[feature] Interaction requests client api + settings panel (#3215)

* [feature] Interaction requests client api + settings panel

* test accept / reject

* fmt

* don't pin rejected interaction

* use single db model for interaction accept, reject, and request

* swaggor

* env sharting

* append errors

* remove ErrNoEntries checks

* change intReqID to reqID

* rename "pend" to "request"

* markIntsPending -> mark interactionsPending

* use log instead of returning error when rejecting interaction

* empty migration

* jolly renaming

* make interactionURI unique again

* swag grr

* remove unnecessary locks

* invalidate as last step
This commit is contained in:
tobi
2024-08-24 11:49:37 +02:00
committed by GitHub
parent 8e5a72ac5c
commit f23f04e0b1
72 changed files with 4446 additions and 663 deletions

View File

@@ -28,6 +28,7 @@ import (
"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/processing/workers"
"github.com/superseriousbusiness/gotosocial/testrig"
)
type SurfaceNotifyTestSuite struct {
@@ -35,8 +36,8 @@ type SurfaceNotifyTestSuite struct {
}
func (suite *SurfaceNotifyTestSuite) TestSpamNotifs() {
testStructs := suite.SetupTestStructs()
defer suite.TearDownTestStructs(testStructs)
testStructs := testrig.SetupTestStructs(rMediaPath, rTemplatePath)
defer testrig.TearDownTestStructs(testStructs)
surface := &workers.Surface{
State: testStructs.State,