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https://github.com/superseriousbusiness/gotosocial
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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling * improved code comment * fix worker tryUntil function, update go-runners/go-sched * make preprocess functions package public, use these where possible to stop doubled up processing * remove separate emoji worker pool * limit calls to time.Now() during media preprocessing * use Processor{} to manage singular runtime of processing media * ensure workers get started when media manager is used * improved error setting in processing media, fix media test * port changes from processingmedia to processing emoji * finish code commenting * finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced * linterrrrrrrrrrrrrrrr --------- Signed-off-by: kim <grufwub@gmail.com>
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29
vendor/codeberg.org/gruf/go-bitutil/abs.go
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29
vendor/codeberg.org/gruf/go-bitutil/abs.go
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package bitutil
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// Abs8 returns the absolute value of i (calculated without branching).
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func Abs8(i int8) int8 {
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const bits = 8
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u := uint64(i >> (bits - 1))
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return (i ^ int8(u)) + int8(u&1)
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}
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// Abs16 returns the absolute value of i (calculated without branching).
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func Abs16(i int16) int16 {
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const bits = 16
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u := uint64(i >> (bits - 1))
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return (i ^ int16(u)) + int16(u&1)
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}
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// Abs32 returns the absolute value of i (calculated without branching).
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func Abs32(i int32) int32 {
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const bits = 32
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u := uint64(i >> (bits - 1))
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return (i ^ int32(u)) + int32(u&1)
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}
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// Abs64 returns the absolute value of i (calculated without branching).
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func Abs64(i int64) int64 {
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const bits = 64
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u := uint64(i >> (bits - 1))
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return (i ^ int64(u)) + int64(u&1)
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}
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