* [feature] Add media list command
This is an attempt to help alleviate #1776. Using admin media list
--local the full path to each local media file will be printed, with a
newline. The output of this should be feadable into backup tools in
order to allow to backup local media too. Together with the database
this should allow to fully recover from the loss of an instance.
The list command also gets a --remote flag for symmetry. In the case
of --remote we print the RemoteURL instead, the location the asset can
be retrieved from.
To get all media, you can run with --local and --remote.
* [bugfix] Fix the test failures
* [feature] Reimplement list media as top commands
This changes the implementation of admin media list --<variant> to two
separate top-level commands, list-local and list-remote.
The implementation now iterates over over the database in batches of 200
in order to avoid loading all media metadata into memory.
* [feature] Implement ListMedia with filter callback
This does away with the somewhat odd iterator-like structure we had
before and does away with most of the loop duplication in list-local and
list-remote. Instead they call GetAllMediaPaths with a filter func to
select the media they want. That's accumulated into a slice and
eventually returned.
* [bugfix] Simplify remote filter
Since we don't append the empty string anywhere, the remote filter can
be limited to returning RemoteURL, as that'll be an empty string for
local media.
* [docs] Add media list commands to CLI reference
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Co-authored-by: tobi <31960611+tsmethurst@users.noreply.github.com>
* media manager tidy-up: de-interface and remove unused PostDataFunc
Signed-off-by: kim <grufwub@gmail.com>
* remove last traces of media.Manager being an interface
Signed-off-by: kim <grufwub@gmail.com>
* update error to provide caller, allow tuneable via build tags
Signed-off-by: kim <grufwub@gmail.com>
* remove kim-specific build script changes
Signed-off-by: kim <grufwub@gmail.com>
* fix merge conflicts
Signed-off-by: kim <grufwub@gmail.com>
* update build-script to support externally setting build variables
Signed-off-by: kim <grufwub@gmail.com>
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Signed-off-by: kim <grufwub@gmail.com>
* [chore] Remove years from all license headers
Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.
In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.
* [chore] Add license header check
This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.
* [chore] Add missing license headers
* [chore] Further updates to license header
* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
This adds a lightweight form of tracing to GTS. Each incoming request is
assigned a Request ID which we then pass on and log in all our log
lines. Any function that gets called downstream from an HTTP handler
should now emit a requestID=value pair whenever it logs something.
Co-authored-by: kim <grufwub@gmail.com>
* start fiddling with media + account queries a little
* initialize state when pruning
* allow for unsetting remote media
make sure to wait til media loaded
fix silly tiny bug
* move comment a bit for readability
* slight reformat of fetchRemoteAccount{Avatar,Header}
* fix issue after rebase
* slightly neaten up logic of avatar/header media handling
* remove log prefix (callername log field handles this)
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Signed-off-by: kim <grufwub@gmail.com>
Co-authored-by: kim <grufwub@gmail.com>
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
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Signed-off-by: kim <grufwub@gmail.com>
* move caches to a separate State{} structure
Signed-off-by: kim <grufwub@gmail.com>
* fix call to log.Panic not using formatted call
Signed-off-by: kim <grufwub@gmail.com>
* move caches to use interfaces, to make switchouts easier in future
Signed-off-by: kim <grufwub@gmail.com>
* fix rebase issue
Signed-off-by: kim <grufwub@gmail.com>
* improve code comment
Signed-off-by: kim <grufwub@gmail.com>
* fix further issues after rebase
Signed-off-by: kim <grufwub@gmail.com>
* heh
Signed-off-by: kim <grufwub@gmail.com>
* add missing license text
Signed-off-by: kim <grufwub@gmail.com>
Signed-off-by: kim <grufwub@gmail.com>
* add FilePath regex
* add `admin media prune orphaned` command
* add prune orphaned function to media manager
* don't mark flag as required
* document admin media prune orphaned cmd
* oh envparsing.sh you coy minx