mirror of
https://github.com/superseriousbusiness/gotosocial
synced 2025-06-05 21:59:39 +02:00
[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling * improved code comment * fix worker tryUntil function, update go-runners/go-sched * make preprocess functions package public, use these where possible to stop doubled up processing * remove separate emoji worker pool * limit calls to time.Now() during media preprocessing * use Processor{} to manage singular runtime of processing media * ensure workers get started when media manager is used * improved error setting in processing media, fix media test * port changes from processingmedia to processing emoji * finish code commenting * finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced * linterrrrrrrrrrrrrrrr --------- Signed-off-by: kim <grufwub@gmail.com>
This commit is contained in:
28
vendor/codeberg.org/gruf/go-runners/pool.go
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vendor/codeberg.org/gruf/go-runners/pool.go
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@@ -157,6 +157,34 @@ func (pool *WorkerPool) EnqueueCtx(ctx context.Context, fn WorkerFunc) bool {
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}
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}
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// MustEnqueueCtx functionally performs similarly to WorkerPool.EnqueueCtx(), but in the case
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// that the provided <-ctx.Done() is closed, it is passed asynchronously to WorkerPool.Enqueue().
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// Return boolean indicates whether function was executed in time before <-ctx.Done() is closed.
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func (pool *WorkerPool) MustEnqueueCtx(ctx context.Context, fn WorkerFunc) (ok bool) {
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// Check valid fn
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if fn == nil {
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return false
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}
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select {
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case <-ctx.Done():
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// We failed to add this entry to the worker queue before the
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// incoming context was cancelled. So to ensure processing
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// we simply queue it asynchronously and return early to caller.
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go pool.Enqueue(fn)
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return false
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case <-pool.svc.Done():
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// Pool ctx cancelled
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fn(closedctx)
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return false
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case pool.fns <- fn:
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// Placed fn in queue
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return true
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}
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}
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// EnqueueNow attempts Enqueue but returns false if not executed.
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func (pool *WorkerPool) EnqueueNow(fn WorkerFunc) bool {
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// Check valid fn
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75
vendor/codeberg.org/gruf/go-runners/process.go
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vendor/codeberg.org/gruf/go-runners/process.go
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@@ -0,0 +1,75 @@
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package runners
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import (
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"fmt"
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"sync"
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)
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// Processable defines a runnable process with error return
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// that can be passed to a Processor instance for managed running.
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type Processable func() error
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// Processor acts similarly to a sync.Once object, except that it is reusable. After
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// the first call to Process(), any further calls before this first has returned will
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// block until the first call has returned, and return the same error. This ensures
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// that only a single instance of it is ever running at any one time.
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type Processor struct {
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mutex sync.Mutex
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state uint32
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wait sync.WaitGroup
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err *error
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}
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// Process will process the given function if first-call, else blocking until
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// the first function has returned, returning the same error result.
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func (p *Processor) Process(proc Processable) (err error) {
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// Acquire state lock.
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p.mutex.Lock()
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if p.state != 0 {
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// Already running.
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//
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// Get current err ptr.
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errPtr := p.err
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// Wait until finish.
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p.mutex.Unlock()
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p.wait.Wait()
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return *errPtr
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}
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// Reset error ptr.
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p.err = new(error)
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// Set started.
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p.wait.Add(1)
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p.state = 1
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p.mutex.Unlock()
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defer func() {
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if r := recover(); r != nil {
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if err != nil {
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rOld := r // wrap the panic so we don't lose existing returned error
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r = fmt.Errorf("panic occured after error %q: %v", err.Error(), rOld)
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}
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// Catch any panics and wrap as error.
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err = fmt.Errorf("caught panic: %v", r)
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}
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// Store error.
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*p.err = err
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// Mark done.
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p.wait.Done()
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// Set stopped.
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p.mutex.Lock()
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p.state = 0
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p.mutex.Unlock()
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}()
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// Run process.
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err = proc()
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return
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}
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124
vendor/codeberg.org/gruf/go-runners/run.go
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124
vendor/codeberg.org/gruf/go-runners/run.go
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@@ -1,124 +0,0 @@
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package runners
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"codeberg.org/gruf/go-atomics"
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)
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// FuncRunner provides a means of managing long-running functions e.g. main logic loops.
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type FuncRunner struct {
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// HandOff is the time after which a blocking function will be considered handed off
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HandOff time.Duration
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// ErrorHandler is the function that errors are passed to when encountered by the
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// provided function. This can be used both for logging, and for error filtering
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ErrorHandler func(err error) error
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svc Service // underlying service to manage start/stop
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err atomics.Error
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}
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// Go will attempt to run 'fn' asynchronously. The provided context is used to propagate requested
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// cancel if FuncRunner.Stop() is called. Any returned error will be passed to FuncRunner.ErrorHandler
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// for filtering/logging/etc. Any blocking functions will be waited on for FuncRunner.HandOff amount of
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// time before considering the function as handed off. Returned bool is success state, i.e. returns true
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// if function is successfully handed off or returns within hand off time with nil error.
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func (r *FuncRunner) Go(fn func(ctx context.Context) error) bool {
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var has bool
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done := make(chan struct{})
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go func() {
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var cancelled bool
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has = r.svc.Run(func(ctx context.Context) {
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// reset error
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r.err.Store(nil)
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// Run supplied func and set errror if returned
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if err := Run(func() error { return fn(ctx) }); err != nil {
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r.err.Store(err)
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}
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// signal done
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close(done)
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// Check if cancelled
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select {
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case <-ctx.Done():
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cancelled = true
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default:
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cancelled = false
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}
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})
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switch has {
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// returned after starting
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case true:
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// Load set error
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err := r.err.Load()
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// filter out errors due FuncRunner.Stop() being called
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if cancelled && errors.Is(err, context.Canceled) {
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// filter out errors from FuncRunner.Stop() being called
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r.err.Store(nil)
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} else if err != nil && r.ErrorHandler != nil {
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// pass any non-nil error to set handler
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r.err.Store(r.ErrorHandler(err))
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}
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// already running
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case false:
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close(done)
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}
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}()
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// get valid handoff to use
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handoff := r.HandOff
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if handoff < 1 {
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handoff = time.Second * 5
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}
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select {
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// handed off (long-run successful)
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case <-time.After(handoff):
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return true
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// 'fn' returned, check error
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case <-done:
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return has
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}
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}
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// Stop will cancel the context supplied to the running function.
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func (r *FuncRunner) Stop() bool {
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return r.svc.Stop()
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}
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// Err returns the last-set error value.
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func (r *FuncRunner) Err() error {
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return r.err.Load()
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}
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// Run will execute the supplied 'fn' catching any panics. Returns either function-returned error or formatted panic.
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func Run(fn func() error) (err error) {
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defer func() {
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if r := recover(); r != nil {
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if e, ok := r.(error); ok {
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// wrap and preserve existing error
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err = fmt.Errorf("caught panic: %w", e)
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} else {
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// simply create new error fromt iface
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err = fmt.Errorf("caught panic: %v", r)
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}
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}
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}()
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// run supplied func
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err = fn()
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return
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}
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52
vendor/codeberg.org/gruf/go-runners/service.go
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52
vendor/codeberg.org/gruf/go-runners/service.go
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@@ -9,7 +9,7 @@ import (
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// changes and preventing multiple instances running. Also providing service state information.
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type Service struct {
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state uint32 // 0=stopped, 1=running, 2=stopping
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mutex sync.Mutex // mutext protects overall state changes
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mutex sync.Mutex // mutex protects overall state changes
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wait sync.Mutex // wait is used as a single-entity wait-group, only ever locked within 'mutex'
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ctx chan struct{} // ctx is the current context for running function (or nil if not running)
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}
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@@ -62,6 +62,29 @@ func (svc *Service) GoRun(fn func(context.Context)) bool {
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return true
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}
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// RunWait is functionally the same as .Run(), but blocks until the first instance of .Run() returns.
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func (svc *Service) RunWait(fn func(context.Context)) bool {
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// Attempt to start the svc
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ctx, ok := svc.doStart()
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if !ok {
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<-ctx // block
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return false
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}
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defer func() {
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// unlock single wait
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svc.wait.Unlock()
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// ensure stopped
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_ = svc.Stop()
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}()
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// Run with context.
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fn(CancelCtx(ctx))
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return true
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}
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// Stop will attempt to stop the service, cancelling the running function's context. Immediately
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// returns false if not running, and true only after Service is fully stopped.
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func (svc *Service) Stop() bool {
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@@ -108,28 +131,29 @@ func (svc *Service) doStart() (chan struct{}, bool) {
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// Protect startup
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svc.mutex.Lock()
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if svc.state != 0 /* not stopped */ {
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svc.mutex.Unlock()
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return nil, false
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}
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// state started
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svc.state = 1
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if svc.ctx == nil {
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// this will only have been allocated
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// if svc.Done() was already called.
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svc.ctx = make(chan struct{})
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}
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// Start the waiter
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// Take our own ptr
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ctx := svc.ctx
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if svc.state != 0 {
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// State was not stopped.
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svc.mutex.Unlock()
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return ctx, false
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}
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// Set started.
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svc.state = 1
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// Start waiter.
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svc.wait.Lock()
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// Take our own ptr
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// and unlock state
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ctx := svc.ctx
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// Unlock and return
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svc.mutex.Unlock()
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return ctx, true
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}
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Block a user