[performance] processing media and scheduled jobs improvements (#1482)

* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling

* improved code comment

* fix worker tryUntil function, update go-runners/go-sched

* make preprocess functions package public, use these where possible to stop doubled up processing

* remove separate emoji worker pool

* limit calls to time.Now() during media preprocessing

* use Processor{} to manage singular runtime of processing media

* ensure workers get started when media manager is used

* improved error setting in processing media, fix media test

* port changes from processingmedia to processing emoji

* finish code commenting

* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced

* linterrrrrrrrrrrrrrrr

---------

Signed-off-by: kim <grufwub@gmail.com>
This commit is contained in:
kim
2023-02-13 18:40:48 +00:00
committed by GitHub
parent 76d1b484d0
commit acc95923da
54 changed files with 1853 additions and 2680 deletions

View File

@ -21,14 +21,15 @@ package testrig
import (
"github.com/superseriousbusiness/gotosocial/internal/db"
"github.com/superseriousbusiness/gotosocial/internal/media"
"github.com/superseriousbusiness/gotosocial/internal/state"
"github.com/superseriousbusiness/gotosocial/internal/storage"
)
// NewTestMediaManager returns a media handler with the default test config, and the given db and storage.
func NewTestMediaManager(db db.DB, storage *storage.Driver) media.Manager {
m, err := media.NewManager(db, storage)
if err != nil {
panic(err)
}
return m
var state state.State
state.DB = db
state.Storage = storage
state.Workers.Start()
return media.NewManager(&state)
}