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https://github.com/superseriousbusiness/gotosocial
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[feature] Interaction requests client api + settings panel (#3215)
* [feature] Interaction requests client api + settings panel * test accept / reject * fmt * don't pin rejected interaction * use single db model for interaction accept, reject, and request * swaggor * env sharting * append errors * remove ErrNoEntries checks * change intReqID to reqID * rename "pend" to "request" * markIntsPending -> mark interactionsPending * use log instead of returning error when rejecting interaction * empty migration * jolly renaming * make interactionURI unique again * swag grr * remove unnecessary locks * invalidate as last step
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@@ -28,6 +28,7 @@ import (
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"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/processing/workers"
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"github.com/superseriousbusiness/gotosocial/testrig"
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)
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type SurfaceNotifyTestSuite struct {
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@@ -35,8 +36,8 @@ type SurfaceNotifyTestSuite struct {
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}
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func (suite *SurfaceNotifyTestSuite) TestSpamNotifs() {
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testStructs := suite.SetupTestStructs()
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defer suite.TearDownTestStructs(testStructs)
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testStructs := testrig.SetupTestStructs(rMediaPath, rTemplatePath)
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defer testrig.TearDownTestStructs(testStructs)
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surface := &workers.Surface{
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State: testStructs.State,
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