[feature] Inherit resource limits from cgroups (#1336)

When GTS is running in a container runtime which has configured CPU or
memory limits or under an init system that uses cgroups to impose CPU
and memory limits the values the Go runtime sees for GOMAXPROCS and
GOMEMLIMIT are still based on the host resources, not the cgroup.

At least for the throttling middlewares which use GOMAXPROCS to
configure their queue size, this can result in GTS running with values
too big compared to the resources that will actuall be available to it.

This introduces 2 dependencies which can pick up resource contraints
from the current cgroup and tune the Go runtime accordingly. This should
result in the different queues being appropriately sized and in general
more predictable performance. These dependencies are a no-op on
non-Linux systems or if running in a cgroup that doesn't set a limit on
CPU or memory.

The automatic tuning of GOMEMLIMIT can be disabled by either explicitly
setting GOMEMLIMIT yourself or by setting AUTOMEMLIMIT=off. The
automatic tuning of GOMAXPROCS can similarly be counteracted by setting
GOMAXPROCS yourself.
This commit is contained in:
Daniele Sluijters
2023-01-17 21:59:04 +01:00
committed by GitHub
parent 627b8eeae6
commit acc333c40b
254 changed files with 63515 additions and 0 deletions

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CoreOS Project
Copyright 2018 CoreOS, Inc
This product includes software developed at CoreOS, Inc.
(http://www.coreos.com/).

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Integration with the systemd D-Bus API. See http://www.freedesktop.org/wiki/Software/systemd/dbus/
package dbus
import (
"context"
"encoding/hex"
"fmt"
"os"
"strconv"
"strings"
"sync"
"github.com/godbus/dbus/v5"
)
const (
alpha = `abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`
num = `0123456789`
alphanum = alpha + num
signalBuffer = 100
)
// needsEscape checks whether a byte in a potential dbus ObjectPath needs to be escaped
func needsEscape(i int, b byte) bool {
// Escape everything that is not a-z-A-Z-0-9
// Also escape 0-9 if it's the first character
return strings.IndexByte(alphanum, b) == -1 ||
(i == 0 && strings.IndexByte(num, b) != -1)
}
// PathBusEscape sanitizes a constituent string of a dbus ObjectPath using the
// rules that systemd uses for serializing special characters.
func PathBusEscape(path string) string {
// Special case the empty string
if len(path) == 0 {
return "_"
}
n := []byte{}
for i := 0; i < len(path); i++ {
c := path[i]
if needsEscape(i, c) {
e := fmt.Sprintf("_%x", c)
n = append(n, []byte(e)...)
} else {
n = append(n, c)
}
}
return string(n)
}
// pathBusUnescape is the inverse of PathBusEscape.
func pathBusUnescape(path string) string {
if path == "_" {
return ""
}
n := []byte{}
for i := 0; i < len(path); i++ {
c := path[i]
if c == '_' && i+2 < len(path) {
res, err := hex.DecodeString(path[i+1 : i+3])
if err == nil {
n = append(n, res...)
}
i += 2
} else {
n = append(n, c)
}
}
return string(n)
}
// Conn is a connection to systemd's dbus endpoint.
type Conn struct {
// sysconn/sysobj are only used to call dbus methods
sysconn *dbus.Conn
sysobj dbus.BusObject
// sigconn/sigobj are only used to receive dbus signals
sigconn *dbus.Conn
sigobj dbus.BusObject
jobListener struct {
jobs map[dbus.ObjectPath]chan<- string
sync.Mutex
}
subStateSubscriber struct {
updateCh chan<- *SubStateUpdate
errCh chan<- error
sync.Mutex
ignore map[dbus.ObjectPath]int64
cleanIgnore int64
}
propertiesSubscriber struct {
updateCh chan<- *PropertiesUpdate
errCh chan<- error
sync.Mutex
}
}
// Deprecated: use NewWithContext instead.
func New() (*Conn, error) {
return NewWithContext(context.Background())
}
// NewWithContext establishes a connection to any available bus and authenticates.
// Callers should call Close() when done with the connection.
func NewWithContext(ctx context.Context) (*Conn, error) {
conn, err := NewSystemConnectionContext(ctx)
if err != nil && os.Geteuid() == 0 {
return NewSystemdConnectionContext(ctx)
}
return conn, err
}
// Deprecated: use NewSystemConnectionContext instead.
func NewSystemConnection() (*Conn, error) {
return NewSystemConnectionContext(context.Background())
}
// NewSystemConnectionContext establishes a connection to the system bus and authenticates.
// Callers should call Close() when done with the connection.
func NewSystemConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SystemBusPrivate)
})
}
// Deprecated: use NewUserConnectionContext instead.
func NewUserConnection() (*Conn, error) {
return NewUserConnectionContext(context.Background())
}
// NewUserConnectionContext establishes a connection to the session bus and
// authenticates. This can be used to connect to systemd user instances.
// Callers should call Close() when done with the connection.
func NewUserConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SessionBusPrivate)
})
}
// Deprecated: use NewSystemdConnectionContext instead.
func NewSystemdConnection() (*Conn, error) {
return NewSystemdConnectionContext(context.Background())
}
// NewSystemdConnectionContext establishes a private, direct connection to systemd.
// This can be used for communicating with systemd without a dbus daemon.
// Callers should call Close() when done with the connection.
func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
// We skip Hello when talking directly to systemd.
return dbusAuthConnection(ctx, func(opts ...dbus.ConnOption) (*dbus.Conn, error) {
return dbus.Dial("unix:path=/run/systemd/private", opts...)
})
})
}
// Close closes an established connection.
func (c *Conn) Close() {
c.sysconn.Close()
c.sigconn.Close()
}
// NewConnection establishes a connection to a bus using a caller-supplied function.
// This allows connecting to remote buses through a user-supplied mechanism.
// The supplied function may be called multiple times, and should return independent connections.
// The returned connection must be fully initialised: the org.freedesktop.DBus.Hello call must have succeeded,
// and any authentication should be handled by the function.
func NewConnection(dialBus func() (*dbus.Conn, error)) (*Conn, error) {
sysconn, err := dialBus()
if err != nil {
return nil, err
}
sigconn, err := dialBus()
if err != nil {
sysconn.Close()
return nil, err
}
c := &Conn{
sysconn: sysconn,
sysobj: systemdObject(sysconn),
sigconn: sigconn,
sigobj: systemdObject(sigconn),
}
c.subStateSubscriber.ignore = make(map[dbus.ObjectPath]int64)
c.jobListener.jobs = make(map[dbus.ObjectPath]chan<- string)
// Setup the listeners on jobs so that we can get completions
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal', interface='org.freedesktop.systemd1.Manager', member='JobRemoved'")
c.dispatch()
return c, nil
}
// GetManagerProperty returns the value of a property on the org.freedesktop.systemd1.Manager
// interface. The value is returned in its string representation, as defined at
// https://developer.gnome.org/glib/unstable/gvariant-text.html.
func (c *Conn) GetManagerProperty(prop string) (string, error) {
variant, err := c.sysobj.GetProperty("org.freedesktop.systemd1.Manager." + prop)
if err != nil {
return "", err
}
return variant.String(), nil
}
func dbusAuthConnection(ctx context.Context, createBus func(opts ...dbus.ConnOption) (*dbus.Conn, error)) (*dbus.Conn, error) {
conn, err := createBus(dbus.WithContext(ctx))
if err != nil {
return nil, err
}
// Only use EXTERNAL method, and hardcode the uid (not username)
// to avoid a username lookup (which requires a dynamically linked
// libc)
methods := []dbus.Auth{dbus.AuthExternal(strconv.Itoa(os.Getuid()))}
err = conn.Auth(methods)
if err != nil {
conn.Close()
return nil, err
}
return conn, nil
}
func dbusAuthHelloConnection(ctx context.Context, createBus func(opts ...dbus.ConnOption) (*dbus.Conn, error)) (*dbus.Conn, error) {
conn, err := dbusAuthConnection(ctx, createBus)
if err != nil {
return nil, err
}
if err = conn.Hello(); err != nil {
conn.Close()
return nil, err
}
return conn, nil
}
func systemdObject(conn *dbus.Conn) dbus.BusObject {
return conn.Object("org.freedesktop.systemd1", dbus.ObjectPath("/org/freedesktop/systemd1"))
}

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// Copyright 2015, 2018 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"context"
"errors"
"fmt"
"path"
"strconv"
"github.com/godbus/dbus/v5"
)
// Who can be used to specify which process to kill in the unit via the KillUnitWithTarget API
type Who string
const (
// All sends the signal to all processes in the unit
All Who = "all"
// Main sends the signal to the main process of the unit
Main Who = "main"
// Control sends the signal to the control process of the unit
Control Who = "control"
)
func (c *Conn) jobComplete(signal *dbus.Signal) {
var id uint32
var job dbus.ObjectPath
var unit string
var result string
dbus.Store(signal.Body, &id, &job, &unit, &result)
c.jobListener.Lock()
out, ok := c.jobListener.jobs[job]
if ok {
out <- result
delete(c.jobListener.jobs, job)
}
c.jobListener.Unlock()
}
func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args ...interface{}) (int, error) {
if ch != nil {
c.jobListener.Lock()
defer c.jobListener.Unlock()
}
var p dbus.ObjectPath
err := c.sysobj.CallWithContext(ctx, job, 0, args...).Store(&p)
if err != nil {
return 0, err
}
if ch != nil {
c.jobListener.jobs[p] = ch
}
// ignore error since 0 is fine if conversion fails
jobID, _ := strconv.Atoi(path.Base(string(p)))
return jobID, nil
}
// Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StartUnitContext(context.Background(), name, mode, ch)
}
// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
// specified by the mode string).
//
// Takes the unit to activate, plus a mode string. The mode needs to be one of
// replace, fail, isolate, ignore-dependencies, ignore-requirements. If
// "replace" the call will start the unit and its dependencies, possibly
// replacing already queued jobs that conflict with this. If "fail" the call
// will start the unit and its dependencies, but will fail if this would change
// an already queued job. If "isolate" the call will start the unit in question
// and terminate all units that aren't dependencies of it. If
// "ignore-dependencies" it will start a unit but ignore all its dependencies.
// If "ignore-requirements" it will start a unit but only ignore the
// requirement dependencies. It is not recommended to make use of the latter
// two options.
//
// If the provided channel is non-nil, a result string will be sent to it upon
// job completion: one of done, canceled, timeout, failed, dependency, skipped.
// done indicates successful execution of a job. canceled indicates that a job
// has been canceled before it finished execution. timeout indicates that the
// job timeout was reached. failed indicates that the job failed. dependency
// indicates that a job this job has been depending on failed and the job hence
// has been removed too. skipped indicates that a job was skipped because it
// didn't apply to the units current state.
//
// If no error occurs, the ID of the underlying systemd job will be returned. There
// does exist the possibility for no error to be returned, but for the returned job
// ID to be 0. In this case, the actual underlying ID is not 0 and this datapoint
// should not be considered authoritative.
//
// If an error does occur, it will be returned to the user alongside a job ID of 0.
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
}
// Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StopUnitContext(context.Background(), name, mode, ch)
}
// StopUnitContext is similar to StartUnitContext, but stops the specified unit
// rather than starting it.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
}
// Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadUnitContext(context.Background(), name, mode, ch)
}
// ReloadUnitContext reloads a unit. Reloading is done only if the unit
// is already running, and fails otherwise.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
}
// Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.RestartUnitContext(context.Background(), name, mode, ch)
}
// RestartUnitContext restarts a service. If a service is restarted that isn't
// running it will be started.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
}
// Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.TryRestartUnitContext(context.Background(), name, mode, ch)
}
// TryRestartUnitContext is like RestartUnitContext, except that a service that
// isn't running is not affected by the restart.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
}
// Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
// a restart otherwise.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
}
// Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
// and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
}
// Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
}
// StartTransientUnitContext may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnitContext, properties contains properties
// of the unit.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
}
// Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnit(name string, signal int32) {
c.KillUnitContext(context.Background(), name, signal)
}
// KillUnitContext takes the unit name and a UNIX signal number to send.
// All of the unit's processes are killed.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
c.KillUnitWithTarget(ctx, name, All, signal)
}
// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
// process in the unit to send the signal to.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.KillUnit", 0, name, string(target), signal).Store()
}
// Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnit(name string) error {
return c.ResetFailedUnitContext(context.Background(), name)
}
// ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ResetFailedUnit", 0, name).Store()
}
// Deprecated: use SystemStateContext instead.
func (c *Conn) SystemState() (*Property, error) {
return c.SystemStateContext(context.Background())
}
// SystemStateContext returns the systemd state. Equivalent to
// systemctl is-system-running.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
var err error
var prop dbus.Variant
obj := c.sysconn.Object("org.freedesktop.systemd1", "/org/freedesktop/systemd1")
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, "org.freedesktop.systemd1.Manager", "SystemState").Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: "SystemState", Value: prop}, nil
}
// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}, error) {
var err error
var props map[string]dbus.Variant
if !path.IsValid() {
return nil, fmt.Errorf("invalid unit name: %v", path)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.GetAll", 0, dbusInterface).Store(&props)
if err != nil {
return nil, err
}
out := make(map[string]interface{}, len(props))
for k, v := range props {
out[k] = v.Value()
}
return out, nil
}
// Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error) {
return c.GetUnitPropertiesContext(context.Background(), unit)
}
// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error) {
return c.GetUnitPathPropertiesContext(context.Background(), path)
}
// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
// of its dbus object properties.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error) {
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error) {
return c.GetAllPropertiesContext(context.Background(), unit)
}
// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "")
}
func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface string, propertyName string) (*Property, error) {
var err error
var prop dbus.Variant
path := unitPath(unit)
if !path.IsValid() {
return nil, errors.New("invalid unit name: " + unit)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, dbusInterface, propertyName).Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: propertyName, Value: prop}, nil
}
// Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {
return c.GetUnitPropertyContext(context.Background(), unit, propertyName)
}
// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
// and returns the property value.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1.Unit", propertyName)
}
// Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {
return c.GetServicePropertyContext(context.Background(), service, propertyName)
}
// GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {
return c.getProperty(ctx, service, "org.freedesktop.systemd1.Service", propertyName)
}
// Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error) {
return c.GetUnitTypePropertiesContext(context.Background(), unit, unitType)
}
// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1."+unitType)
}
// Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
}
// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
// Not all properties may be changed at runtime, but many resource management
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
// instantly, and stored on disk for future boots, unless runtime is true, in which
// case the settings only apply until the next reboot. name is the name of the unit
// to modify. properties are the settings to set, encoded as an array of property
// name and value pairs.
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.SetUnitProperties", 0, name, runtime, properties).Store()
}
// Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {
return c.GetUnitTypePropertyContext(context.Background(), unit, unitType, propertyName)
}
// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1."+unitType, propertyName)
}
type UnitStatus struct {
Name string // The primary unit name as string
Description string // The human readable description string
LoadState string // The load state (i.e. whether the unit file has been loaded successfully)
ActiveState string // The active state (i.e. whether the unit is currently started or not)
SubState string // The sub state (a more fine-grained version of the active state that is specific to the unit type, which the active state is not)
Followed string // A unit that is being followed in its state by this unit, if there is any, otherwise the empty string.
Path dbus.ObjectPath // The unit object path
JobId uint32 // If there is a job queued for the job unit the numeric job id, 0 otherwise
JobType string // The job type as string
JobPath dbus.ObjectPath // The job object path
}
type storeFunc func(retvalues ...interface{}) error
func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]UnitStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
err = dbus.Store(resultInterface, statusInterface...)
if err != nil {
return nil, err
}
return status, nil
}
// Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnits() ([]UnitStatus, error) {
return c.ListUnitsContext(context.Background())
}
// ListUnitsContext returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnits", 0).Store)
}
// Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {
return c.ListUnitsFilteredContext(context.Background(), states)
}
// ListUnitsFilteredContext returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsFiltered", 0, states).Store)
}
// Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {
return c.ListUnitsByPatternsContext(context.Background(), states, patterns)
}
// ListUnitsByPatternsContext returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByPatterns", 0, states, patterns).Store)
}
// Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {
return c.ListUnitsByNamesContext(context.Background(), units)
}
// ListUnitsByNamesContext returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
//
// Requires systemd v230 or higher.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByNames", 0, units).Store)
}
type UnitFile struct {
Path string
Type string
}
func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
files := make([]UnitFile, len(result))
fileInterface := make([]interface{}, len(files))
for i := range files {
fileInterface[i] = &files[i]
}
err = dbus.Store(resultInterface, fileInterface...)
if err != nil {
return nil, err
}
return files, nil
}
// Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {
return c.ListUnitFilesContext(context.Background())
}
// ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFiles", 0).Store)
}
// Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {
return c.ListUnitFilesByPatternsContext(context.Background(), states, patterns)
}
// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFilesByPatterns", 0, states, patterns).Store)
}
type LinkUnitFileChange EnableUnitFileChange
// Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
}
// LinkUnitFilesContext links unit files (that are located outside of the
// usual unit search paths) into the unit search path.
//
// It takes a list of absolute paths to unit files to link and two
// booleans.
//
// The first boolean controls whether the unit shall be
// enabled for runtime only (true, /run), or persistently (false,
// /etc).
//
// The second controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns a list of the changes made. The list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.LinkUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]LinkUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
// Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
}
// EnableUnitFilesContext may be used to enable one or more units in the system
// (by creating symlinks to them in /etc or /run).
//
// It takes a list of unit files to enable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and two booleans: the first controls whether the unit shall
// be enabled for runtime only (true, /run), or persistently (false, /etc).
// The second one controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns one boolean and an array with the changes made. The
// boolean signals whether the unit files contained any enablement
// information (i.e. an [Install]) section. The changes list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
var carries_install_info bool
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.EnableUnitFiles", 0, files, runtime, force).Store(&carries_install_info, &result)
if err != nil {
return false, nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]EnableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return false, nil, err
}
return carries_install_info, changes, nil
}
type EnableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
return c.DisableUnitFilesContext(context.Background(), files, runtime)
}
// DisableUnitFilesContext may be used to disable one or more units in the
// system (by removing symlinks to them from /etc or /run).
//
// It takes a list of unit files to disable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and one boolean: whether the unit was enabled for runtime
// only (true, /run), or persistently (false, /etc).
//
// This call returns an array with the changes made. The changes list
// consists of structures with three strings: the type of the change (one of
// symlink or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.DisableUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]DisableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type DisableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
return c.MaskUnitFilesContext(context.Background(), files, runtime, force)
}
// MaskUnitFilesContext masks one or more units in the system.
//
// The files argument contains a list of units to mask (either just file names
// or full absolute paths if the unit files are residing outside the usual unit
// search paths).
//
// The runtime argument is used to specify whether the unit was enabled for
// runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.MaskUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]MaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type MaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
return c.UnmaskUnitFilesContext(context.Background(), files, runtime)
}
// UnmaskUnitFilesContext unmasks one or more units in the system.
//
// It takes the list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside the usual unit search
// paths), and a boolean runtime flag to specify whether the unit was enabled
// for runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.UnmaskUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]UnmaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type UnmaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use ReloadContext instead.
func (c *Conn) Reload() error {
return c.ReloadContext(context.Background())
}
// ReloadContext instructs systemd to scan for and reload unit files. This is
// an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadContext(ctx context.Context) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.Reload", 0).Store()
}
func unitPath(name string) dbus.ObjectPath {
return dbus.ObjectPath("/org/freedesktop/systemd1/unit/" + PathBusEscape(name))
}
// unitName returns the unescaped base element of the supplied escaped path.
func unitName(dpath dbus.ObjectPath) string {
return pathBusUnescape(path.Base(string(dpath)))
}
// JobStatus holds a currently queued job definition.
type JobStatus struct {
Id uint32 // The numeric job id
Unit string // The primary unit name for this job
JobType string // The job type as string
Status string // The job state as string
JobPath dbus.ObjectPath // The job object path
UnitPath dbus.ObjectPath // The unit object path
}
// Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobs() ([]JobStatus, error) {
return c.ListJobsContext(context.Background())
}
// ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {
return c.listJobsInternal(ctx)
}
func (c *Conn) listJobsInternal(ctx context.Context) ([]JobStatus, error) {
result := make([][]interface{}, 0)
if err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListJobs", 0).Store(&result); err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]JobStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
if err := dbus.Store(resultInterface, statusInterface...); err != nil {
return nil, err
}
return status, nil
}

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@ -0,0 +1,237 @@
// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"github.com/godbus/dbus/v5"
)
// From the systemd docs:
//
// The properties array of StartTransientUnit() may take many of the settings
// that may also be configured in unit files. Not all parameters are currently
// accepted though, but we plan to cover more properties with future release.
// Currently you may set the Description, Slice and all dependency types of
// units, as well as RemainAfterExit, ExecStart for service units,
// TimeoutStopUSec and PIDs for scope units, and CPUAccounting, CPUShares,
// BlockIOAccounting, BlockIOWeight, BlockIOReadBandwidth,
// BlockIOWriteBandwidth, BlockIODeviceWeight, MemoryAccounting, MemoryLimit,
// DevicePolicy, DeviceAllow for services/scopes/slices. These fields map
// directly to their counterparts in unit files and as normal D-Bus object
// properties. The exception here is the PIDs field of scope units which is
// used for construction of the scope only and specifies the initial PIDs to
// add to the scope object.
type Property struct {
Name string
Value dbus.Variant
}
type PropertyCollection struct {
Name string
Properties []Property
}
type execStart struct {
Path string // the binary path to execute
Args []string // an array with all arguments to pass to the executed command, starting with argument 0
UncleanIsFailure bool // a boolean whether it should be considered a failure if the process exits uncleanly
}
// PropExecStart sets the ExecStart service property. The first argument is a
// slice with the binary path to execute followed by the arguments to pass to
// the executed command. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#ExecStart=
func PropExecStart(command []string, uncleanIsFailure bool) Property {
execStarts := []execStart{
{
Path: command[0],
Args: command,
UncleanIsFailure: uncleanIsFailure,
},
}
return Property{
Name: "ExecStart",
Value: dbus.MakeVariant(execStarts),
}
}
// PropRemainAfterExit sets the RemainAfterExit service property. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#RemainAfterExit=
func PropRemainAfterExit(b bool) Property {
return Property{
Name: "RemainAfterExit",
Value: dbus.MakeVariant(b),
}
}
// PropType sets the Type service property. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#Type=
func PropType(t string) Property {
return Property{
Name: "Type",
Value: dbus.MakeVariant(t),
}
}
// PropDescription sets the Description unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit#Description=
func PropDescription(desc string) Property {
return Property{
Name: "Description",
Value: dbus.MakeVariant(desc),
}
}
func propDependency(name string, units []string) Property {
return Property{
Name: name,
Value: dbus.MakeVariant(units),
}
}
// PropRequires sets the Requires unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requires=
func PropRequires(units ...string) Property {
return propDependency("Requires", units)
}
// PropRequiresOverridable sets the RequiresOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresOverridable=
func PropRequiresOverridable(units ...string) Property {
return propDependency("RequiresOverridable", units)
}
// PropRequisite sets the Requisite unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requisite=
func PropRequisite(units ...string) Property {
return propDependency("Requisite", units)
}
// PropRequisiteOverridable sets the RequisiteOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequisiteOverridable=
func PropRequisiteOverridable(units ...string) Property {
return propDependency("RequisiteOverridable", units)
}
// PropWants sets the Wants unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Wants=
func PropWants(units ...string) Property {
return propDependency("Wants", units)
}
// PropBindsTo sets the BindsTo unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#BindsTo=
func PropBindsTo(units ...string) Property {
return propDependency("BindsTo", units)
}
// PropRequiredBy sets the RequiredBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredBy=
func PropRequiredBy(units ...string) Property {
return propDependency("RequiredBy", units)
}
// PropRequiredByOverridable sets the RequiredByOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredByOverridable=
func PropRequiredByOverridable(units ...string) Property {
return propDependency("RequiredByOverridable", units)
}
// PropWantedBy sets the WantedBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#WantedBy=
func PropWantedBy(units ...string) Property {
return propDependency("WantedBy", units)
}
// PropBoundBy sets the BoundBy unit property. See
// http://www.freedesktop.org/software/systemd/main/systemd.unit.html#BoundBy=
func PropBoundBy(units ...string) Property {
return propDependency("BoundBy", units)
}
// PropConflicts sets the Conflicts unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Conflicts=
func PropConflicts(units ...string) Property {
return propDependency("Conflicts", units)
}
// PropConflictedBy sets the ConflictedBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#ConflictedBy=
func PropConflictedBy(units ...string) Property {
return propDependency("ConflictedBy", units)
}
// PropBefore sets the Before unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Before=
func PropBefore(units ...string) Property {
return propDependency("Before", units)
}
// PropAfter sets the After unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#After=
func PropAfter(units ...string) Property {
return propDependency("After", units)
}
// PropOnFailure sets the OnFailure unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#OnFailure=
func PropOnFailure(units ...string) Property {
return propDependency("OnFailure", units)
}
// PropTriggers sets the Triggers unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Triggers=
func PropTriggers(units ...string) Property {
return propDependency("Triggers", units)
}
// PropTriggeredBy sets the TriggeredBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#TriggeredBy=
func PropTriggeredBy(units ...string) Property {
return propDependency("TriggeredBy", units)
}
// PropPropagatesReloadTo sets the PropagatesReloadTo unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#PropagatesReloadTo=
func PropPropagatesReloadTo(units ...string) Property {
return propDependency("PropagatesReloadTo", units)
}
// PropRequiresMountsFor sets the RequiresMountsFor unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresMountsFor=
func PropRequiresMountsFor(units ...string) Property {
return propDependency("RequiresMountsFor", units)
}
// PropSlice sets the Slice unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.resource-control.html#Slice=
func PropSlice(slice string) Property {
return Property{
Name: "Slice",
Value: dbus.MakeVariant(slice),
}
}
// PropPids sets the PIDs field of scope units used in the initial construction
// of the scope only and specifies the initial PIDs to add to the scope object.
// See https://www.freedesktop.org/wiki/Software/systemd/ControlGroupInterface/#properties
func PropPids(pids ...uint32) Property {
return Property{
Name: "PIDs",
Value: dbus.MakeVariant(pids),
}
}

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vendor/github.com/coreos/go-systemd/v22/dbus/set.go generated vendored Normal file
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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
type set struct {
data map[string]bool
}
func (s *set) Add(value string) {
s.data[value] = true
}
func (s *set) Remove(value string) {
delete(s.data, value)
}
func (s *set) Contains(value string) (exists bool) {
_, exists = s.data[value]
return
}
func (s *set) Length() int {
return len(s.data)
}
func (s *set) Values() (values []string) {
for val := range s.data {
values = append(values, val)
}
return
}
func newSet() *set {
return &set{make(map[string]bool)}
}

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"errors"
"log"
"time"
"github.com/godbus/dbus/v5"
)
const (
cleanIgnoreInterval = int64(10 * time.Second)
ignoreInterval = int64(30 * time.Millisecond)
)
// Subscribe sets up this connection to subscribe to all systemd dbus events.
// This is required before calling SubscribeUnits. When the connection closes
// systemd will automatically stop sending signals so there is no need to
// explicitly call Unsubscribe().
func (c *Conn) Subscribe() error {
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal',interface='org.freedesktop.systemd1.Manager',member='UnitNew'")
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal',interface='org.freedesktop.DBus.Properties',member='PropertiesChanged'")
return c.sigobj.Call("org.freedesktop.systemd1.Manager.Subscribe", 0).Store()
}
// Unsubscribe this connection from systemd dbus events.
func (c *Conn) Unsubscribe() error {
return c.sigobj.Call("org.freedesktop.systemd1.Manager.Unsubscribe", 0).Store()
}
func (c *Conn) dispatch() {
ch := make(chan *dbus.Signal, signalBuffer)
c.sigconn.Signal(ch)
go func() {
for {
signal, ok := <-ch
if !ok {
return
}
if signal.Name == "org.freedesktop.systemd1.Manager.JobRemoved" {
c.jobComplete(signal)
}
if c.subStateSubscriber.updateCh == nil &&
c.propertiesSubscriber.updateCh == nil {
continue
}
var unitPath dbus.ObjectPath
switch signal.Name {
case "org.freedesktop.systemd1.Manager.JobRemoved":
unitName := signal.Body[2].(string)
c.sysobj.Call("org.freedesktop.systemd1.Manager.GetUnit", 0, unitName).Store(&unitPath)
case "org.freedesktop.systemd1.Manager.UnitNew":
unitPath = signal.Body[1].(dbus.ObjectPath)
case "org.freedesktop.DBus.Properties.PropertiesChanged":
if signal.Body[0].(string) == "org.freedesktop.systemd1.Unit" {
unitPath = signal.Path
if len(signal.Body) >= 2 {
if changed, ok := signal.Body[1].(map[string]dbus.Variant); ok {
c.sendPropertiesUpdate(unitPath, changed)
}
}
}
}
if unitPath == dbus.ObjectPath("") {
continue
}
c.sendSubStateUpdate(unitPath)
}
}()
}
// SubscribeUnits returns two unbuffered channels which will receive all changed units every
// interval. Deleted units are sent as nil.
func (c *Conn) SubscribeUnits(interval time.Duration) (<-chan map[string]*UnitStatus, <-chan error) {
return c.SubscribeUnitsCustom(interval, 0, func(u1, u2 *UnitStatus) bool { return *u1 != *u2 }, nil)
}
// SubscribeUnitsCustom is like SubscribeUnits but lets you specify the buffer
// size of the channels, the comparison function for detecting changes and a filter
// function for cutting down on the noise that your channel receives.
func (c *Conn) SubscribeUnitsCustom(interval time.Duration, buffer int, isChanged func(*UnitStatus, *UnitStatus) bool, filterUnit func(string) bool) (<-chan map[string]*UnitStatus, <-chan error) {
old := make(map[string]*UnitStatus)
statusChan := make(chan map[string]*UnitStatus, buffer)
errChan := make(chan error, buffer)
go func() {
for {
timerChan := time.After(interval)
units, err := c.ListUnits()
if err == nil {
cur := make(map[string]*UnitStatus)
for i := range units {
if filterUnit != nil && filterUnit(units[i].Name) {
continue
}
cur[units[i].Name] = &units[i]
}
// add all new or changed units
changed := make(map[string]*UnitStatus)
for n, u := range cur {
if oldU, ok := old[n]; !ok || isChanged(oldU, u) {
changed[n] = u
}
delete(old, n)
}
// add all deleted units
for oldN := range old {
changed[oldN] = nil
}
old = cur
if len(changed) != 0 {
statusChan <- changed
}
} else {
errChan <- err
}
<-timerChan
}
}()
return statusChan, errChan
}
type SubStateUpdate struct {
UnitName string
SubState string
}
// SetSubStateSubscriber writes to updateCh when any unit's substate changes.
// Although this writes to updateCh on every state change, the reported state
// may be more recent than the change that generated it (due to an unavoidable
// race in the systemd dbus interface). That is, this method provides a good
// way to keep a current view of all units' states, but is not guaranteed to
// show every state transition they go through. Furthermore, state changes
// will only be written to the channel with non-blocking writes. If updateCh
// is full, it attempts to write an error to errCh; if errCh is full, the error
// passes silently.
func (c *Conn) SetSubStateSubscriber(updateCh chan<- *SubStateUpdate, errCh chan<- error) {
if c == nil {
msg := "nil receiver"
select {
case errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
c.subStateSubscriber.Lock()
defer c.subStateSubscriber.Unlock()
c.subStateSubscriber.updateCh = updateCh
c.subStateSubscriber.errCh = errCh
}
func (c *Conn) sendSubStateUpdate(unitPath dbus.ObjectPath) {
c.subStateSubscriber.Lock()
defer c.subStateSubscriber.Unlock()
if c.subStateSubscriber.updateCh == nil {
return
}
isIgnored := c.shouldIgnore(unitPath)
defer c.cleanIgnore()
if isIgnored {
return
}
info, err := c.GetUnitPathProperties(unitPath)
if err != nil {
select {
case c.subStateSubscriber.errCh <- err:
default:
log.Printf("full error channel while reporting: %s\n", err)
}
return
}
defer c.updateIgnore(unitPath, info)
name, ok := info["Id"].(string)
if !ok {
msg := "failed to cast info.Id"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", err)
}
return
}
substate, ok := info["SubState"].(string)
if !ok {
msg := "failed to cast info.SubState"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
update := &SubStateUpdate{name, substate}
select {
case c.subStateSubscriber.updateCh <- update:
default:
msg := "update channel is full"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
}
// The ignore functions work around a wart in the systemd dbus interface.
// Requesting the properties of an unloaded unit will cause systemd to send a
// pair of UnitNew/UnitRemoved signals. Because we need to get a unit's
// properties on UnitNew (as that's the only indication of a new unit coming up
// for the first time), we would enter an infinite loop if we did not attempt
// to detect and ignore these spurious signals. The signal themselves are
// indistinguishable from relevant ones, so we (somewhat hackishly) ignore an
// unloaded unit's signals for a short time after requesting its properties.
// This means that we will miss e.g. a transient unit being restarted
// *immediately* upon failure and also a transient unit being started
// immediately after requesting its status (with systemctl status, for example,
// because this causes a UnitNew signal to be sent which then causes us to fetch
// the properties).
func (c *Conn) shouldIgnore(path dbus.ObjectPath) bool {
t, ok := c.subStateSubscriber.ignore[path]
return ok && t >= time.Now().UnixNano()
}
func (c *Conn) updateIgnore(path dbus.ObjectPath, info map[string]interface{}) {
loadState, ok := info["LoadState"].(string)
if !ok {
return
}
// unit is unloaded - it will trigger bad systemd dbus behavior
if loadState == "not-found" {
c.subStateSubscriber.ignore[path] = time.Now().UnixNano() + ignoreInterval
}
}
// without this, ignore would grow unboundedly over time
func (c *Conn) cleanIgnore() {
now := time.Now().UnixNano()
if c.subStateSubscriber.cleanIgnore < now {
c.subStateSubscriber.cleanIgnore = now + cleanIgnoreInterval
for p, t := range c.subStateSubscriber.ignore {
if t < now {
delete(c.subStateSubscriber.ignore, p)
}
}
}
}
// PropertiesUpdate holds a map of a unit's changed properties
type PropertiesUpdate struct {
UnitName string
Changed map[string]dbus.Variant
}
// SetPropertiesSubscriber writes to updateCh when any unit's properties
// change. Every property change reported by systemd will be sent; that is, no
// transitions will be "missed" (as they might be with SetSubStateSubscriber).
// However, state changes will only be written to the channel with non-blocking
// writes. If updateCh is full, it attempts to write an error to errCh; if
// errCh is full, the error passes silently.
func (c *Conn) SetPropertiesSubscriber(updateCh chan<- *PropertiesUpdate, errCh chan<- error) {
c.propertiesSubscriber.Lock()
defer c.propertiesSubscriber.Unlock()
c.propertiesSubscriber.updateCh = updateCh
c.propertiesSubscriber.errCh = errCh
}
// we don't need to worry about shouldIgnore() here because
// sendPropertiesUpdate doesn't call GetProperties()
func (c *Conn) sendPropertiesUpdate(unitPath dbus.ObjectPath, changedProps map[string]dbus.Variant) {
c.propertiesSubscriber.Lock()
defer c.propertiesSubscriber.Unlock()
if c.propertiesSubscriber.updateCh == nil {
return
}
update := &PropertiesUpdate{unitName(unitPath), changedProps}
select {
case c.propertiesSubscriber.updateCh <- update:
default:
msg := "update channel is full"
select {
case c.propertiesSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
}

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"time"
)
// SubscriptionSet returns a subscription set which is like conn.Subscribe but
// can filter to only return events for a set of units.
type SubscriptionSet struct {
*set
conn *Conn
}
func (s *SubscriptionSet) filter(unit string) bool {
return !s.Contains(unit)
}
// Subscribe starts listening for dbus events for all of the units in the set.
// Returns channels identical to conn.SubscribeUnits.
func (s *SubscriptionSet) Subscribe() (<-chan map[string]*UnitStatus, <-chan error) {
// TODO: Make fully evented by using systemd 209 with properties changed values
return s.conn.SubscribeUnitsCustom(time.Second, 0,
mismatchUnitStatus,
func(unit string) bool { return s.filter(unit) },
)
}
// NewSubscriptionSet returns a new subscription set.
func (conn *Conn) NewSubscriptionSet() *SubscriptionSet {
return &SubscriptionSet{newSet(), conn}
}
// mismatchUnitStatus returns true if the provided UnitStatus objects
// are not equivalent. false is returned if the objects are equivalent.
// Only the Name, Description and state-related fields are used in
// the comparison.
func mismatchUnitStatus(u1, u2 *UnitStatus) bool {
return u1.Name != u2.Name ||
u1.Description != u2.Description ||
u1.LoadState != u2.LoadState ||
u1.ActiveState != u2.ActiveState ||
u1.SubState != u2.SubState
}