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[chore] Add interaction filter to complement existing visibility filter (#3111)
* [chore] Add interaction filter to complement existing visibility filter * pass in ptr to visibility and interaction filters to Processor{} to ensure shared * use int constants for for match type, cache db calls in filterctx * function name typo 😇 --------- Co-authored-by: kim <grufwub@gmail.com>
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@@ -109,7 +109,7 @@ func (s *Surface) timelineAndNotifyStatusForFollowers(
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// If it's not timelineable, we can just stop early, since lists
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// are prettymuch subsets of the home timeline, so if it shouldn't
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// appear there, it shouldn't appear in lists either.
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timelineable, err := s.Filter.StatusHomeTimelineable(
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timelineable, err := s.VisFilter.StatusHomeTimelineable(
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ctx, follow.Account, status,
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)
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if err != nil {
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@@ -482,7 +482,7 @@ func (s *Surface) timelineStatusUpdateForFollowers(
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// If it's not timelineable, we can just stop early, since lists
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// are prettymuch subsets of the home timeline, so if it shouldn't
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// appear there, it shouldn't appear in lists either.
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timelineable, err := s.Filter.StatusHomeTimelineable(
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timelineable, err := s.VisFilter.StatusHomeTimelineable(
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ctx, follow.Account, status,
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)
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if err != nil {
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