hopefully fix potential race condition
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parent
c4ece24654
commit
dba9ad4348
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@ -265,18 +265,18 @@ func (d *deref) fetchRemoteAccountMedia(ctx context.Context, targetAccount *gtsm
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if targetAccount.AvatarRemoteURL != "" && (targetAccount.AvatarMediaAttachmentID == "" || refresh) {
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if targetAccount.AvatarRemoteURL != "" && (targetAccount.AvatarMediaAttachmentID == "" || refresh) {
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var processingMedia *media.ProcessingMedia
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var processingMedia *media.ProcessingMedia
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d.dereferencingAvatarsLock.Lock() // LOCK HERE
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// first check if we're already processing this media
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// first check if we're already processing this media
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d.dereferencingAvatarsLock.Lock()
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if alreadyProcessing, ok := d.dereferencingAvatars[targetAccount.ID]; ok {
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if alreadyProcessing, ok := d.dereferencingAvatars[targetAccount.ID]; ok {
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// we're already on it, no worries
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// we're already on it, no worries
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processingMedia = alreadyProcessing
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processingMedia = alreadyProcessing
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}
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}
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d.dereferencingAvatarsLock.Unlock()
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if processingMedia == nil {
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if processingMedia == nil {
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// we're not already processing it so start now
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// we're not already processing it so start now
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avatarIRI, err := url.Parse(targetAccount.AvatarRemoteURL)
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avatarIRI, err := url.Parse(targetAccount.AvatarRemoteURL)
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if err != nil {
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if err != nil {
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d.dereferencingAvatarsLock.Unlock()
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return changed, err
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return changed, err
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}
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}
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@ -290,16 +290,15 @@ func (d *deref) fetchRemoteAccountMedia(ctx context.Context, targetAccount *gtsm
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Avatar: &avatar,
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Avatar: &avatar,
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})
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})
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if err != nil {
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if err != nil {
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d.dereferencingAvatarsLock.Unlock()
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return changed, err
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return changed, err
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}
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}
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// store it in our map to indicate it's in process
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// store it in our map to indicate it's in process
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d.dereferencingAvatarsLock.Lock()
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d.dereferencingAvatars[targetAccount.ID] = newProcessing
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d.dereferencingAvatars[targetAccount.ID] = newProcessing
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d.dereferencingAvatarsLock.Unlock()
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processingMedia = newProcessing
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processingMedia = newProcessing
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}
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}
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d.dereferencingAvatarsLock.Unlock() // UNLOCK HERE
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// block until loaded if required...
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// block until loaded if required...
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if blocking {
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if blocking {
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@ -324,18 +323,18 @@ func (d *deref) fetchRemoteAccountMedia(ctx context.Context, targetAccount *gtsm
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if targetAccount.HeaderRemoteURL != "" && (targetAccount.HeaderMediaAttachmentID == "" || refresh) {
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if targetAccount.HeaderRemoteURL != "" && (targetAccount.HeaderMediaAttachmentID == "" || refresh) {
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var processingMedia *media.ProcessingMedia
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var processingMedia *media.ProcessingMedia
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d.dereferencingHeadersLock.Lock() // LOCK HERE
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// first check if we're already processing this media
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// first check if we're already processing this media
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d.dereferencingHeadersLock.Lock()
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if alreadyProcessing, ok := d.dereferencingHeaders[targetAccount.ID]; ok {
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if alreadyProcessing, ok := d.dereferencingHeaders[targetAccount.ID]; ok {
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// we're already on it, no worries
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// we're already on it, no worries
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processingMedia = alreadyProcessing
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processingMedia = alreadyProcessing
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}
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}
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d.dereferencingHeadersLock.Unlock()
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if processingMedia == nil {
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if processingMedia == nil {
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// we're not already processing it so start now
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// we're not already processing it so start now
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headerIRI, err := url.Parse(targetAccount.HeaderRemoteURL)
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headerIRI, err := url.Parse(targetAccount.HeaderRemoteURL)
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if err != nil {
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if err != nil {
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d.dereferencingAvatarsLock.Unlock()
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return changed, err
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return changed, err
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}
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}
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@ -349,16 +348,15 @@ func (d *deref) fetchRemoteAccountMedia(ctx context.Context, targetAccount *gtsm
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Header: &header,
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Header: &header,
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})
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})
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if err != nil {
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if err != nil {
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d.dereferencingAvatarsLock.Unlock()
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return changed, err
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return changed, err
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}
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}
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// store it in our map to indicate it's in process
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// store it in our map to indicate it's in process
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d.dereferencingHeadersLock.Lock()
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d.dereferencingHeaders[targetAccount.ID] = newProcessing
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d.dereferencingHeaders[targetAccount.ID] = newProcessing
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d.dereferencingHeadersLock.Unlock()
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processingMedia = newProcessing
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processingMedia = newProcessing
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}
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}
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d.dereferencingHeadersLock.Unlock() // UNLOCK HERE
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// block until loaded if required...
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// block until loaded if required...
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if blocking {
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if blocking {
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