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https://github.com/superseriousbusiness/gotosocial
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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling * improved code comment * fix worker tryUntil function, update go-runners/go-sched * make preprocess functions package public, use these where possible to stop doubled up processing * remove separate emoji worker pool * limit calls to time.Now() during media preprocessing * use Processor{} to manage singular runtime of processing media * ensure workers get started when media manager is used * improved error setting in processing media, fix media test * port changes from processingmedia to processing emoji * finish code commenting * finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced * linterrrrrrrrrrrrrrrr --------- Signed-off-by: kim <grufwub@gmail.com>
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vendor/codeberg.org/gruf/go-debug/pprof_on.go
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vendor/codeberg.org/gruf/go-debug/pprof_on.go
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@ -11,7 +11,7 @@ import (
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// ServePprof will start an HTTP server serving /debug/pprof only if debug enabled.
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func ServePprof(addr string) error {
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if !debug {
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if !DEBUG {
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// debug disabled in env
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return nil
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}
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@ -21,7 +21,7 @@ func ServePprof(addr string) error {
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// WithPprof will add /debug/pprof handling (provided by "net/http/pprof") only if debug enabled.
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func WithPprof(handler http.Handler) http.Handler {
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if !debug {
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if !DEBUG {
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// debug disabled in env
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return handler
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}
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