}
return emojis, changed, nil
}