[chore] Add interaction filter to complement existing visibility filter (#3111)

* [chore] Add interaction filter to complement existing visibility filter

* pass in ptr to visibility and interaction filters to Processor{} to ensure shared

* use int constants for for match type, cache db calls in filterctx

* function name typo 😇

---------

Co-authored-by: kim <grufwub@gmail.com>
This commit is contained in:
tobi
2024-07-24 13:27:42 +02:00
committed by GitHub
parent 63fc9b6c3e
commit c9b6220fef
61 changed files with 1661 additions and 585 deletions

View File

@ -91,10 +91,10 @@ func StopWorkers(state *state.State) {
state.Workers.Dereference.Stop()
}
func StartTimelines(state *state.State, filter *visibility.Filter, converter *typeutils.Converter) {
func StartTimelines(state *state.State, visFilter *visibility.Filter, converter *typeutils.Converter) {
state.Timelines.Home = timeline.NewManager(
tlprocessor.HomeTimelineGrab(state),
tlprocessor.HomeTimelineFilter(state, filter),
tlprocessor.HomeTimelineFilter(state, visFilter),
tlprocessor.HomeTimelineStatusPrepare(state, converter),
tlprocessor.SkipInsert(),
)
@ -104,7 +104,7 @@ func StartTimelines(state *state.State, filter *visibility.Filter, converter *ty
state.Timelines.List = timeline.NewManager(
tlprocessor.ListTimelineGrab(state),
tlprocessor.ListTimelineFilter(state, filter),
tlprocessor.ListTimelineFilter(state, visFilter),
tlprocessor.ListTimelineStatusPrepare(state, converter),
tlprocessor.SkipInsert(),
)