// GoToSocial // Copyright (C) GoToSocial Authors admin@gotosocial.org // SPDX-License-Identifier: AGPL-3.0-or-later // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . package queue import ( "context" "sync" "unsafe" "codeberg.org/gruf/go-list" "codeberg.org/gruf/go-mempool" ) // SimpleQueue provides a simple concurrency safe // queue using generics and a memory pool of list // elements to reduce overall memory usage. type SimpleQueue[T any] struct { l list.List[T] p mempool.UnsafePool w chan struct{} m sync.Mutex } // Push will push given value to the queue. func (q *SimpleQueue[T]) Push(value T) { q.m.Lock() // Wrap in element. elem := q.acquire() elem.Value = value // Push new elem to queue. q.l.PushElemFront(elem) if q.w != nil { // Notify any goroutines // blocking on q.Wait(), // or on PopCtx(...). close(q.w) q.w = nil } q.m.Unlock() } // Pop will attempt to pop value from the queue. func (q *SimpleQueue[T]) Pop() (value T, ok bool) { q.m.Lock() // Check for a tail (i.e. not empty). if ok = (q.l.Tail != nil); ok { // Extract value. tail := q.l.Tail value = tail.Value // Remove tail. q.l.Remove(tail) q.release(tail) } q.m.Unlock() return } // PopCtx will attempt to pop value from queue, else blocking on context. func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) { // Acquire lock. q.m.Lock() var elem *list.Elem[T] for { // Get next elem. elem = q.l.Tail if ok = (elem != nil); ok { break } if q.w == nil { // Create new wait channel. q.w = make(chan struct{}) } // Get current // ch pointer. ch := q.w // Done with lock. q.m.Unlock() select { // Context canceled. case <-ctx.Done(): return // Pushed! case <-ch: } // Relock queue. q.m.Lock() } // Extract value. value = elem.Value // Remove element. q.l.Remove(elem) q.release(elem) // Done with lock. q.m.Unlock() return } // Len returns the current length of the queue. func (q *SimpleQueue[T]) Len() int { q.m.Lock() l := q.l.Len() q.m.Unlock() return l } // acquire will acquire list elem from pool, else alloc new. func (q *SimpleQueue[T]) acquire() *list.Elem[T] { if ptr := q.p.Get(); ptr != nil { return (*list.Elem[T])(ptr) } return new(list.Elem[T]) } // release will reset list elem and release to pool. func (q *SimpleQueue[T]) release(e *list.Elem[T]) { var zero T e.Next = nil e.Prev = nil e.Value = zero ptr := unsafe.Pointer(e) q.p.Put(ptr) }