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https://github.com/superseriousbusiness/gotosocial
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[chore]: Bump github.com/gin-contrib/gzip from 1.0.0 to 1.0.1 (#2899)
Bumps [github.com/gin-contrib/gzip](https://github.com/gin-contrib/gzip) from 1.0.0 to 1.0.1. - [Release notes](https://github.com/gin-contrib/gzip/releases) - [Changelog](https://github.com/gin-contrib/gzip/blob/master/.goreleaser.yaml) - [Commits](https://github.com/gin-contrib/gzip/compare/v1.0.0...v1.0.1) --- updated-dependencies: - dependency-name: github.com/gin-contrib/gzip dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
This commit is contained in:
181
vendor/github.com/bytedance/sonic/loader/internal/rt/stackmap.go
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181
vendor/github.com/bytedance/sonic/loader/internal/rt/stackmap.go
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/**
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* Copyright 2023 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package rt
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import (
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`fmt`
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`strings`
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`unsafe`
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)
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type Bitmap struct {
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N int
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B []byte
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}
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func (self *Bitmap) grow() {
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if self.N >= len(self.B) * 8 {
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self.B = append(self.B, 0)
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}
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}
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func (self *Bitmap) mark(i int, bv int) {
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if bv != 0 {
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self.B[i / 8] |= 1 << (i % 8)
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} else {
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self.B[i / 8] &^= 1 << (i % 8)
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}
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}
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func (self *Bitmap) Set(i int, bv int) {
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if i >= self.N {
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panic("bitmap: invalid bit position")
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} else {
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self.mark(i, bv)
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}
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}
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func (self *Bitmap) Append(bv int) {
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self.grow()
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self.mark(self.N, bv)
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self.N++
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}
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func (self *Bitmap) AppendMany(n int, bv int) {
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for i := 0; i < n; i++ {
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self.Append(bv)
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}
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}
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// var (
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// _stackMapLock = sync.Mutex{}
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// _stackMapCache = make(map[*StackMap]struct{})
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// )
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type BitVec struct {
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N uintptr
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B unsafe.Pointer
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}
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func (self BitVec) Bit(i uintptr) byte {
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return (*(*byte)(unsafe.Pointer(uintptr(self.B) + i / 8)) >> (i % 8)) & 1
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}
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func (self BitVec) String() string {
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var i uintptr
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var v []string
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/* add each bit */
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for i = 0; i < self.N; i++ {
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v = append(v, fmt.Sprintf("%d", self.Bit(i)))
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}
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/* join them together */
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return fmt.Sprintf(
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"BitVec { %s }",
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strings.Join(v, ", "),
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)
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}
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type StackMap struct {
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N int32
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L int32
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B [1]byte
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}
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// func (self *StackMap) add() {
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// _stackMapLock.Lock()
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// _stackMapCache[self] = struct{}{}
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// _stackMapLock.Unlock()
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// }
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func (self *StackMap) Pin() uintptr {
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// self.add()
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return uintptr(unsafe.Pointer(self))
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}
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func (self *StackMap) Get(i int32) BitVec {
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return BitVec {
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N: uintptr(self.L),
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B: unsafe.Pointer(uintptr(unsafe.Pointer(&self.B)) + uintptr(i * ((self.L + 7) >> 3))),
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}
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}
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func (self *StackMap) String() string {
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sb := strings.Builder{}
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sb.WriteString("StackMap {")
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/* dump every stack map */
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for i := int32(0); i < self.N; i++ {
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sb.WriteRune('\n')
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sb.WriteString(" " + self.Get(i).String())
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}
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/* close the stackmap */
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sb.WriteString("\n}")
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return sb.String()
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}
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func (self *StackMap) MarshalBinary() ([]byte, error) {
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size := int(self.N) * int(self.L) + int(unsafe.Sizeof(self.L)) + int(unsafe.Sizeof(self.N))
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return BytesFrom(unsafe.Pointer(self), size, size), nil
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}
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var (
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byteType = UnpackEface(byte(0)).Type
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)
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const (
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_StackMapSize = unsafe.Sizeof(StackMap{})
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)
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//go:linkname mallocgc runtime.mallocgc
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//goland:noinspection GoUnusedParameter
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func mallocgc(nb uintptr, vt *GoType, zero bool) unsafe.Pointer
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type StackMapBuilder struct {
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b Bitmap
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}
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//go:nocheckptr
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func (self *StackMapBuilder) Build() (p *StackMap) {
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nb := len(self.b.B)
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bm := mallocgc(_StackMapSize + uintptr(nb) - 1, byteType, false)
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/* initialize as 1 bitmap of N bits */
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p = (*StackMap)(bm)
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p.N, p.L = 1, int32(self.b.N)
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copy(BytesFrom(unsafe.Pointer(&p.B), nb, nb), self.b.B)
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return
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}
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func (self *StackMapBuilder) AddField(ptr bool) {
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if ptr {
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self.b.Append(1)
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} else {
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self.b.Append(0)
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}
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}
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func (self *StackMapBuilder) AddFields(n int, ptr bool) {
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if ptr {
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self.b.AppendMany(n, 1)
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} else {
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self.b.AppendMany(n, 0)
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}
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}
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