GoToSocial/internal/gtsmodel/status.go
Daenney c1375ca5c1
[chore] Remove go-playground/validator (#2069)
* [chore] Remove go-playground/validator

It turns out we're not actually using the validator code. This is a
remnant from when we intended to use it, but the presence of it and its
struct tags creates the illusion we're validating a lot of things we're
not. It resulted in some confusion when we were trying to figure out
language valdiation.

Remove all this code, so that only the validation functions from the
validate package we actually use remain. I'm not touching the struct
tags in the migrations in order to avoid things potentially thinking
migrations need to be re-run.

* [chore] Bring back a struct tag on api

The validate on internal/api is Gin doing form validation, not the
validator from go-playground/validator.
2023-08-06 12:22:40 +02:00

286 lines
13 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import (
"time"
"github.com/superseriousbusiness/gotosocial/internal/log"
)
// Status represents a user-created 'post' or 'status' in the database, either remote or local
type Status struct {
ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
FetchedAt time.Time `bun:"type:timestamptz,nullzero"` // when was item (remote) last fetched.
PinnedAt time.Time `bun:"type:timestamptz,nullzero"` // Status was pinned by owning account at this time.
URI string `bun:",unique,nullzero,notnull"` // activitypub URI of this status
URL string `bun:",nullzero"` // web url for viewing this status
Content string `bun:""` // content of this status; likely html-formatted but not guaranteed
AttachmentIDs []string `bun:"attachments,array"` // Database IDs of any media attachments associated with this status
Attachments []*MediaAttachment `bun:"attached_media,rel:has-many"` // Attachments corresponding to attachmentIDs
TagIDs []string `bun:"tags,array"` // Database IDs of any tags used in this status
Tags []*Tag `bun:"attached_tags,m2m:status_to_tags"` // Tags corresponding to tagIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
MentionIDs []string `bun:"mentions,array"` // Database IDs of any mentions in this status
Mentions []*Mention `bun:"attached_mentions,rel:has-many"` // Mentions corresponding to mentionIDs
EmojiIDs []string `bun:"emojis,array"` // Database IDs of any emojis used in this status
Emojis []*Emoji `bun:"attached_emojis,m2m:status_to_emojis"` // Emojis corresponding to emojiIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
Local *bool `bun:",nullzero,notnull,default:false"` // is this status from a local account?
AccountID string `bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
Account *Account `bun:"rel:belongs-to"` // account corresponding to accountID
AccountURI string `bun:",nullzero,notnull"` // activitypub uri of the owner of this status
InReplyToID string `bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
InReplyToURI string `bun:",nullzero"` // activitypub uri of the status this status is a reply to
InReplyToAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
InReplyTo *Status `bun:"-"` // status corresponding to inReplyToID
InReplyToAccount *Account `bun:"rel:belongs-to"` // account corresponding to inReplyToAccountID
BoostOfID string `bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
BoostOfAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
BoostOf *Status `bun:"-"` // status that corresponds to boostOfID
BoostOfAccount *Account `bun:"rel:belongs-to"` // account that corresponds to boostOfAccountID
ContentWarning string `bun:",nullzero"` // cw string for this status
Visibility Visibility `bun:",nullzero,notnull"` // visibility entry for this status
Sensitive *bool `bun:",nullzero,notnull,default:false"` // mark the status as sensitive?
Language string `bun:",nullzero"` // what language is this status written in?
CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
CreatedWithApplication *Application `bun:"rel:belongs-to"` // application corresponding to createdWithApplicationID
ActivityStreamsType string `bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
Text string `bun:""` // Original text of the status without formatting
Federated *bool `bun:",notnull"` // This status will be federated beyond the local timeline(s)
Boostable *bool `bun:",notnull"` // This status can be boosted/reblogged
Replyable *bool `bun:",notnull"` // This status can be replied to
Likeable *bool `bun:",notnull"` // This status can be liked/faved
}
// GetID implements timeline.Timelineable{}.
func (s *Status) GetID() string {
return s.ID
}
// GetAccountID implements timeline.Timelineable{}.
func (s *Status) GetAccountID() string {
return s.AccountID
}
// GetBoostID implements timeline.Timelineable{}.
func (s *Status) GetBoostOfID() string {
return s.BoostOfID
}
// GetBoostOfAccountID implements timeline.Timelineable{}.
func (s *Status) GetBoostOfAccountID() string {
return s.BoostOfAccountID
}
func (s *Status) GetAttachmentByID(id string) (*MediaAttachment, bool) {
for _, media := range s.Attachments {
if media == nil {
log.Warnf(nil, "nil attachment in slice for status %s", s.URI)
continue
}
if media.ID == id {
return media, true
}
}
return nil, false
}
func (s *Status) GetAttachmentByRemoteURL(url string) (*MediaAttachment, bool) {
for _, media := range s.Attachments {
if media == nil {
log.Warnf(nil, "nil attachment in slice for status %s", s.URI)
continue
}
if media.RemoteURL == url {
return media, true
}
}
return nil, false
}
// AttachmentsPopulated returns whether media attachments are populated according to current AttachmentIDs.
func (s *Status) AttachmentsPopulated() bool {
if len(s.AttachmentIDs) != len(s.Attachments) {
// this is the quickest indicator.
return false
}
for _, id := range s.AttachmentIDs {
if _, ok := s.GetAttachmentByID(id); !ok {
return false
}
}
return true
}
// TagsPopulated returns whether tags are populated according to current TagIDs.
func (s *Status) TagsPopulated() bool {
if len(s.TagIDs) != len(s.Tags) {
// this is the quickest indicator.
return false
}
// Tags must be in same order.
for i, id := range s.TagIDs {
if s.Tags[i] == nil {
log.Warnf(nil, "nil tag in slice for status %s", s.URI)
continue
}
if s.Tags[i].ID != id {
return false
}
}
return true
}
func (s *Status) GetMentionByID(id string) (*Mention, bool) {
for _, mention := range s.Mentions {
if mention == nil {
log.Warnf(nil, "nil mention in slice for status %s", s.URI)
continue
}
if mention.ID == id {
return mention, true
}
}
return nil, false
}
func (s *Status) GetMentionByTargetURI(uri string) (*Mention, bool) {
for _, mention := range s.Mentions {
if mention == nil {
log.Warnf(nil, "nil mention in slice for status %s", s.URI)
continue
}
if mention.TargetAccountURI == uri {
return mention, true
}
}
return nil, false
}
// MentionsPopulated returns whether mentions are populated according to current MentionIDs.
func (s *Status) MentionsPopulated() bool {
if len(s.MentionIDs) != len(s.Mentions) {
// this is the quickest indicator.
return false
}
for _, id := range s.MentionIDs {
if _, ok := s.GetMentionByID(id); !ok {
return false
}
}
return true
}
// EmojisPopulated returns whether emojis are populated according to current EmojiIDs.
func (s *Status) EmojisPopulated() bool {
if len(s.EmojiIDs) != len(s.Emojis) {
// this is the quickest indicator.
return false
}
// Emojis must be in same order.
for i, id := range s.EmojiIDs {
if s.Emojis[i] == nil {
log.Warnf(nil, "nil emoji in slice for status %s", s.URI)
continue
}
if s.Emojis[i].ID != id {
return false
}
}
return true
}
// EmojissUpToDate returns whether status emoji attachments of receiving status are up-to-date
// according to emoji attachments of the passed status, by comparing their emoji URIs. We don't
// use IDs as this is used to determine whether there are new emojis to fetch.
func (s *Status) EmojisUpToDate(other *Status) bool {
if len(s.Emojis) != len(other.Emojis) {
// this is the quickest indicator.
return false
}
// Emojis must be in same order.
for i := range s.Emojis {
if s.Emojis[i] == nil {
log.Warnf(nil, "nil emoji in slice for status %s", s.URI)
return false
}
if other.Emojis[i] == nil {
log.Warnf(nil, "nil emoji in slice for status %s", other.URI)
return false
}
if s.Emojis[i].URI != other.Emojis[i].URI {
// Emoji URI has changed, not up-to-date!
return false
}
}
return true
}
// MentionsAccount returns whether status mentions the given account ID.
func (s *Status) MentionsAccount(id string) bool {
for _, mention := range s.Mentions {
if mention.TargetAccountID == id {
return true
}
}
return false
}
// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
type StatusToTag struct {
StatusID string `bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Status *Status `bun:"rel:belongs-to"`
TagID string `bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Tag *Tag `bun:"rel:belongs-to"`
}
// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
type StatusToEmoji struct {
StatusID string `bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Status *Status `bun:"rel:belongs-to"`
EmojiID string `bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Emoji *Emoji `bun:"rel:belongs-to"`
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityFollowersOnly Visibility = "followers_only"
// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
)