mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2025-06-05 21:59:39 +02:00
[feature] support processing of (many) more media types (#3090)
* initial work replacing our media decoding / encoding pipeline with ffprobe + ffmpeg * specify the video codec to use when generating static image from emoji * update go-storage library (fixes incompatibility after updating go-iotools) * maintain image aspect ratio when generating a thumbnail for it * update readme to show go-ffmpreg * fix a bunch of media tests, move filesize checking to callers of media manager for more flexibility * remove extra debug from error message * fix up incorrect function signatures * update PutFile to just use regular file copy, as changes are file is on separate partition * fix remaining tests, remove some unneeded tests now we're working with ffmpeg/ffprobe * update more tests, add more code comments * add utilities to generate processed emoji / media outputs * fix remaining tests * add test for opus media file, add license header to utility cmds * limit the number of concurrently available ffmpeg / ffprobe instances * reduce number of instances * further reduce number of instances * fix envparsing test with configuration variables * update docs and configuration with new media-{local,remote}-max-size variables
This commit is contained in:
224
vendor/github.com/golang/geo/s2/encode.go
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vendor/github.com/golang/geo/s2/encode.go
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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import (
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"encoding/binary"
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"io"
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"math"
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)
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const (
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// encodingVersion is the current version of the encoding
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// format that is compatible with C++ and other S2 libraries.
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encodingVersion = int8(1)
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// encodingCompressedVersion is the current version of the
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// compressed format.
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encodingCompressedVersion = int8(4)
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)
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// encoder handles the specifics of encoding for S2 types.
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type encoder struct {
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w io.Writer // the real writer passed to Encode
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err error
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}
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func (e *encoder) writeUvarint(x uint64) {
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if e.err != nil {
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return
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}
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var buf [binary.MaxVarintLen64]byte
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n := binary.PutUvarint(buf[:], x)
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_, e.err = e.w.Write(buf[:n])
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}
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func (e *encoder) writeBool(x bool) {
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if e.err != nil {
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return
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}
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var val int8
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if x {
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val = 1
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}
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e.err = binary.Write(e.w, binary.LittleEndian, val)
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}
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func (e *encoder) writeInt8(x int8) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeInt16(x int16) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeInt32(x int32) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeInt64(x int64) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeUint8(x uint8) {
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if e.err != nil {
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return
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}
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_, e.err = e.w.Write([]byte{x})
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}
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func (e *encoder) writeUint32(x uint32) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeUint64(x uint64) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeFloat32(x float32) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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func (e *encoder) writeFloat64(x float64) {
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if e.err != nil {
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return
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}
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e.err = binary.Write(e.w, binary.LittleEndian, x)
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}
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type byteReader interface {
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io.Reader
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io.ByteReader
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}
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// byteReaderAdapter embellishes an io.Reader with a ReadByte method,
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// so that it implements the io.ByteReader interface.
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type byteReaderAdapter struct {
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io.Reader
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}
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func (b byteReaderAdapter) ReadByte() (byte, error) {
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buf := []byte{0}
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_, err := io.ReadFull(b, buf)
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return buf[0], err
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}
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func asByteReader(r io.Reader) byteReader {
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if br, ok := r.(byteReader); ok {
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return br
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}
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return byteReaderAdapter{r}
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}
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type decoder struct {
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r byteReader // the real reader passed to Decode
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err error
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buf []byte
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}
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// Get a buffer of size 8, to avoid allocating over and over.
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func (d *decoder) buffer() []byte {
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if d.buf == nil {
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d.buf = make([]byte, 8)
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}
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return d.buf
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}
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func (d *decoder) readBool() (x bool) {
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if d.err != nil {
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return
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}
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var val int8
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d.err = binary.Read(d.r, binary.LittleEndian, &val)
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return val == 1
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}
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func (d *decoder) readInt8() (x int8) {
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if d.err != nil {
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return
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}
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d.err = binary.Read(d.r, binary.LittleEndian, &x)
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return
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}
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func (d *decoder) readInt64() (x int64) {
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if d.err != nil {
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return
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}
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d.err = binary.Read(d.r, binary.LittleEndian, &x)
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return
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}
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func (d *decoder) readUint8() (x uint8) {
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if d.err != nil {
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return
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}
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x, d.err = d.r.ReadByte()
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return
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}
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func (d *decoder) readUint32() (x uint32) {
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if d.err != nil {
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return
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}
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d.err = binary.Read(d.r, binary.LittleEndian, &x)
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return
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}
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func (d *decoder) readUint64() (x uint64) {
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if d.err != nil {
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return
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}
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d.err = binary.Read(d.r, binary.LittleEndian, &x)
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return
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}
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func (d *decoder) readFloat64() float64 {
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if d.err != nil {
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return 0
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}
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buf := d.buffer()
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_, d.err = io.ReadFull(d.r, buf)
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return math.Float64frombits(binary.LittleEndian.Uint64(buf))
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}
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func (d *decoder) readUvarint() (x uint64) {
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if d.err != nil {
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return
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}
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x, d.err = binary.ReadUvarint(d.r)
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return
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}
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